Chapter 2: Summoning Players!

what's the situation?
I was hiding in the trench taking shelling when the incredibly absurd enemy was about to charge at me. How did I suddenly become the planner?
Just as Andrei was wondering what was going on, the electronic mechanical voice in his mind continued to ring out:
[Player forum is now open]

NPC templates are now available.

The shop is ready; the affinity adjustment function is now enabled.

[Task posting privileges are now available]

Please confirm the character creation rules, player arrival location, and player permissions.

Seeing this series of prompts, Andrei blinked.

So you really made me the planner?

But he immediately realized that this system seemed to be able to recruit players from other worlds and make them work for him!

That's great!

The terrifying Fourth Calamity is infamous throughout the myriad realms, leaving nothing but desolation and devastation in its wake!
While the Fourth Calamity generally has all sorts of minor issues, it's not bad if you can make sure they work for you.

Most importantly, he desperately needs players to save his life!

So Andrei quickly found a corner and began operating the control panel.

He suddenly realized that when he was operating the panel, the surrounding environment seemed to freeze for a moment.

However, he was unsure how long this stillness would last, whether it was time-limited or could continue indefinitely.
Thinking of the multi-legged armored vehicle that was about to charge onto the battlefield, Andrei quickly sped up his actions.

He made the character creation rules a random character generator, and all the created characters were based on the gray-uniformed soldiers around him.

Unfortunately, Andre had considered allowing character customization.

However, considering the various bizarre actions of the players, he was afraid that in the end, the players would directly create a bunch of ancient god faces for him, turning him into a Cthulhu Familia on the spot.

So let's just make it a random character creation system, at least then we won't end up with a bunch of weird-looking characters.

Andrei set the players' arrival location to be right next to him, to prevent them from wandering around.

I summoned players to save my life, not to have them help me fill in the gaps!
As for player permissions, Andrei decided to put them aside for now and patch them gradually after the game launches. However, he did add a few basic permissions:
Players cannot use words related to "player" or "game" when speaking, to avoid causing any unnecessary trouble.

At the same time, the player nicknames they set will randomly transform into Russian-style names to outsiders, which gives players freedom in naming without making them feel out of place with a bunch of random names.

Regarding his name, Andrei wasn't quite sure what kind of country he was in, or what its naming rules were.
However, considering that his name sounded like "Russian," he simply changed his name to "Russian" and made all his names "Russian."

In addition, regarding the issue of player character creation, Andrei simply replicated Battlefield 1, directly using the Battlefield Fries template as the player template, namely Assault, Support, Medic, and Recon.

After completing these settings, Andrei began writing the initial mission.

After some maneuvering, a system notification popped up in front of Andrei:
[Basic settings are complete. Attention, game planners: You currently have a total of 1000 influence points in this world. As you and your players exert more influence on this world, your influence points will increase further!]

[Based on your settings, a value estimate has been made. Summoning a basic player requires 100 influence points, and reviving that player also requires the same price. Please set the initial revival point for your players!]

Andrei looked around and then set his initial respawn point in the cat-ear hole where he had just been hiding.

The main issue is that there aren't any more suitable places nearby. The system indicates that the respawn point must be located in an unoccupied building.

However, in the area in front of him, only that cat-ear hole met this requirement.

After finishing all that, Andrei clicked on the recruit player button and recruited five people at once.

It's not that he doesn't want to recruit more, but he has to give players a chance to revive. Otherwise, if players play a game and find that they're gone once they die, who would continue playing?

As Andrei clicked the recruitment button, at the same time, in another parallel world, several veteran war game players found a new software program in their virtual game pods.

"Damn, this is childish! What kind of nonsense is this, randomly blocking off cigarette packs?"

Having just finished a chicken dinner game, Lin Haoyu, whose temper was broken by his teammates' ridiculous smoke grenades, couldn't help but curse loudly.

After closing the game, he originally intended to simply exit the game pod and end the night there.

But he suddenly discovered that a new game had appeared in his game library.

"Huh, how come I don't know when I downloaded this game? It's another bundled installation!"

He was about to click uninstall, but when he saw the menacing diesel mech and gear logo on the game icon, his hand hesitated.

It has to be said that this dieselpunk-style mecha really suits his tastes, especially since this type of game is quite niche, and there are hardly any good ones online.

"Fine, I'll give it a try. If it doesn't work out, I'll uninstall it. It won't take much time!"

As he said this, he closed the game pod again, opened the game, and entered immersive mode.

Upon entering the game, you are greeted with a grand-scale war cinematic.

Watching the punk mechs galloping across the land, the cyborg soldiers with their varied appearances, the complex trenches crisscrossing the terrain, and the desperate roars of ordinary soldiers as they charged forward.

He had to admit that the game's CG production was really good; the visuals had reached movie level!
After the cutscene, it was time to choose a game name. When he saw that there was no character customization option, he immediately gave it a bad review in his mind.

After entering his usual game ID, "Brother Haonan," a class selection screen appeared before him. Looking at the four classes to choose from, he couldn't help but complain:

"Good heavens, they've completely abandoned saltiness; it's blatantly copying battlefield tactics!"

As he spoke, he chose the assault soldier class, following his gaming habits in Battlefield.

This game happens to look quite similar to Battlefield, so it should be easy for him, an experienced player, to pick it up.

As he finished choosing his profession, a white light quickly spread before his eyes. When the white light faded, he found himself to be a tall soldier holding an M1918 trench warfare submachine gun and wearing a Russian-style gray animal uniform.

Beside him were four other players who had each chosen one of the game's four main classes.

"...Hmm, that's good, we've finally assembled a small team!"

Lin Haoyu shrugged, and then, when he looked at the officer standing motionless beside them, a task board suddenly appeared in front of them:

Main mission: Protect your company commander, Andrei Konstantinovich Vorontsov, and survive under his leadership!

(End of this chapter)

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