Chapter 25 The Grey Dwarf Mind Master

[You were attacked by the Gray Dwarf Mind Master's Poison Heart Dagger, but missed...]

If it weren't for the shield spell and protective cloak, he might have been killed in one hit!

"court death!"

Once he realized what was happening, Blatt roared and immediately charged forward, his face contorted with rage, looking like he was about to devour anyone in his path.

Finn clenched his teeth, his eyes wide with rage, his unruly beard and hair standing on end, making him look like an enraged beast.

He was not far behind Anser, but he didn't realize it until the moment Anser was attacked, and he was filled with regret.

He raised his hand and instantly cast Hunter's Mark, an X-shaped magical mark appearing above the cloaked man's head to prevent him from becoming invisible again.

Without hesitation, Anser quickly retreated, as the distance was too dangerous for him.

But as soon as he took a step, he saw the gray dwarf raise his hand, accompanied by a faint magical fluctuation.

'grass! ’

He cursed under his breath and immediately stopped.

""

Super Magic - Instant Cast: Magic Missile!
Three flash missiles took shape in an instant, whistling through the rain and night sky.

The gray dwarf stopped moving and dodged, but the missile followed him like a shadow. He made a quick decision, crossed his arms, and used his arm guards to block the attack.

"Bang bang bang-"

Three muffled thuds followed, and the gray dwarf staggered back, his arm guard deformed, and his arm a bloody mess.

[You cast a magic missile on the Grey Dwarf Mind Master... The Grey Dwarf Mind Master was hit, taking 8 points of force field damage, current health 31/39...]

Anser didn't even look, and the blue magic runes on his magic storage ring suddenly lit up, releasing three more bursts of magical light.

"Uuuuuu——"

"call out--"

The grey dwarf was quite decisive, dodging Finn's arrow to the side, pointing at Anser with his hand, and an invisible wave of power rushed towards Anser, then turned his back to withstand the magic missile.

Anser felt a chill run down his spine and activated his shield spell again, but this time the force field shield was completely ineffective.

He experienced a moment of mental fog, and a faint magical light flashed across the scales on his body and the protective cloak, before the magical fluctuation dissipated into nothingness.

[The Grey Dwarf Mind Master casts Mind Control on you, forcing you to make a simple intelligence saving throw (12)...Saving successful]

"Fuck you!" he cursed.

On the other side, the gray dwarf's cloak was tattered, and his leather armor was soaked with blood. Before he could even be surprised that the spell had failed, Blatt's longsword was already slashing at him.

He barely managed to dodge to the side, but the longsword slashed upwards at an astonishing speed.

He couldn't dodge in time and hurriedly swung his dagger to block, but was deflected by the immense force of the longsword. The blade sliced ​​through his leather armor from bottom to top, cutting a wound several tens of centimeters long in his chest and abdomen, with flesh turned inside out.

The gray dwarf grunted and rolled away, trying to disappear into the shadows. A sudden gust of wind rose above him, and a massive black shadow swept past, its sharp claws tearing half of his face apart. His right eye and half of his scalp disappeared, leaving him covered in blood.

"Ah—" The gray dwarf let out his first scream, his voice sharp and trembling.

Anser secretly cheered and reactivated the magic storage ring.

""

Three magic missiles left three white arcs in the night sky, striking the gray dwarf's chest and abdomen wounds one after another.

"Bang bang bang-"

The gray dwarf was disemboweled, his internal organs exploding all over the ground, his arms hanging limply at his sides, his eyes unfocused.

[You cast a magic missile on the Grey Dwarf Mind Master... The Grey Dwarf Mind Master was hit, taking 20 points of (Critical Strike) force field damage. The target died, and you gained 215 combat experience, leveling up.]

Blatt took a small leap and slashed, decapitating the gray dwarf with a single stroke.

The enemy was dead, but no one let their guard down. Blatt and his companion stood around Anser, still shaken.

"Don't be nervous, there shouldn't be anyone left," Anser reassured him. No wonder everyone says that mages are afraid of assassins; it was indeed dangerous just now, but he knew that even if it happened again, he still wouldn't die.

The shield spell is instantaneous and has plenty of time to react. Mind Control seems terrifying, but the control time is at most a few seconds, during which spells cannot be cast. At most, the gray dwarf can control himself to hit people with a stick.

With his close-combat skills, he couldn't possibly hurt Blatt and Finn.

At this moment, the importance of teamwork becomes undeniable; going it alone offers too little room for error.

"That's a gray dwarf, isn't it? How dare it venture so deep into the city?" Blatt raised his foot as if to kick the mangled head away, but then stopped himself, remembering the bounty it could fetch.

“Grey dwarf mind masters, who usually act as spies and are skilled in stealth, are probably here to gather information,” Anser explained.

This thing is only level 2 in terms of challenge, but it's already this hard to beat.

"Be careful, we're packing up. The smell of blood might attract monsters," Blatt warned.

“I know,” Anser replied, walking to a corner, leaning against the wall, and watching the two “harvest” their spoils.

He got promoted and was eager to find a safe place to advance his career.

In this battle, he discovered that his means were too limited; his offensive spells consisted only of magic missiles and colorful orbs.

Magic Missiles are useful, but their damage is significantly lower than that of the Brilliant Orb. A single Brilliant Orb can deal 3d8 (3-24) damage. Not only can its attributes be customized, but it can also jump, causing a secondary explosion.

However, the Colorful Ball is easy to miss, and its base range is only half that of the Magic Missile, which is a clear drawback.

He needs stronger and more powerful spells to deal with different unexpected situations.

A few minutes passed.

The three left in a hurry, with Blatt and Finn each carrying a blood-stained package.

Passing by a stone building with its gate wide open, Anser waved, and the group slipped inside and closed the gate tightly.

“I’ve gained some understanding of innate magic, wait for me a moment,” Anser explained, taking off his backpack and sitting on the ground, pretending to enter a meditative state.

The two men, Blatt and Blatt, looked at each other, their eyes filled with confusion.

Anser had already entered the spiritual world, and the silver twenty-sided die floated silently.

The third symbol on the die is already mostly lit up, and it won't be long before it's fully lit.

Click on the character card, and an upgrade option will pop up:

Increase your warlock level or choose a new class.

Anser decisively chose to upgrade his warlock level, because a level 3 warlock can learn second-circle spells, which will greatly enhance his strength.

If he chooses to take on another level 1 profession, such as a warrior, his total profession level will also be level 3, but he will not be able to master second-level spells. This is one of the drawbacks of taking on other professions.

[Level Up: Rank 3 Warlock!]

[As your "Magic Mastery" level increases, you will master new dragon spells: "Dragon Breath" and "Transformation." You can also learn one new spell.]

Level 3 is an important milestone. Most professions allow you to choose a sub-job at Level 3, which determines your future career path.

Anser is unique; he determined the origin of his magic at level one, but still received a significant boost at level three.

The biggest surprise is the upgrade to the adventure trait "Magic Control"!
He had been thinking about how to improve it, but he didn't expect it to improve along with the spell level, which is quite in line with the characteristics of a warlock.

Second-circle mana control allows him to easily master second-circle spells, making his spellcasting more stable and increasing his mana cap by 5 points, making his mana more abundant.

 Description:
  1. Damage Overflow: The enemy has 4 points of health left, is seriously injured and unable to move, and deals 20 points of critical hit damage. This is considered damage overflow, and the enemy is dead (their maximum health is not considered here).

  If exactly 4 points of damage are dealt, the opponent may die instantly or fall into a coma, in which case a death save is required.

  2. Difficulty of Saving (DC): In theory, there is a difficulty value for doing anything, such as unlocking, attribute saving, and whether you can detect hidden creatures.

  Very simple: 5
  Easy: 10
  Medium: 15
  Difficulty: 20
  Very difficult: 25
  Almost impossible: 30
  If you have a 20-sided die and roll a 20, it means you are destined for success and this time you will definitely succeed (a huge success! Such incredible luck!).

  Taking the protagonist's intelligence saving throw as an example, with a difficulty (DC) of 12, his own intelligence modifier +1, and cloak saving throw +1, he only needs to throw 10.

  Reality is not like rolling dice. The protagonist's will, physical and mental state will affect the process, so resisting the simple control of the mind is a likely outcome.

  
 
(End of this chapter)

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