Super Magician: The Magic Network Collapsed Again at the Start
Chapter 175 The Absurd Chase
Chapter 175 The Absurd Chase
The warriors of Amn were also aware of the earth elemental's tactics, but they couldn't find the earth elementals and dared not spread out for fear of being picked off one by one.
The magic cannon mages who had been watching from afar turned and ran like frightened birds, hiding among the soldiers' ranks.
Commander Bahammond's eyelids twitched. These people were so arrogant before, but now they've become cowardly. However, he couldn't control them and could only pretend not to see them.
For a moment, the battlefield fell eerily quiet.
One minute, two minutes... a quarter of an hour passed quickly.
Everyone was tense, their eyes dry from staring, but the earth element seemed to have disappeared and had not appeared.
On the city wall, Elise couldn't help but smile: "You're so naughty."
“This wasn’t entirely my idea,” Anser chuckled. “I just gave the earth elemental a little pointer; the autonomy of the battle is still in its own hands.”
Earth elementals may have low intelligence, but their combat judgment is quite good. As long as you command them to play to their strengths and avoid fighting to the death, their deterrent effect will be maximized.
This is one of the reasons why earth elementals in the wild are easy to deal with, but earth elementals under the spellcaster's command are very difficult to deal with.
Am's side also realized they had been tricked, but they were caught in a dilemma and couldn't back down.
With the magic turret gone and several magic cannon mages killed or wounded, the attack is impossible, and leaving won't be easy either. It's obvious to anyone that the enemy won't let them retreat peacefully.
Commander Bahamand raised his hand and rubbed his temples, the rapidly throbbing veins making him somewhat irritable.
He now seriously questions the expansion intentions of the Council of Five Elders. The chaos of the magic network is not a good opportunity for Amn to expand outwards. Chaos breeds legends, and making enemies everywhere can easily lead to big trouble.
Like now!
Just as he was hesitating, the ground in a certain part of a soldier's formation suddenly exploded, and a huge stone giant emerged from underground, grabbed two soldiers, spun them around like a giant windmill, and sent more than a dozen soldiers flying.
Then it flung the two soldiers out like cannonballs, randomly chose a direction with many people and launched a violent charge. Soldiers were kicked or trampled to death wherever it passed, a tragic and spectacular sight.
After smashing through the square formation, the earth element continued its charge towards another square formation without stopping, leaving a trail of dust and a terrifying aura.
No one dared to face its charge; the formation crumbled instantly, soldiers scattered and fled, and the scene was extremely chaotic.
The earth elemental kept moving, throwing stones as it ran. The stones whistled through the air, injuring anyone who grazed them and killing anyone who hit them. Occasionally, it could hit multiple targets.
Bahammond was furious and ordered the professionals and officers to surround them. But the earth elementals knew they might have anti-magic arrows, so they didn't linger in battle. When they felt they couldn't escape, they used earth magic to change locations, charging directly into areas with large numbers of people, disrupting the enemy formation and bringing their morale to the brink of collapse.
The sight of an earth elemental chasing after one or two thousand people was a slap in the face for the Amm officers. If word got out, they would not only be ridiculed by their colleagues, but also branded as incompetent and cowardly.
The professionals secretly vowed to stop the earth elemental despite their serious injuries, unleashing a burst of power that reduced its size significantly, but at the cost of two of their own lives.
At this moment, the earth elemental was riddled with holes, covered in arrows and javelins, looking like a hedgehog, and there were also anti-magic arrows drawn but not yet fired.
From atop the city wall, Anser saw this scene from afar and decisively dispelled the summons.
The earth elemental's form blurred for a moment, then vanished from its spot in the blink of an eye, returning to the elemental plane.
Earth elementals aren't that easy to kill; if they're critically injured and near death, they'll automatically return to the elemental plane. But that's enough; there's no need to go that far. It's better to part ways amicably.
Am felt extremely aggrieved and was about to vent his anger on the earth elemental, but the earth elemental simply turned around and went back to its homeland, almost causing Am to suffer internal injuries from anger.
Many people then realized that all their efforts had been in vain against a summoned creature, and the main entity hadn't even made a move yet.
The officers missed the masked sorcerers they despised and scorned dearly. They might curse them at other times, but it seemed like they couldn't do without them.
Anser didn't care what the enemy was thinking; he only knew that this was the perfect opportunity to crush the Amun. After sending away the earth elemental, he focused on casting a spell again.
"Super Magic: Instant Cast, Extended Effect" + "Elemental Spell - Air Element"!
Dozens of meters above, the gentle summer breeze gradually became violent, howling and quickly converging into a cyclone in the center.
Seconds later, a huge white cloud, more than four meters long, appeared in the cyclone. The cloud swirled and changed shape constantly, occasionally revealing an abstract face.
This is the air element, the form of air. It can pass through very small gaps, control wind vortexes and thunder, has an agility of 20 points, and possesses resistance to blunt force, lightning, piercing, and slashing.
Most importantly, it has a flight speed even faster than that of an ancient dragon!
"Go!" Anser pointed, and the air elemental transformed into a whirlwind that vanished from its spot, heading straight for the scattered Amm army with astonishing speed.
Two long, whip-like arms, about three or four meters long, grew from its sides. As it flew low through the air, it lashed out at the soldiers.
"Boom boom——"
A series of deafening thunderclaps rang out, and soldiers were thrown back into the air, their bodies contorted and their skin turning blue and purple.
[Target dead, gain 15 combat experience]
"Thunderous Strike" is a standard attack method for air elementals. Upon hit, it deals 2d8+5 (7-21) thunderous damage. Even low-level professionals can't withstand two hits, let alone ordinary people.
"Retreat! Derek, cover those mechanics." Bahammond no longer hesitated.
So what if it's humiliating? We can accept the deaths of ordinary soldiers, as long as we can protect those mechanics, it won't be considered a "defeat".
The soldiers felt as if they had been granted a pardon, and they ran faster than rabbits, covering the entire hillside.
The professional team was somewhat frustrated. They wanted to take down the air elemental, but found that it was the complete opposite of the earth elemental. They couldn't hit one, and they couldn't damage the other.
Not only could they not hit them, they could not catch up with them either, and could only watch helplessly as the air element whipped the soldiers, like herding sheep.
Earth element can contain, but this doesn't even have a chance to contain.
They can fly, and they fly incredibly fast. Being good at fighting is useless; they won't fight you. The moment the professional draws their bow, the air elemental has already fled.
When the air elemental received Anser's orders to hunt down the soldiers, it secretly kept an eye on the professionals. Except for a few high-level professionals, it killed the others when they were alone, without any mercy.
This is war; killing is neither right nor wrong.
Elise gazed at the farcical chase across the wilderness, finding it somewhat absurd, and exclaimed in astonishment, "It's over already? What kind of magic is that?"
“Elemental Summoning.” Anser himself was also surprised. He originally valued dragon summoning more, but he did not expect that elemental summoning was much stronger than he had imagined.
“I’ve only ever heard of elemental summoning and elemental invocation; their effects are completely different from yours,” Elise said quietly.
The fourth-ring "Elemental Summoning" can only summon a medium-sized elemental spirit, which has very average combat power.
The fifth ring's "Summon Element" can summon a large illusory spirit, unlike the four elements, it is more like a projection, it cannot move, but it has an additional effect of binding enemies, lasting for ten minutes.
Moreover, the casters who master these two spells are mostly mages, with occasional druids and rangers, but I have never heard of warlocks awakening these kinds of spells.
“Mine is a little different.” Anser didn’t explain much.
Once the four elements forcibly summoned by the "Elemental Summoning Spell" go out of control, they will immediately beat up the caster. After all, elemental creatures are free by nature, which is quite dangerous for other casters, since "loss of focus" is all too common.
Anser's paladin oath gives him a natural affinity with elemental creatures, so even if they encounter them in the wilderness, they won't immediately provoke hostility.
He guessed that "Summoning Elements" was an improved version of "Elemental Summoning Spell," which was safer but less powerful.
(End of this chapter)
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