The Fourth Calamity never believed in the steel torrent!
Chapter 132 Finally, we can produce armored vehicles!
Chapter 132 Finally, we can produce armored vehicles!
Perhaps it was because they had been living in fear here, and finally saw their own army invade, giving them a pillar of support; or perhaps it was simply because they recognized Andrei as a combat hero.
In short, no troublemaker dared to step forward in response to Andrei's orders. All the workers were very obedient and said they would stay here and not run away!
They're not stupid. There's a chaotic battle going on outside, why are they running around everywhere?
Moreover, after witnessing the intensity of the war between the two sides, they lost the desire to rush to help.
On one side were elite soldiers who were fearless and fearless, and large armored vehicles that were running around everywhere. On the other side were the Black Hawk Empire's top paratroopers equipped with power armor.
With their mediocre skills, even if they charged in, they would only increase casualties and cause trouble for their own allies.
After capturing this location, the players did not stop there, but rushed towards the next factory at an extremely fast speed.
The factory building in front is a key area of enemy defense and one of the most fortified buildings here. Once we take it, the rest of the area will be much easier to conquer.
But Andrei didn't rush out, because he was currently studying the problem of summoning armored vehicles.
According to the system display, at this moment, as long as a certain amount of merit is consumed, one can choose to summon different types of armored vehicles, and the cost of consuming merit is not as expensive as Andrei imagined.
Even the most expensive Saint-Samon tank is only slightly more expensive than the Elite Soldier Set.
However, summoning armored vehicles all require waiting time. Summoning a Chrysanthemum vehicle takes ten minutes, while summoning a Saint-Saint-Ville takes thirty minutes.
After seeing this, Andrei couldn't help but feel a toothache.
From the perspective of tank production, this production speed is simply too fast, unimaginably fast!
One tank every thirty minutes, that's 48 tanks a day. If we stay here for a few more days, an entire armored division could be produced.
However, from the perspective of player-versus-player combat, such a deployment speed seems a bit slow.
Especially considering how bold and unrestrained players are when driving armored vehicles, if you actually made an armored vehicle for them to drive, it wouldn't be long before they'd break it down.
But that's alright; from the overall perspective of the war, this is good enough.
What displeased Andrei the most was that if he wanted to maintain this speed of armored vehicle deployment, he had to stay near the factory.
Once the factory leaves the combat zone identified by the system, Andrei will no longer be able to produce tanks out of thin air from these factories.
That's why his original idea of mass-producing armored units was immediately abandoned.
From the current perspective, unless one remains permanently stationed in the factory, it is virtually impossible to maintain the Cambrian Empire's armored vehicle production in this manner.
Ignoring everything else, Andrei stayed behind and quickly posted a system announcement for the players, informing them that armored vehicles could now be summoned here and urging them to make their own arrangements. Upon hearing this news, the players who didn't have any armored vehicles cheered.
They had been wanting to drive some armored vehicles for a while, but it was really difficult to get them in this game.
The Cambrian Empire has only a limited number of armored vehicles, and they are often driven by NPCs. As for capturing enemy vehicles, such opportunities are not always available.
Therefore, even though players can still discuss taking turns driving them privately, armored vehicles have always been a valuable resource. Many players have been calling in the comments section for the game to quickly open up regular ways to obtain armored vehicles.
In the blink of an eye, Andrei's orders for armored vehicles were filled.
It has to be said that after fighting their way through, many players have accumulated a considerable amount of merit points, especially those on Andrei's side, where it's impossible for one person to drive an armored vehicle alone.
Unfortunately, the game controls are different. In the original Battlefield, a tank could be driven by a single player, but now it requires multiple players to drive it.
Although Andrei's side doesn't require as many positions as in a real driving operation, a driver and a gunner/pistol operator are still essential.
Because no player can drive an armored vehicle alone, even the simplest chrysanthemum vehicle requires several people to drive together.
Therefore, when summoning armored vehicles, players simply find a few good teammates and "share" the summoning, pooling their resources to summon tanks together.
Looking at the orders in front of him, Andrei's eyes lit up, because he realized that he had been wrong about something!
Prior to this, he had assumed that the deployment time of these armored vehicles was sequential, meaning that the factory would produce tanks one after another slowly.
In reality, as long as players purchase these tanks, the production time for each tank is independent, and there is no issue of production line queues.
In other words, whether a player buys one tank or ten tanks, the production time is exactly the same!
"Great, great, that's wonderful! I thought I'd really have to stay in the factory from now on, stuck here forever and unable to move!"
Andrei couldn't help but laugh excitedly. If that were the case, he wouldn't have to worry about the production of armored vehicles not keeping up with the players' consumption.
As long as players make predictions in advance at the beginning of the battle, they can afford to wait this little bit of time!
Of course, all of this is contingent on ensuring the factory isn't destroyed. Otherwise, if the factory is destroyed halfway through tank production, all the points paid by the player and Andrei will be wasted.
Meanwhile, seeing that there was a deployment countdown after they purchased the armored vehicle, many players couldn't help but curse.
Brave Bull: [What a rip-off! Why does it take this long to produce a tank?!]
Rice Noodle Roll Cat: [Something's not right. Logically, the game shouldn't have such a long production time. Otherwise, by the time the tanks are produced, a quick battle should already be over!]
I strongly suspect that this game likely has something that can reduce production time, but it requires us to spend money or meet additional conditions to trigger it!
(End of this chapter)
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