I summoned the Fourth Scourge in Warhammer
Chapter 163 Poison Gas Charge Method
Chapter 163 Poison Gas Charge Method
The communication ended, and the order immediately reached the ears of every player going to their deaths. The players scrambled for the strongest cover, curling up to await the furious rain of iron from humanity.
Five minutes felt exceptionally long in the silent wait.
Just as the countdown ended, a deep, rumbling sound, like a giant train speeding across the tracks in the distance, came from afar and quickly filled the entire sky.
The next second, shells from the petrified lizard self-propelled cannon rained down from the sky.
boom--!
The first shell landed, as if playing the overture to this symphony of destruction. Immediately afterwards, a dozen or so high-explosive shells rained down on the marked ruins like hailstones.
Boom! Rumble—!
The earth trembled violently, as if an invisible giant hand was shaking the entire crust. The violent tremors came from deep underground, making the dying people lying in the distance feel a chill in their hearts.
Some experienced veterans even immediately got up from the ground, bending their knees slightly to stand firm, because they knew that under this level of earthquake shaking, if they continued to lie down, their internal organs would likely be severely injured by the violent shockwaves from the ground, and they would have to be resurrected again.
The flames from the explosions merged into one, illuminating the city as if it were daytime. Huge concrete buildings were easily torn apart like biscuits in the blasts, their steel frames twisted into pretzel shapes, and then hurled into the air by subsequent explosions.
The entire world was left with only one sound—the deafening, continuous roar of exploding shells. Faced with such a roar, all life seemed so insignificant.
As the roar of the last shell faded into the air, the players decisively leaped out from behind cover again and charged without hesitation toward the area that had just been baptized by hellfire. They couldn't wait to witness the glorious results of this bombardment.
Theoretically speaking, it's impossible for any carbon-based life form to survive such a devastating barrage. The temperature in that area was high enough to melt steel, the air was filled with acrid smoke and the stench of burning, and the ground was covered with a thick layer of scorching ash.
But in reality, when the victims stepped into this extremely hot ruin, they were still met with a cold and precise attack from the shadows.
"Damn it!" A platoon leader, who was observing through binoculars, cursed. He stared incredulously at the figures flashing by among the ruins in the binoculars. "How the hell are those Indian bastards still alive?!"
"Maybe...maybe they sensed the danger before the shelling and retreated in advance, only to return to their positions immediately after the shelling ended?" someone speculated in the channel.
“It’s not impossible,” another player immediately agreed. “Who knows what’s mixed in with the genes of the Krut people? It’s quite normal for them to be able to sense danger like wild beasts.”
"Children, I'm back!" Just when everyone was at a loss, a familiar voice suddenly appeared on the communication channel, "Did you miss me?"
The group looked around and quickly spotted their company commander crouching low, rapidly approaching their position from behind. The platoon leader, seeing him, was overjoyed, exclaiming, "Company commander, you're finally back! I'll lead my platoon forward right now! Once we've got these Indian birdmen pined down, you call in artillery fire and blast us and these birdmen to the sky!" "Don't rush," the company commander waved his hand, signaling him to calm down. "Tell me what's going on first. I just respawned and don't know anything."
After the platoon leaders shared their stories, the company commander quickly understood the dilemma facing the 7th Company: pure artillery fire was ineffective in killing the enemy, while simple infantry attacks would result in heavy casualties due to the enemy's superb marksmanship and flexible tactics.
"Why resort to such an extreme method as 'living as long as heaven and earth'? We'll be reduced to our original state in a short time anyway," the company commander said, looking at them strangely. "Why don't you just strap on poison gas canisters and charge in?"
When these words were spoken, everyone present was stunned.
Yes! No matter how well the Krutians could hide or foresee danger, they couldn't escape the deadly gas that seeped into every nook and cranny.
The tactics became clear instantly. Under the watchful eyes of the Kruts, the strange humans once again leaped out from behind their cover, forming a loose formation, and began a steady advance. This time, however, every few steps they took, they would unscrew a tin can from their waist or back and hurl it with all their might into the ruins ahead.
Amidst the clanging and clattering sounds, numerous iron cans tumbled and collided among the rubble. Then, thick, dark green gas continuously emerged from the cracks in the cans, spreading rapidly like a living fog, gradually covering the entire ruins.
Even before entering the core area covered by these dark green gases, the people of Krut in the distance felt intense discomfort. Their mucous membranes were severely irritated, causing them to have runny noses and tears, and their vision and sense of smell were greatly affected, their vision became blurred, and their nasal cavities were filled with a burning stinging sensation.
The victims deliberately chose this highly corrosive, highly irritating, and brightly colored poison gas. Their aim was to minimize the enemy's sensory perception. In fact, those in the area with the highest concentration of poison gas were affected far more severely than the Krut people. Even their sturdy armor hissed and crackled under the corrosive gas, which began to burn their flesh directly.
But so what? As long as they don't die instantly, those who are going to their deaths can continue forward!
The Krut are not cowards or weaklings. Even in such harsh conditions, they choose to fight steadfastly alongside those who are about to die. The Tau people once saved their race from the brutal Ork, and now it is time for them to repay that debt of gratitude!
The two sides roared and clashed amidst the billowing, dark green poisonous gas. Chainsaws clashed with claws, automatic guns roared at close range against pulse carbines, and blood and flesh flew everywhere. Finally, after several hours of fierce fighting, the Krut defenders, suffering heavy casualties, were forced to retreat. Even the most valiant hunters would feel dizzy and weak after fighting continuously for an hour in this highly toxic environment, while their opponents seemed tireless, forever emerging vigorous from the depths of the poisonous fog.
The "gas canister charge" tactic, created by the 7th Company, was quickly adopted throughout the entire Death Squad due to its simplicity, brutality, and extreme effectiveness. Players in other areas were pleasantly surprised to discover that the Krut people, who had been so troublesome and impossible to defeat, actually had such a simple solution!
In an instant, the clanging sound of tin cans being thrown replaced the roar of gunfire, echoing throughout the entire right flank. A third of the city of Gelblin was submerged in an eerie, dense green fog.
The Krut people, who preferred primitive attire and lacked effective protection, suffered enormous losses under this new tactic, and their casualty figures began to grow exponentially.
An unprecedented fear began to spread through the hearts of the Krut. They simply could not comprehend how these humans could move so freely in this green, poisonous fog that could corrode even steel. This illogical way of fighting even reminded them of the terrifying beings in the legendary warp who worshipped decay and plague. They began to regard these people who went to their deaths as non-human beings in human skin.
Regardless of the ultimate victory or defeat in this war, the figures of those who went to their deaths, appearing and disappearing in the green poisonous fog, will forever be etched into the genes of the Krut people as an indelible nightmare.
(End of this chapter)
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