America: My Time
Chapter 21 The Game World
Chapter 21 The Game World (Part Two)
Chapter Twenty-One: The Game World (Part Two)
Production is of paramount importance and cannot be neglected. At this point, neither Taiwan nor Hong Kong is sufficient to support the development of the game world; the biggest problem is funding, as they are unable to build a large-scale production base.
Although game consoles in the gaming world currently use other people's chips, this situation will not last forever.
During this period, only Japan was able to meet the production needs of the game world, but among Japan's top ten home appliance companies, only Panasonic, Sony, and Hitachi accepted the invitation; the other home appliance companies chose to ignore it!
These companies underestimated the power of the gaming market, a market worth tens of millions with astonishing profits. It was precisely because the market was so large that John invited Japanese home appliance companies to manufacture for him. But now it seems that his efforts were in vain!
It's rare to see three major home appliance giants like Panasonic, Sony, and Hitachi all gathered together, especially in North America! Although the quality of the game world is unknown, if sales can reach half of Atari's, it would be a huge profit for them, so they can't let it go.
"What a pity, those two bastards didn't even show up. If only they were like Sharp and Pioneer, we wouldn't have any competitors and could get more profits!" This was the common sentiment of the three executives, and it was also their true thought!
The absence of Nintendo, Namco, and Sega, the three giants of the Japanese gaming industry, surprised executives from Panasonic, Sony, and Hitachi. Their absence suggests that the gaming world did not invite them, perhaps a deliberate move by the gaming world to exclude its competitors. Competitors are rivals, and no company is willing to help its peers or share its profits with competitors. The gaming world is no exception!
John's arrival altered the course of the world. The emergence of the gaming world directly halted the development of Japanese games; the game controller alone was enough to constrain his rival. He not only registered a patent for the D-pad but also for another type of controller. The existence of such patents was destined to create enormous obstacles for the Japanese gaming industry, not to mention the various patents held by the Famicom (NES). Rivalry breeds deep-seated hatred!
At the gaming industry conference, not a single executive from any gaming company was seen; the gaming world hadn't even sent them an invitation! Even if they had, they wouldn't have accepted it; an unknown gaming company wasn't worth their attention!
The gaming world is shrouded in mystery; since no product has ever been produced, even its architecture remains unknown to the outside world. Given this complete lack of knowledge, it's natural that few responses will be received.
North American cinema chains didn't react much either; very few actually sent senior executives, and some smaller chains even gave up altogether. That's the reality, a very harsh reality.
If the game consoles in the game world don't meet everyone's expectations, this launch of the game world will inevitably end in failure! If the game consoles in the game world are powerful enough and the games are exciting enough, they will naturally become an instant hit and get everything they want. This is because absolute strength can overcome everything.
The game world's press conference was like a giant game exhibition hall. According to the original schedule, the company lobby was completely open to the public from the start of the workday in the morning, and all invited company personnel could visit! Of course, there were also media personnel. Game World did not actively invite the media, but they would definitely come. Previously, many people in the United States were pessimistic about Game World. How could the media personnel miss such a big news?
As the saying goes, experts see the details, while laymen only see the spectacle! Home appliance giants like Panasonic, Sony, and Hitachi are naturally experts. Although they haven't run game consoles before, they understand electronics very well. After accepting the invitation, they also did a basic research on the game console market. As for cinemas, they are naturally laymen. They don't care whether the game console architecture is advanced or not; what they care about is whether the games are exciting and engaging!
Whether they are experts or novices, after accepting the invitation, they all did some research on the game market, at least understanding the current state of the game market and the quality of games. These basics are essential.
As more invited company representatives arrived, the game consoles displayed in the game world gradually caught their attention. Initially, the theater companies hadn't taken the invitations seriously, thinking they were just going through the motions. However, after seeing the game consoles with their own eyes, that notion vanished completely. At that moment, both experts and laymen understood that the game consoles in the game world were from a completely different era than anything they had ever seen before. The difference between the consoles was enormous, shocking them. If the game world's consoles were to be fully launched on the market, they would undoubtedly rake in huge sums of money, absolutely capable of sweeping the entire game market!
At this time, executives from competitors Panasonic, Sony, and Hitachi all revealed greedy eyes. Competitors are enemies. Although the time was a bit short, they all had some understanding of how big the North American game market was and knew how much their companies would benefit if they could take over the production business of the game world.
Seeing the look in their opponents' eyes, the North American executives of the three companies couldn't help but shake their heads and smile bitterly. What they could think of, their opponents could naturally think of as well. It would be impossible to take over the production business of the game world without paying a huge price!
As the time for the press conference drew near, home appliance giants, cinema chains, and retailers all gained a clear understanding of the game consoles and games from the gaming world. The media also learned about the power of the gaming world and developed a great interest in it.
"Ladies and gentlemen, the games you've seen so far are products from our Game World series over the past few months! This is just the beginning for Game World; we have new game projects planned and initiated." John's simple words quickly silenced the room. If the products from just a few months were this impressive, how amazing would the new games be?
"Today's event is less of a product launch and more of a business development conference. For those interested in bringing arcade games into cinemas and shopping malls, we can provide complete solutions. You can purchase them individually or share them. We can develop different distribution plans based on the profitability of each machine."
When John said this, both theater chains and retailers were very happy. If they chose the latter, there was little risk in the current situation. They only needed to provide the venue. This was great news for some small theater chains and small retailers, who did not have the huge financial advantages of large theater chains and large retail enterprises.
Seeing some small theater operators cheering, John couldn't help but breathe a sigh of relief. Everything was under control. It was a good start that these small theater operators and retailers were interested! Although they were not large in scale, there were quite a few such small theater operators and retailers throughout North America. Little by little, they could form huge orders.
Despite his excitement, John didn't forget his responsibilities and continued, "Of course, if everyone is willing to buy out the consoles, that's fine too. However, our game world doesn't manufacture game consoles. Regarding production, we can order from OEM or adopt a licensing model. We can exchange ideas on specific cooperation privately. Fortunately, there aren't many manufacturers here today, so I think everyone will get a good return."
Upon hearing this, the executives of Japan's three major home appliance giants breathed a sigh of relief, realizing that the game world was clearly abandoning all production tasks and would not compete with them for profits in the production process, which was a good thing for them.
Game World is not a company that is complacent; it has new game plans. As long as Game World's future games can reach the same level as they are now, there will naturally be a steady stream of orders.
Although John was young, he was very eloquent and quickly painted a very promising picture for everyone. Whether it was the current games or the new games that were being planned, he gave everyone present a different feeling and made them clearly feel the vitality of the game world.
(End of this chapter)
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