Super Magician: The Magic Network Collapsed Again at the Start
Chapter 200 Bigby's Hand
Chapter 200 Bigby's Hand
A magical contract is an agreement bound by supernatural forces, the validity of which is guaranteed by the underlying rules of the multiverse itself, and the gods are the most important maintainers and supporters of these rules.
The oath of a paladin and the contract of a magician are both types of magical contracts.
Ordinary magic contracts are certainly not as powerful, but they are sufficient to restrain the behavior of professionals and have a very high degree of universality.
However, drafting a magical contract is a highly technical skill, and it is said that demons are well-versed in it.
Anser hadn't done it before, but he'd seen plenty of it; drafting an employment contract with confidentiality requirements wasn't difficult.
After he finished writing, he realized that he could have had someone else do it for him, like Kafka, the prophetic mage who was always idle and busy taking care of his children.
After carefully putting away the magic contract, he returned to the Black Tower.
The three charges on the teleportation block are depleted, so we definitely can't leave today. We might as well upgrade first.
He entered the astrological ritual array, brought up his character card, and accessed the class option:
Increase your warlock level or choose a new class.
'Raise your warlock's level.'
[Level Up: Rank 10 Warlock!]
Your True Dragon power has been increased: Golden Dragon Power +1, Silver Dragon Power +1
You have mastered a new skill.
You can learn a new spell, a Evocation spell, a Trick, and an Enhancement Magic ability.
The improvement at level 10 is relatively gradual, with the few significant enhancements coming from the Adventure trait.
Two points of True Dragon Power are more practical, since attributes are the foundation of a professional.
His strongest attributes, Charisma and Intelligence, are both at 21, while his weakest attributes are Strength and Agility, at 12 and 13 respectively.
After thinking for a moment, he decided to first max out his Strength stat to enhance his melee abilities, and at the same time, unlock his part-time job as soon as possible and become a Psionic Warrior.
This profession is a dual-cultivation profession. It has excellent melee combat ability and can also enhance the body with mental power, infuse it into weapons, or create invisible barriers to resist attacks.
The strength of psychic energy depends on the intelligence attribute, which is a perfect match for Anser.
After assigning attributes, the next step is to develop new specializations.
They have many specialties, including "telepathy," "psychic abilities," and "card reading."
After a moment's thought, he chose the general specialty, telepathy.
Telepathy: General Feats. You gain the following buffs:
"Attribute Value Boost": Perception is increased by 1, up to a maximum of 20.
"Telepathic Whispers": You possess telepathic abilities, allowing you to communicate telepathically with any visible creature within 60 feet (18 meters) of you.
The whispered communication takes place in a language you know, and the being must understand that language to comprehend you.
"Detect Thoughts": You always have the Detect Thoughts spell ready, and it does not require magic or spell components to cast. You can cast it once a day.
This feat grants Anser the ability to communicate telepathically; the higher his intelligence, the longer the telepathic range, making it extremely useful in cooperative combat.
As we all know, sound cannot travel in space, so shouting would be useless in the event of a battle.
Even in land battles, teamwork is often crucial; "loud conspiracy" is not advisable, and telepathy becomes extremely useful in such situations.
"Mind Detection" is a second-circle divination spell with two characteristics: sensing minds and reading minds. The former allows the user to sense the presence of intelligent beings within a certain range, while the latter allows the user to probe into the mind of a target and understand their logical reasoning, emotional state, and important thoughts.
During this time, the target needs to perform perception and intelligence checks to resist mind intrusion. In either case, the target will know that you are spying on its mind.
This spell is quite useful, but it must be used with extreme care and should not be abused, especially for a paladin.
Detecting the thoughts of evil-aligned creatures is called "seeing through conspiracies," but changing targets is like being a psychopath, not only attracting hostility and trouble, but also easily breaking oaths.
After the specialization comes spells: one is a full-range Evocation spell, and the other is limited to the Warlock's spell range.
The five-ring evocation spells are generally quite good, such as Hand of Bigby, Cone of Ice, Incinerate, and Flame Strike...
However, the fireball spell is already powerful enough, so simply comparing skill damage is meaningless; the skill's form is more important.
From this perspective, "Bigby's Hand" is the clear winner.
"Bigby's Hand": The Five Rings, the School of Empowerment
Base casting range: 120 feet (36 meters)
Duration: Focus, 1 minute
You create a large, shimmering hand within your casting range. This hand will remain for a duration and move at your command, mimicking the actions of your palm.
This hand is considered an object with armor level 20 and health equal to your maximum health. If its health drops to 0, the spell terminates prematurely.
Bigby's Hand is swift and agile, including but not limited to the following effects: Vajra Fist, Flying Palm, Grappling Palm, and Protective Palm.
Vajra Fist, as the name suggests, is a melee spell attack where the hand is clenched into a fist, dealing 5d8 (5-40) force field damage.
Flying Strike is a shove into a target. The target must make a Power Saving; if it fails, it will be thrown a distance of up to 5 + five times the spell modifier.
The Grappling Palm is used to grapple an enemy. The target must make a Dexterity save; if unsuccessful, they are captured. During this time, the caster can crush the enemy, dealing blunt damage equal to 4d6 + the caster's attribute modifier.
The Protective Palm is used to protect oneself, provide cover, and block enemy or magical attacks.
These are just common moves. Bigby's hand is very flexible, and how to use it depends entirely on personal imagination, with a very high potential.
For his second spell, he chose "Teleportation Array," a strategic-level spell, a standard choice for Planeswalkers.
The teleportation block has too many limitations; a round trip takes a whole day.
Moreover, teleportation arrays inevitably come with related knowledge and skills, making them incomparable to ordinary spells.
That sorcerer couldn't even distinguish the rune sequences and could only mark them with a red pen; he was practically illiterate.
This spell can also create permanent teleportation arrays. The sooner you master it, the better, because you'll be able to make a fortune just collecting teleportation fees.
A level 10 sorcerer can also master a new trick: he selects "Mind Wedge," which deals 1d6 points of mind damage to the enemy and also damages the enemy's status, affecting their next saving throw.
A single shot during combat can have a surprising effect.
He was a little conflicted about the last option, "Enhance Super Magic," as each option was very powerful. After a moment's hesitation, he chose "Enhance Exquisite Spells."
No more incantations or gestures are needed when casting spells, and no materials are required. Even the materials used for casting spells are replaced by magical properties.
'This is true free spellcasting!' Anser wasn't short of money, he was just afraid of the hassle.
Putting aside the cost of the materials, collecting and storing them is also very time-consuming, and you have to find them on the spot when casting spells, which is too time-consuming.
[Special Abilities: Telepathy, Strength: +2, Spells: Bigby's Hand, Teleportation Circle, Trick: Mind Wedge, Supernatural Enhancement: Subtle Spells, Confirm?]
"confirm!"
(End of this chapter)
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