Super Magician: The Magic Network Collapsed Again at the Start
Chapter 46 Have you ever heard of dragon patterns?
Chapter 46 Have you ever heard of dragon patterns?
Anser was greatly shocked, and his temples throbbed.
He took a deep breath to calm his agitated emotions and pressed on, "What was that sorcerer's name?"
"I don't know, I'm just an outer member. The mentor is in a hurry; I heard that many nobles and powerful forces are in contact with him, and the potion is very scarce..."
"Where does your mentor live? Who are the other members of the cult, and do you know their whereabouts?"
"The mentor lives on a boat called Fish Intestine Wharf. I don't know the other members. This is my first time attending a gathering like this..."
"..."
Anser asked a few more questions, and after confirming that nothing had been missed, he gently drew the dagger from Finn's waist.
After a short dragon's cry, the blade was covered with a layer of platinum-gold light, which was exceptionally eye-catching.
“A paladin!” Gais exclaimed, his face filled with disbelief.
Finn covered his mouth and nose with his hand and pressed his knee against his chest to prevent him from struggling.
Anser seized the opportunity to step forward and stab him in the back of the head from the side.
Gus twitched a few times and then stopped moving, his empty eyes carrying a hint of relief.
[Target dies, gain 50 combat experience, level up]
Anser sighed, walked out of the room, and waved to Blatt:
"Clean it up and bury the body on the spot."
Using magic to destroy the body would be too noisy; burying it would be easier.
Gazing at the bright crescent moon in the night sky, his thoughts raced, somewhat disorganized.
During the magical plague, the essence of "blue flames" was uncontrolled primal magic, while the core of a true pyromancer is "the potential to irradiate primal magic".
Cursed sorcerers are a deformed product and naturally cannot withstand the erosion of primitive magic.
'The person who created the Spellcaster is a genius.'
Unfortunately, as a warlock, he couldn't be happy. Mages were in decline, and warlocks were just rising in power. How did he become the prey?
'Could it be that some genius mage, unwilling to accept defeat, consulted ancient texts and secret scriptures to create this?!'
These are all impossible to verify; we can only be as cautious as possible.
The good news is that he has leveled up, his strength has increased, and he is no longer afraid of ordinary elite professionals in a head-on confrontation.
After a while, Finn and his companion emerged from the dilapidated house, with Blatt carrying a cloth bag.
“Bury it,” Blatt said softly, pushing down half of the earthen wall to prevent animals from digging up the body.
"Walk."
The three of them tried to choose deserted alleys, and soon, the faint lights of Moon Shadow Kuiling appeared at the end of the road.
As they approached the gate, two guards immediately stopped them: "Gentlemen, please stop and show your room number."
Anser and Blatt produced their room number, and the doorman opened the gate after a brief inspection.
There were few people in the garden. The mushroom house and treehouse were brightly lit. It was still early, not time to go to bed yet.
An undisguised gaze fell on Anser. He paused, turned his head, and saw a tall figure gazing at him from the rooftop balcony of the treehouse, the light behind her outlining a captivating curve.
'Gwyneth.'
Anser gave her a slight bow, then turned and left.
'Could that famous sorcerer be this woman?' Recalling Gais's words, he had a guess. 'No, that doesn't seem right either; those few people are probably far from enough.'
Gwyneth isn't alone; there are at least five Moon Elf professionals in Moonshadow Quilling.
Should we move out?
While they were pondering, the group stepped into the mushroom house and were greeted by the female elf Dara brewing tea behind the counter, with a faint floral fragrance filling the air.
"Huh, going out so late? It's dangerous outside lately," Dara said in surprise.
“Uh, saying goodbye to a friend,” Anser said casually.
"Oh." Dara sniffed, a hint of suspicion in his eyes.
"Goodnight," Anser said calmly as she went upstairs.
Back in their room, the three of them first washed up and changed their clothes, then gathered in Anser's room.
While Blatt and his companion sorted through their spoils, Anser sat on the sofa, pretending to meditate, but actually entering a mental world.
He couldn't hold back any longer.
Click on the character card, and an upgrade option will pop up:
Increase your warlock level or choose a new class.
He decisively chose to upgrade his warlock level, as specialization was more important at this stage, since warlock level determined the spell rings he could cast.
[Level Up: 4th Rank Warlock!] [You have acquired a new feat, allowing you to learn a new spell and a Evocation spell.]
Anser clicked on the specialty, and a dense list immediately popped up, most of which were lit up, offering more choices than at level two.
Many specializations have level and attribute requirements. Except for a few geniuses, most professionals can only master those powerful specializations at level four.
He possesses "extraordinary talent," and many previously unattainable skills have now come his way.
It grants the ability to use fairy touch to gain the ability to move with the shadows, elemental control that ignores elemental resistance, and also features mounted combat and battlefield spellcasting...
It makes your mouth water, and you wish you could learn it all.
'Surely no one can really learn all of them?'
He suddenly thought of the geniuses who had once dominated Toril's history.
Character cards are amazing, but they are more like tools for leveling up and increasing strength using resources like "combat experience," and the "quota" that can be allocated at each level is limited.
While he may have joined the ranks of geniuses thanks to his character card, he probably cannot be compared to those truly outrageous geniuses.
Lost in thought, he had already flipped through most of the list of specialties when a newly emerged one caught his eye.
Dragonweave specialty originating from the world of Eberron!
Eberon is a separate world in D&D, said to have been created by three dragons of creation (Siberius, Eberon, and Keber).
The most influential family here is the Twelve Dragon Families, each with different dragon markings, who control Kovale and the surrounding areas.
No one knows the origin of the dragon markings. It is said to be related to the three dragons of creation, but the dragons of Eberon do not possess the power of the dragon markings. They tried to obtain this power, which led to the birth of half-dragon creatures.
There are thirteen types of dragon patterns in total. In addition to the orthodox dragon patterns of the twelve families, there is also a variant dragon pattern that arose from intermarriage between different dragon families, each with its own strengths.
Anser's heart pounded wildly: 'Extended feats can be selected too?'
The power of the dragon runes is extremely strong. Each dragon rune has a core characteristic called "Dragon Rune Spells" and comes with multiple spells of the 1st to 5th rank.
For example, the Orion family's "Travel Dragon Mark" increases agility by 2 points and other attributes by 1 point, and comes with a bunch of movement spells such as Shadow Step, Blink, Teleport, and Teleportation Array. Shadow Step is a spell-like ability.
Unfortunately, the "Travel Dragon Pattern" is based on the Agility attribute, and even the spellcasting attribute of the spell-like Mirage Step is Agility.
He can always learn spells; he values the compatibility of attributes more.
The charm-based dragon emblems include the Invitation Dragon Emblem, the Shadow Dragon Emblem, and the Storm Dragon Emblem. The Invitation Dragon Emblem's representative spells are Leomon's Hut and Sanctuary, while the Shadow Dragon Emblem focuses on illusions, such as invisibility and phantoms.
The Storm Dragon Pattern primarily uses spells and transformation magic, and can summon elemental creatures to fight for it, making it seem more practical.
He clicked on the specialty to view details:
[Storm Dragonscale]: Expands General Feats. You gain the following buffs:
"Attribute Value Boost": Charisma increased by 2, Agility increased by 1.
"Wind Rider's Intuition": Your intuition is more advanced. When you make a Dexterity (skill) check or any attribute check using the Navigator tool, gain a 1d4 (1-4) bonus.
"Blessing of Storms": You have lightning resistance.
"Going Against the Wind": You have learned the magic of wind manipulation. Your dragon markings grant you the spell-like ability to create wind, once per day.
"Dragon Pattern Spells": You have mastered the first-circle spells Great Stride and Cloud Spell, and the second-circle spells Wind Spell and Levitation. More spells will be unlocked as you level up.
Wow, that's impressive!
Since he had already mastered the Featherfall Technique, the dice also helped him replace it with Great Stride, both of which are transformation school spells, focusing on resource adaptation.
Great Stride is a status spell that increases the target's movement speed by 10%-30% for one hour, making it very useful.
supplement:
1. Combat experience:
挑战等级与经验请参照本章配图,同等级职业者的经验是怪物的1/4,比如1级职业者的经验是50,4级是275。
Experience is calculated based on actual combat contribution (control spells do not deal damage, but will still grant a certain percentage of experience). Experience is halved for those who do not directly kill the enemy. Special cases will be explained separately.
2. Dragon Pattern Power
Detect Dragon Mark: Half-elf, Perception attribute
Explore Dragon Marks: Half-orc or human, Perception + Constitution
Animal husbandry dragon pattern: Humans, perception
Medical Dragon Mark: Halfling, Perception
Dragon Pattern Invitation: Half-human, Charm
Dragon Pattern Creation: Humans, Intelligence
Common Dragon Mark: Human, Agile
Copying the dragon pattern: Dwarf, intelligence
Guardian Dragon Mark: Human, Physique + Perception
Shadow Dragon Mark: Elf, Charm
Storm Dragon Pattern: Half-elf, Charisma + Agility
Warning Dragon Mark: Dwarf, Intelligence
Different Dragon Patterns: Unlimited, Physique
3. D&D has many campaigns and expansions, which you can think of as parallel worlds. If you want, you can also create a completely new world and its own rules.
Tabletop role-playing game room rules vary, and it's quite common to introduce extended (Tasha, Eberron, Stryhaven, etc.) feats or campaign feats.
The term "full expansion" generally means that there are no restrictions on race, occupation, expertise, or legal status.
4. Strides: The DND rules stipulate a fixed lift of 10 feet, and the basic human movement speed is 30 feet (9 meters).
However, reality isn't a turn-based game, so for the sake of plausibility, the increase is changed to 10-30%. Ordinary people, being weaker, receive a larger increase in power.
(End of this chapter)
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