The Fourth Calamity never believed in the steel torrent!

Chapter 196 The Mysteriously Acquired Holy Remains and the Unlocking of the Chosen One

Chapter 196 The Mysteriously Acquired Holy Remains and the Unlocking of the Chosen One

Andrei cursed through gritted teeth, then gave the order to his soldiers to open fire.

He knew that the enemy's initial attack with undead troops was most likely an attempt to deplete their ammunition.

But it doesn't matter, as long as there are players around, he has never encountered a shortage of bullets!
"Soldiers, let's not hold back our bullets. Let's lay these people to rest in peace and then avenge our fallen comrades!"

Upon hearing Andrei's words, the soldiers, already filled with rage, did not hesitate to begin firing at the skeletons in the distance.

Although they were unwilling to destroy the remains of their compatriots in this way, they were even more unwilling to let the remains of their compatriots become tools of killing for the enemy.

Only by eliminating these skeletons can they give their fellow human beings a proper burial and then avenge them.

Every soldier was burning with rage, their eyes blazing with hatred, eager to plunge their bayonets into the chests of the Black Hawk soldiers.

However, these skeletons are very difficult to shoot down.

Even now, Andrei still can't figure out what the driving principle of necromancy is. Although these skeletons are wobbly, ordinary bullets have a hard time breaking them apart.

If you aim a rifle bullet at their heads and successfully shatter their skulls, you can defeat these skeleton soldiers, but doing so requires a very high level of marksmanship from the soldier.

boom!
One Cambrian soldier was a skilled marksman; he fired a single shot that revealed a skull's head. But before he could retract his head, a bullet suddenly appeared from nowhere and pierced straight through his neck.

The soldier clutched his bleeding throat and slowly knelt down on the ground, the shock in his eyes still lingering.

He thought that apart from the undead soldiers who were far away and controlling the skeletons to advance, there were no other enemy soldiers nearby!

Other soldiers took over his position and continued firing, but in the blink of an eye, he too was taken by a bullet.

A soldier was hiding in a trench, covering his head, afraid that he would be targeted by a sniper, but he was puzzled.

He couldn't see where the enemy sniper was hiding, and he also sensed that something was off about the undead soldiers standing in the distance.

They've already fired several shots from the iron coffins on this position, knocking down quite a few of the standing undead soldiers, but why are the skeleton soldiers in front of them showing no signs of falling?
"Wow, what kind of cutting-edge technology is this? Is it some kind of color-changing cloak?"

Using his minimap, Andrei suddenly noticed that not far ahead, a Black Hawk soldier was lying prone and sniping at the soldiers on the ground.

However, he could not see where the enemy was hiding with his naked eye.

It wasn't until the sniper took down a soldier with a single shot and began to move to a different position that Andrei managed to catch a glimpse of a shadow, or rather, something that seemed to change shape like a chameleon.

He was astonished to see the shadow changing its color at an astonishing speed, blending completely into its surroundings in no time.

He didn't know if such camouflage technology existed in modern special operations, but he had no recollection of such advanced technology existing during World War I or World War II.

No problem, things will be easier once we find the enemy's location.

Taking advantage of his current physical attributes as a player, Andrei also equipped himself with a mortar and aimed it at the distant enemy.

"Commander, you can even use a mortar? Where did you get that?"

When Andrei took out the mortar and set it up in a concealed position, Boris, who had been watching Andrei's smooth operation, lowered his head and asked cautiously.

He had no recollection of Andrei ever learning how to operate a mortar, so he was now somewhat worried:

What if Andrei accidentally blows up the mortar in a little while?

Andrei replied without looking up:
"When I had some free time before, I took the opportunity to ask other soldiers how to use a mortar."

"No matter what, I'm now the commander of a unit. I should at least know how to use these weapons so that I don't not even know what's wrong with the weapons of my soldiers."

As for where the mortars came from, Andrei did not explain.

Let Boris guess for himself. He can't possibly say that this thing just appeared out of thin air, can he?

Master Bao glanced at Andrei's series of actions and breathed a sigh of relief.

He was afraid that Andrei didn't know anything and would operate a mortar recklessly, accidentally blowing up his own men or even himself.

Since Andrei knows how to operate, he is no longer worried, or at least not so worried.

After comparing the minimap and roughly aiming at the sniper's position, Andrei fired a shot.

The mortar shell, after arcing through the air, landed right at the Black Hawk sniper's feet, blowing off one of his legs instantly.

After taking care of the guy, Andrei didn't linger on the mortar. Instead, he ran to the side as fast as he could, keeping a low profile the whole way, afraid of accidentally exposing his head.

Although the trench was actually quite deep, he was still worried that he might accidentally expose himself.

On such a battlefield, even if showing one's face doesn't guarantee a 100% chance of death, the risk is still considerable.

Even if he were shot dead by a sniper, he could jump back up with a medic's needle. But who knows if the medics around here are normal medics or quacks who can revive grenades?
Several mortar shots hit the concealed snipers in succession, which made the other snipers feel uneasy.

"Damn it, how did they find our location? Do they have some special reconnaissance methods?"

One of the snipers, lying on the ground at a distance, watched as his comrades in front of him were shot one after another into the air by the enemy, and he was a little scared.

He didn't know how the illusion cloaks on them had been discovered, since these were special equipment produced by those mages and had only been delivered to the front lines recently.

Could there be some strange hole in this cloak?
Thinking of this, he quickly shrank his body as much as possible, not daring to move at all.

What if I move even slightly and get hit by a shell? Wouldn't that be terrible?

Fortunately, he managed to avoid being hit by any shells after hiding for a long time, which relieved him.

He was unaware that Andrei's minimap coverage was limited, and he hadn't even entered the minimap's coverage area yet.

The snipers who were taken down earlier were too overconfident, which led them to deliberately get so close.

If they were sniping at normal distances, they would never have been spotted by Andrei's minimap.

Looking at his minimap, Andrei frowned slightly; the minimap within a 300-meter radius was already a bit outdated.

He checked and found that the next upgrade of the minimap would require 50,000 influence points. After calculating the influence points he had, Andrei decided to upgrade the minimap!

Minimaps are indeed useful, and the larger the area, the more useful they are.

Unfortunately, he hasn't found anything to add a minimap to the player's map, so only he can see it.

After spending a large amount of influence points in one go, Andrei's minimap range instantly expanded to 1,000 meters, which startled him.

He thought his minimap could only be expanded to 500 meters at most!

Besides expanding to one kilometer, the minimap also has another feature that instantly delighted Andrei: the minimap actually has a marking function!

Once he selects an enemy unit on the minimap, an exclamation mark will suddenly appear above the enemy unit's head in the player's field of vision. He can select up to five enemy units within one minute.

This means that by doing this, he could create a surprise for the players and get them to help him fight monsters, right?
Without any hesitation, Andrei immediately marked the positions of five enemy snipers who were relatively far away from him. He also selected a sniper in a relatively concealed position in the newly opened area on the map and fired a shot at him.

In just a moment, those five snipers were in deep trouble. Being focused by players was no pleasant experience!
The reason is simple: players won't just honestly face off against snipers; they'll try every possible way to torment them.

The first to take action were the Saint-Chamon tanks, which Andrei had positioned in fixed positions and used as tank destroyers.

Before this, the Saint-Chamon tank had been busy clearing out the skeletons in front of it with its tank cannon and machine gun. Suddenly, it saw an exclamation mark appear in a patch of grass ahead, and the driver inside fired a shot without thinking.

Immediately afterwards, he saw the unfortunate sniper being blown into the air.

"Hey, where did that exclamation mark come from? It looks like it's reminding us to shoot snipers?"

In the chat area, he asked questions while slightly adjusting the tank's direction, aiming at the second exclamation mark not far away.

"I don't know, but it seems like there's a label above this exclamation mark!"

[Commander's Guidance]

Upon seeing this, some players suddenly realized what was going on.

So this thing was a reminder sent by an important NPC in their team?
That said, how did their commander spot these snipers? How did he have such good eyesight?
However, most players are too lazy to think too much about it when playing games; they simply treat these exclamation marks as a game mechanic.

Soon, the group of snipers, who thought they were well concealed, couldn't hold out any longer.

They suddenly realized that no matter where they hid, even though their cloaks blended into the surroundings, the other side always managed to find their companions.

Whether it was a sudden sniper bullet, artillery fire, or mortar fire, every shot was incredibly accurate.

If this continues, what's the point of them fighting? They should run away!

It doesn't matter if they don't run; a sniper stood up and ran away. His cloak didn't have time to change color, which only made him stand out even more.

Then the fleeing sniper got his comeuppance – two tank cannons and three mortars all simultaneously aimed their fire at his location!

After a burst of indiscriminate firing, almost all the enemy soldiers marked by Andrei were dead, while those not marked could only hide in place, trembling with fear.

Unfortunately, this thing can only send five markers per minute, making the kill efficiency very low.

If this thing could be marked infinitely, it would allow players to clear out all these hidden rats within a minute!

"Well, so that explains why those undead soldiers were ineffective after all that fighting! Turns out they were fake!"

When Andrei saw a marked unit besieged by artillery fire, and a large number of skeletons on the battlefield fell instantly, he immediately understood.

Those guys wearing the special uniforms of undead soldiers who were left in the distance were all imposters; they were probably just ordinary soldiers in disguise.

While players focused all their attention on the enemies, the real undead soldiers had already donned cloaks and blended in with the snipers.

So even though they fought for a long time and seemed to have killed a lot of undead soldiers, they didn't kill any skeleton soldiers, and there was no scene of skeleton soldiers losing control and falling down.

Unfortunately, after advancing through a hail of bullets to reach this point, the front-line skeleton soldiers had already charged onto the position.

These skeleton soldiers held two extremely rudimentary pistols in their hands, which they operated almost haphazardly, spraying bullets at everything moving around them.

However, because these two pistols had a considerable number of bullets, this indiscriminate firing was enough to cause significant casualties among the soldiers in the trenches.

A few soldiers who had seen this thing before and had experience dealing with it immediately took cover. The skeleton soldier quickly fired all its bullets at the corner of the trench, but not a single bullet hit its mark.

But those unlucky souls who foolishly rush forward, wanting to fight the skeleton soldiers with bayonets, are in for a rough time.

As it turns out, unless they have the physical abilities of a player, guns are indeed both accurate and fast in close combat!

Before they could charge forward with bayonets, several bullets had already pierced their bodies. The intense pain and muscle spasms caused the soldiers to instantly lose control of their bodies.

Once they fall, the skeleton soldiers' continuous fire becomes a further finishing blow.

Aside from the player, no one could jump up and run like the wind after being hit by twenty bullets in a row and riddled with holes.

However, these skeleton soldiers were only effective at the beginning when they started firing; once they finished, they became ineffective.

Soldiers rushed in from other trenches one after another, armed with bayonets or entrenching tools, and engaged in combat with the skeleton soldiers. Some soldiers even charged up with homemade spiked clubs.

It must be said that the spiked club is a weapon that is really easy to make and also very efficient.

Just find a piece of wood, nail some nails into it, and swing it to hit someone; it will hurt a lot. It's also very effective when you're hitting these skulls.

However, the most effective way to kill skeletons is by the player acting as a trench soldier!
Upon hearing a roar, the Cambrian soldier, who was busy using his rifle butt to block the skeleton soldiers' attacks, dodged to the side almost without thinking. In the course of the battle, he had already witnessed the role of a certain special unit in his team.

These fierce warriors, clad in plate armor, wearing full-face helmets, and wielding spiked clubs, were nothing short of terrifying killing gods on the battlefield!
A trench soldier rushed past the Cambrian soldier like a gust of wind, and before the skeleton soldier could turn around, the soldier's club had already slammed down on him.

With a loud bang, the skeleton soldier's head was smashed off, and its body crumbled into a pile of skeletons.

The trench troops did not stop after they had killed one enemy. For them, what mattered most was to keep moving and attacking, smashing their way down the trenches.

So in the blink of an eye, trench warfare soldiers appeared in the trenches. They were like some kind of special cleaners, clearing away the skeletons that rushed into the trenches at the fastest speed and knocking enemies to the ground one by one.

Many soldiers didn't understand what happened; they only felt as if a gust of wind had passed by before the skeleton soldier's head was smashed.

When he looked to the side, he found that the soldier who had run over had already run to some unknown place, and only his roar continued on the battlefield.

"What a warrior! I wonder when I'll be this strong!"

Recalling that powerful man who was as swift as the wind, the soldier felt his blood boil.

He's a soldier under the same regimental commander, yet his combat effectiveness is so poor. How can he be so shameless?

In that short time, Andrei glanced at the players on the field, counted their numbers, and then made a decision.

In this area, it's enough to leave a small number of elite and armored players to maintain order; the rest of the players can go elsewhere.

He gestured on the map, observed a village not far away, and then gave orders to the 50 players:

[Side Mission: Defend the Windmill Village on the left flank of the position and bombard the enemy from the side with mortars! Total mission reward: 5000 merit points! Number of participants: 0/50] Hehehe, how can just maintaining flat firepower on one position be enough?

Not many enemy elite units are rushing this way yet, but that doesn't mean there won't be any enemies coming.

According to what air force players said in the chat area, enemy armored units and mechanized infantry should be advancing towards this position from the road on the left side of the position.

So let the player occupy that village, which will create a crossfire, and then we can use mortars to blast those bastards to death!
As for the enemy diverting their attention to attacking the villages over there?
No problem. With the players' abilities, they can guarantee to torture the enemy to the point of ecstasy in the village, while they can also command armored forces to attack the enemy from both flanks!

Upon receiving the order, a group of soldiers immediately ran to the side.

Upon seeing this, an officer subconsciously frowned, but when he realized that these people were Andrei's Guards Assault Team, his brows relaxed again.

If it were any other soldier, he would definitely think that these guys wanted to desert, otherwise why would they suddenly desert their posts?
However, the strength of Andrei's Guards Assault Team had already been proven in previous wars with the blood of countless enemies, so he had great confidence in them.

He even had a slight suspicion that this group of Guards Commandos might be some kind of special chosen one.

The officer had no idea that he had almost discovered the truth.

A group of players circled around the flank positions, throwing a lot of ammunition boxes to their allies on the flank.

At first, these allied forces did not understand what the players who ran over were doing there. Some officers even mistook them for deserters and shouted at them, trying to get them to leave.

But when the ammunition box was thrown on the ground, all the unfriendly voices disappeared, and everyone's face was filled with warm smiles.

Unlike Andrei, who had support players constantly dropping ammo boxes to replenish his supplies, they never had to worry about ammo supply issues throughout the entire battle.

These troops fought back and forth, consuming a considerable amount of ammunition. Coupled with the extremely poor supply lines, many units had to count their bullets as they went.

According to standard regulations, each Cambrian rifleman should carry 60 rounds of ammunition during combat, but most of the soldiers in front of them were allocated less than 20 rounds.

At this time, the players who brought them bullets were like a godsend. Not to mention that in addition to bullets, some players also threw over a few medkits, which were even more valuable than bullets!

So Andrei was unaware that he had unknowingly built up an excellent reputation among several friendly forces.

Although the reputation of a "spendthrift child" might sound a bit like that of a fool, people will genuinely remember such a person when it matters most.

When the players arrived at the village on the side, they found that the village had been almost completely destroyed.

One by one, only ruins remained of the houses, and many houses were reduced to piles of broken bricks.

It is clear that this place was used as a position in the previous war and then suffered heavy artillery or air attacks.

Even so, when the players arrived at the village, they still saw soldiers holding their ground.

No, to be precise, those holding the line here are not soldiers, but a group of militiamen.

The composition of these people is complex; most are middle-aged or elderly, and there are also some women hiding here with weapons.

They didn't fire at that moment because they knew that firing now would only hit the advancing skeletons in the distance.

Using their limited bullets to shoot a bunch of meaningless skeletons is not only a waste, but it also reveals their position.

When they heard someone approaching, the militiamen raised their guns warily, but their expressions relaxed when they saw the military uniforms worn by the players.

Although from Andrei's perspective, the military uniforms worn by these players are strange, including Soviet and German uniforms, as well as spring and winter uniforms, from the perspective of ordinary people, they are just a group of Cambrian soldiers wearing gray uniforms.

"Soldiers, what are you doing here?"

Some militiamen looked at the soldiers with curiosity, not understanding why they had suddenly withdrawn from the front lines and come to this patch of rubble.

"Grandpa, we're here to set up a cannon!"

The player holding the mortar raised it and then casually threw an ammunition box at them.

When the man suddenly took a box from behind and threw it at their feet, the militiamen who stood up to ask questions were confused and wanted to ask something, but found that the player had already run far away.

When they opened the box and saw the ammunition and gunpowder inside, their faces immediately showed surprise.

They weren't surprised that this group would supply ammunition to the militia, but rather they were surprised: where did these people get the ammunition?
You have to understand, they had no way of getting military rifles. Most of the guns they had were just black powder shotguns, since the Cambrian Empire did not prohibit the use of such things among civilians.

To their utter surprise, even though these ancient artifacts in their hands would be at least 100 years behind in the war, someone would still specially prepare ammunition supplies for them!
Look at these lead bullets and gunpowder neatly arranged in the box; they must have been specially prepared for them!

Thinking of this, many militiamen suddenly felt a surge of warmth, never expecting that the military officials were still thinking of them!
They were unaware that this was an effect that came with the player's ammo box.

When an NPC opens an ammo box, the ammo inside will automatically generate according to their needs; whatever gun they are holding, that's the type of ammo they will receive.

I believe that if someone were to run out to fight with a medieval bow and arrows at such a time, they could still find neatly arranged arrowheads and shafts!

Just as Andrei had settled a group of players in a village on the side, he suddenly received a telegram from the rear.

The telegram was a warning to Andrei that more enemy armored units were gathering toward the bridge where he was, and the situation was becoming increasingly precarious.

If Andrei can hold out until the evacuating friendly forces arrive, he should cover their evacuation as much as possible. If he cannot hold out, the command will order him to leave immediately with his troops and blow up the bridge.

In this order from the command post, Andrei's two most important tasks are to blow up the bridge and to ensure his own safe departure.

It wasn't just because Andrei had a general as his father, but also because his continuous victories had made him an effective propaganda tool.

As long as Andrei lives, his heroic deeds will continue to inspire others and let them know that the Cambrian people will not fall so easily under the iron heel of the Black Hawk Empire.

Therefore, the content of this telegram is quite unbelievable. As long as you have this telegram, even if Andrei abandons his troops and runs away alone, the rear command will not pursue him for it.

Upon seeing this, Andrei's expression faltered slightly; he hadn't expected to receive such treatment.
However, he did not plan to run away immediately, because what the command said about the precarious situation was only relative in his view.

"Hehehe, it seems the command hasn't realized the importance of our air force yet. Now my air force has gained air superiority, which means that once the air force withdraws, the Black Hawk troops on the ground are going to suffer a lot!"

"What armored units? I'd like to see how they withstand my firepower!"

After laughing twice, Andrei suddenly looked back and wondered where the artillery positions had been moved to.
In the previous battle, due to the negligence of the Black Hawk troops, they were completely unaware that they had lost air superiority and had been detected by the enemy's air force. As a result, their artillery suffered heavy casualties.

After bombing the enemy, the artillery division located behind the bridge also moved away.

Having suffered such a fierce bombing, the enemy will certainly not let it go and will definitely try to retaliate.

If they don't move quickly, their artillery unit could be completely wiped out.

Unfortunately, during the transfer, the artillery in the rear could no longer provide artillery support.

Otherwise, these skeleton soldiers charging the position right now are nothing compared to the support of an artillery division!
Just as Andrei received the telegram from the rear command, his air force began to return to this side one after another.

The air force's operational range seems to be much larger than the army's; at least within 100 kilometers, there are absolutely no restrictions, to the point that many players just fly off somewhere and don't know where they are.

If it weren't for Andrei issuing a summons order, these guys might have continued flying further away and crashed somewhere in the dark.

As these air force units returned towards Andrei's location, they suddenly noticed a large enemy force moving on the road below!

The planes made a lot of noise, and with so many planes moving together, when the player spotted the large group of enemy troops on the road, the enemy forces moving towards Andrei also spotted the enemies overhead.

"Damn it, enemy air force! Take cover!"

When von Bachmann, who was in charge of commanding this armored force, looked at the formation of aircraft in the sky, he instantly felt a headache coming on.

He was truly exasperated. He had no idea what was going on with the Empire's air force. The Black Hawk Command had always held air superiority firmly in their hands, so how did the situation suddenly reverse?

When he received news of the air force's defeat and the high probability that enemy air forces were lingering in the vicinity, he was completely stunned.

My troops have already marched this far, and now you're telling me the air force is having problems? What am I supposed to do? Turn back the way we came?
Unfortunately, before he could figure out what to do with his troops and before he could issue the latest orders, the enemy's air force had already caught up with them!
Without time to think too much, he quickly ordered his troops to hide in the nearby jungle, trying to use the forest to block the enemy's bombardment.

Meanwhile, in the army, soldiers set up machine guns and fired desperately into the sky, while armored soldiers piloting the Dauntless mechs pointed their cannons at the sky, trying to shoot down several enemy aircraft.

Before the war began, they had already studied the anti-air capabilities of the Dauntless mechs and found that their anti-air capabilities were actually quite good.

The large caliber of the 75mm gun makes it excellent in terms of penetration, muzzle velocity and accuracy, making it very suitable for use as an anti-aircraft gun.

If it weren't for the complex manufacturing process of this type of artillery, they might have actually replaced the 88mm anti-aircraft gun with this type of artillery as the mainstream of their large-caliber anti-aircraft firepower.

Of course, it is precisely because the production process is very complex that the Empire's armored forces have issued new instructions to replace the main guns with 88mm anti-aircraft guns and to produce a batch of new armored vehicles.

Boom boom boom!
The continuous artillery fire and machine gun bullets shooting into the sky quickly brought down the planes of careless players.

Meanwhile, many more players were firing wildly at the ground from the sky, with both fighter jets and bombers unleashing a barrage of firepower.

One advantage of bombers in Battlefield games is that, in addition to the pilot's seat, the front cannon and the rear machine gun can also be operated by someone.

This not only gives the bombers considerable firepower, but at the same time, these weapons can also bombard the ground.

With the player's crosshair and the weapon's firepower error significantly reduced, the player's shooting in the sky is extremely accurate.

In particular, the occasional bomber would take a picture of the ground, marking a large area in red, which further enhanced the visibility of enemy troops on the ground.

For example, under normal circumstances, it is very difficult for bombers to identify where enemy troops are hiding in the forest, as the dense forest is enough to conceal their movements.

But at this moment, looking at the dense red mass in the forest, the bomber player grinned and laughed excitedly.

A bomber took the lead, diving down amidst a hail of bullets and dropping bombs on the ground almost recklessly.

Often, anti-aircraft firepower is ineffective at killing aircraft in the sky; the saying that anti-aircraft guns are often ineffective is not just a joke.

However, with these anti-aircraft weapons, enemy aircraft will naturally be more cautious when bombing, for example, they will have to climb higher or drop bombs more hastily, which will further reduce the hit rate.

However, this issue has almost no impact on players.

The player's personality has always been one of indifference to life and death; if someone disagrees, he'll fight!
Anyway, after you die, you can be resurrected and be a hero again. Even if you lose your merits, you can just honestly buy no gear and slowly work to pay off your debts.

Therefore, even though both wings of the bomber were shattered by anti-aircraft guns, it still swooped down towards the ground, billowing black smoke, and then, to the officers' shock and pain, dropped a barrage of bombs into the forest.

A series of explosions rang out, and looking at the dense kill log in his field of vision, the player piloting the bomber felt that his life had been worthwhile!

Immediately afterwards, he made a slight adjustment to the direction of the bomber with all his might and crashed it straight into a regiment of officers in the woods.

This player's bombing was just the beginning, or rather, this player used his own life to provide cover for the other bombers.

When this bomber became the target of the enemy's concentrated fire, the remaining bombers followed closely behind and launched a fierce bombardment. The bombers that followed were much more ruthless than the initial barrage bombers.

The next few players all chose the Flamestorm bomber.

This type of bomber is not as strong in anti-armor and bunker-breaking capabilities, but it is more effective at killing infantry. Even its skills have changed from taking pictures to locate enemies to repairing wings.

As a series of incendiary bombs were thrown into the dense forest, a cacophony of screams erupted from below.

Countless soldiers hiding in the woods were set ablaze by incendiary bombs, letting out blood-curdling screams. The other soldiers who were not set ablaze looked at the dense forest burning around them and couldn't help but feel a sense of despair.

Damn it! They hid in the dense forest, intending to use the woods for cover!
But who could have imagined that the enemy could detect their location from high in the air and even throw incendiary bombs into the forest?
Andrei was still waiting for the enemy's armored forces to attack when he saw a series of combat records and screenshots of the air force returning to base.

Andrei: ? ? ?

What happened? The armored forces that were heading our way just disappeared like that?

It's not fair to say they're all gone. With the players' planes, they wouldn't be able to wipe out the entire enemy force, and the enemy's anti-aircraft firepower is not to be underestimated.

However, after such a bombing, their armored forces suffered extremely heavy losses, and the remaining personnel simply could not be mobilized in the short term.

Not every army can fight so desperately, risking the loss of thousands of men and still charging forward under the enemy's relentless bombardment.

They did want to intercept the enemy and seize the bridge, but they weren't to the point of being obsessed with a bridge.

Just then, another piece of good news came from the air force: airmen on their return flight spotted Mikhailov's troops and also saw friendly forces retreating under the cover of his unit.

Seeing this, Andrei breathed a sigh of relief. It seemed that his mission was almost complete and he wouldn't have to stay stuck here any longer.

However, at that moment, he suddenly saw a player chatting and asking someone in the chat:

"Wait a minute, can someone explain to me what this thing on my chest is? Is it some kind of buff?"

"I'm completely confused right now, I have no idea what happened!"

Andrei glanced at the screenshot and suddenly realized that it was that unlucky guy who crushed an enemy lieutenant general with a tank, and then was hit by enemy artillery fire and died in a hail of bullets.

He never imagined that the living saint would fall so hastily.

But what he didn't expect was that this player seemed to have gained something from the living saint, and even after being resurrected, the influence of this player was still there!

At the same time, Andrei noticed a notification that the system suddenly sent him:
[A player has been detected to be bound to the rare item "Holy Remains"; the "Chosen One" interface is now unlocked!]

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like