The Fourth Calamity never believed in the steel torrent!
Chapter 216: The opposing side withdrew an armored train and immediately called in the air force.
Chapter 216: The opposing side withdrew an armored train and immediately called in air force support.
The players' sudden attack disrupted the Altrianian army's meticulously planned ambush, leaving them somewhat at a loss.
Their troops at the front lines had been almost completely wiped out, and even the few soldiers who survived were like madmen, constantly shouting incomprehensible things.
At least Lieutenant General Meginin did not understand what they meant by saying that the enemy had crawled out of hell and that a group of enemies who were like the living dead had launched an attack on them.
Unfortunately, I never witnessed Lieutenant General Meginin's Kreig attack and can't imagine that such a crazy army could exist in the world.
If he could see those black-clad soldiers, charging fearlessly through gunfire and their own troops, remaining silent even when hit by bullets or stabbed by bayonets, he would surely understand what was going on with them.
There was no time to think about that now. He didn't have time to care about the psychological trauma suffered by the few soldiers who escaped. He was busy issuing retreat orders to the ambush troops at the front.
Meanwhile, in Helsinki, a squadron of airships, having finally completed its resupply preparations, slowly took off and flew into the distance.
The enemy suddenly received a strong air support on the battlefield, which inexplicably allowed the Cambrian Empire, which was originally at a disadvantage in terms of air power, to regain air superiority.
The Altrians had absolutely no experience dealing with this new type of aircraft.
But they believed that their air fleet could defeat these new aircraft, for no other reason than their confidence in the Black Hawk Empire's industrial capabilities.
The Altrians themselves could only produce some small airships, and ordinary medium-sized airships that, by today's standards, were completely inadequate.
This left them with virtually no options against the enemy's powerful air force, forcing them to rely on purchasing their own air fleet.
It can be said that the Black Hawk Empire has indeed been supporting Altrania militarily, but in the process, the Black Hawk Empire has also been constantly exploiting the Altranians through military aid.
Unfortunately, in order to cover up the truth, the members of parliament and big capitalists in Altera chose to incite ethnic hatred in order to divert attention from these contradictions.
The vast majority of Altrians believe that their economic backwardness is purely because they have been exploited by the Cambrian Empire for too long, and their wealth has been plundered by the Cambrians.
This made the Altranians yearn for a war of revenge, and they joined the attack.
"What? The enemy's air force has been deployed?"
On a T-34 tank, Andrei calmly nodded upon receiving the telegram, and then gave the player an order to intercept the enemy air force.
Since the enemy's air force has been deployed, let's take them all out and cover the airspace above our troops!
After arriving at this battlefield, Andrei increasingly felt the importance of air superiority.
For example, in the previous battle, he was clearly weaker than the enemy militarily, but with the aircraft controlled by the player, he had absolute air superiority and was able to launch a fierce bombardment against the enemy first, causing them heavy losses.
Moreover, the air force constantly circling overhead would severely damage the enemy's morale and create difficulties for their organization.
When faced with overwhelming bombardment and unable to rally their troops, even a large army is nothing more than a disorganized mess.
However, Andrei was quite interested in what level the Alterania Air Force was at.
To be honest, the Black Hawk helicopters had indeed impressed him a lot, but overall, the enemy's airships did have obvious limitations.
If the Alteran air force doesn't have any special units and continues with the old pattern of the Black Hawk Empire, then they don't need to worry about the player's air force.
As for the enemy's air force not yet reaching the front line, but our own air force has already rushed into the enemy's territory, will there be any problems?
For example, what if a player accidentally exceeds the distance limit, causing them to go beyond the combat zone?
Andrei was quite at ease about this, as he had yet to ascertain the extent of his air force's activities.
However, regarding the army, through the player's railway transport, he has already tested and determined the approximate location of his current army activity trajectory.
Andrei was very pleased, as the players' range of activities had indeed been significantly improved after he was promoted to general.
Prior to this, when he was a lieutenant colonel, he had run 20 kilometers with other players, but still did not exceed the activity range.
Now, according to current extreme tests, his players can travel more than 400 kilometers away from him, and his activity range is about 500 kilometers.
The reason he was able to measure this data was because Andre discovered it when the player was transferring troops via the railway.
When Andrei arrived in Petrozavodsk, players who were still transporting supplies to Luga, located south of Petrograd, suddenly received a notification that they had exceeded their activity range.
Based on this calculation, Andrei estimates that his players' current maximum activity range is approximately 500 kilometers.
It has to be said that this is truly a qualitative leap!
He didn't know why his sphere of activity had become so large after he was promoted to major general.
However, on the other hand, when he was a lieutenant colonel, he didn't really test how much his player activity range had increased.
The main reason is that the total area of the battlefield at that time was only so big, and he would not build field airfields in too far places, nor would he send a group of people to fight a lone deep-invasion campaign for no reason.
So at that time he really didn't know how big his activity range was. If the activity range of players at that time had already reached tens of kilometers, then it seems quite normal for it to have increased to 500 kilometers now.
However, it must be said that even after the activity range was increased to 500 kilometers, Andrei was still surprised.
Because with such a large operational area, his troops could even fight on multiple fronts!
If it weren't for the lack of troops, he would have actually considered fighting on multiple fronts against the enemy!
The player who was previously selected as a seed of a living saint was relatively lucky; he wasn't taken too far by the church, but directly to the Winter Church in Petrograd.
Therefore, this player did not exceed Andrei's activity range and naturally joined the Winter Church, beginning his quest to become a living saint.
Unfortunately, judging from the current chat logs, it seems that this player's quest to become a living saint is not going very smoothly.
He prayed devoutly there for a long time, but his level of devotion did not increase at all, which made him doubt life for a moment and wonder if there was a bug in the game.
Andrei wasn't quite sure what was going on, but he wasn't worried, because the Winter Church was even more anxious than he was.
The people of the Church of Winter were also baffled. They had no idea what was going on with the Goddess of Winter this time, that she would choose someone with almost zero faith to be the next living saint.
But there's nothing we can do. This guy has already obtained the Heart of Winter. What else can we do?
The remains of a living saint cannot be obtained through organ transplant surgery; this is almost entirely determined by God!
Otherwise, if the remains of living saints could be obtained through transplantation surgery, the powerful figures within their church would have long ago monopolized the remains for their own families.
The people of the Winter Church are now wondering how to get this living saint seed closer to the goddess.
I wonder if the goddess can appear in his dreams and give him some enlightenment?
Besides this method, they really didn't know how to get this person to have faith in the goddess.
This was the first time they had ever encountered such an oddball. Despite being a warrior, he didn't believe in the Goddess of Winter at all!
The enemy troops hidden in the forest suffered heavy losses due to the previous air raid. To be precise, their soldiers did not suffer many casualties, but their anti-tank guns and howitzers were severely damaged.
The loss of this heavy equipment was even more unacceptable to the Altrians than the loss of their soldiers.
For the Altranian military, ordinary soldiers were easily mobilized; their country had plenty of fanatical youths who could be sent to the battlefield after being given a gun and trained for two days.
The problem is that they really can't produce heavy artillery or anything like that domestically, not even anti-tank guns, because those things have extremely high chamber pressure requirements!
It's unlikely they can buy from the Black Hawk Empire now, as the Black Hawk Empire's own production capacity can't keep up.
The Wuxiao Empire has severed all trade ties with them, and a large number of the small countries around them have been wiped out by the Black Hawk Empire.
All things considered, it seems that apart from trading with the neutral country of Svia, they really have no other channels to purchase weapons and equipment. But Svia is rich in iron ore but not in weapons and equipment, and they don't have any heavy artillery to sell to them!
Deep in the dense forest, large numbers of Alteranian soldiers are hastily retreating along forest paths, preparing to change tactics once again.
After some discussion, their respective units decided to break up into smaller units and quickly disperse the entire force, using squads and platoons as the basis for combat in the forest.
In this way, although they are unlikely to be able to gather powerful heavy firepower, such scattered troops are enough to become the enemy's nightmare.
During the day, the sky and the ground belong to the enemy, but at night, they believe they can become deadly ghosts!
This wasn't something they imagined; it was something they had learned through practice in previous battles.
When they first launched a fierce attack on the Cambrian army on the border, they found that daytime assaults were quite ineffective, and they were often suppressed by enemy fire.
If the Cambrian Empire's air force hadn't suffered heavy losses at the hands of the Black Hawk Empire, thus losing air superiority, their disadvantage during the day might have been even more pronounced.
However, at night, their elite infiltration squads and various assault teams could easily infiltrate the enemy's positions, inflicting heavy losses on them.
The Cambrian people had very poor mental fortitude; many soldiers had barely even handled a gun.
Faced with their night raid, these guys were completely unable to organize a counterattack effectively. Many soldiers even suffered a mental breakdown on the spot after hearing the screams of their comrades.
Therefore, they decided to replicate the course of the previous war once again!
If the enemy's armored forces are willing to advance, let them continue. Once these armored forces and the main force have passed, they will begin attacking the enemy's vulnerable rear!
They didn't believe it either. Did the enemy's armored forces not need supplies and fuel?
Speaking of this, Andrei had actually discovered a problem before: the tanks and such that he recruited from the system also needed to burn oil.
If all these elements are replicated from the original game, then it's obvious that the tanks in the game won't need to burn fuel.
After all, what kind of battlefield tank crewman runs out of fuel while driving a tank and has to get out of the tank to refuel it?
However, upon arriving here, Andrei's tank developed a fuel bar.
Once the bar in the player's eyes is depleted, the tank will immediately lose its mobility.
Therefore, in this respect, Andrei's armored forces really couldn't be separated from the logistics of the rear, and the same goes for those vehicles.
Therefore, in addition to the players who followed Andrei in the front-line assault, there was another group of players in the rear who were specifically responsible for protecting the transport vehicles.
To encourage these players, Andrei even increased the rewards for escorting transport vehicles, so that they could earn enough merit points for doing this.
There was no other way; otherwise, all the players would be fighting on the front lines, leaving no one to protect the supply lines. Andrei genuinely didn't trust the other friendly forces.
Having witnessed the entire Winter War, he naturally knew the Cambrian Empire's disadvantage in this war.
Once troops venture deep into enemy territory, the enemy from the dense forest can easily cut off their supply lines.
Before long, the army trapped on the front lines will collapse and then suffer a complete defeat.
Compared to Andrei's troops advancing along the central route, who were still in a cautious state, the armored trains advancing along the railway on the other side were much more unrestrained.
Using the minimap, players can see the damaged railway tracks ahead in advance, and then engineers will jump off the vehicles and run to repair the railway.
It must be said that the Altrians' sabotage of the railway was really not very clever.
They simply selected a few small sections and dug up a rail, creating a gap in the railway.
If it were a regular combat engineer, it wouldn't be easy for them to repair such a gap; they would have to specially mobilize a batch of rails from the rear to make the repairs.
However, for the player engineer, such a small problem can be solved simply by tightening a wrench!
Compared to the Iris Empire's method of dismantling railways using railway demolition wagons, the Altranians' railway dismantling techniques were simply too backward.
Relying on those special demolition vehicles, the Iris Empire could demolish more than 800 kilometers of railway in a single day, leaving the Black Hawk Empire completely unable to repair it!
If they could lay more than 800 kilometers of railway in a single day, they would be invincible.
In war, why would infantrymen need to walk on two legs?
Just have the engineers lay the railway all the way, and then have armored trains pull the main force forward. That would solve the problem!
If it weren't for the Iris Empire's serious miscalculation at the beginning of the war, which led to heavy losses of its main army, and the subsequent emergence of a large number of pro-peace traitors within the country, their war wouldn't have been fought so poorly.
The player acting as an engineer quickly repaired the damaged railway, and the armored train continued its advance.
But not long after, they encountered a new problem: they discovered explosives planted on the railway tracks!
It was incredibly dangerous. If it weren't for the fact that when the sapper player was holding a wrench, they could see where the mines and explosives were, and an exclamation mark would automatically appear in their field of vision, they might have driven straight into the explosives!
The enemy's skill in planting explosives far surpasses their skill in planting landmines in the game.
When players set landmines, they simply find a suitable spot and throw the mines directly on the ground.
However, the explosives planted by the enemy were all hidden on the side of the railway tracks. Unless someone specifically stood on the tracks and dug them open to look inside, the explosives would not be visible from any other angle!
"Damn it, these Altrians are so despicable, using this method to restrict armored trains!"
The driver inside the armored train looked at the scene before him and couldn't help but want to curse. He felt that his trip was going extremely badly.
"Be content. Don't we like to plant mines on the railway when we play Battlefield?"
"It's a pity that his explosives can't be detonated, so we can only rely on engineers to slowly dismantle them. Otherwise, I would have just used a machine gun to solve these problems!"
Another player operating the machine gun nonchalantly tried to dissuade his companion.
Unlike the landmines they habitually plant on the railway tracks, the bombs planted here by the enemy are all classic C4.
This thing is a typical inert bomb; unless you insert a detonator, you can't blow it up with a gun.
In the dense forest near the railway tracks, an Alteran army that had been prepared stood dumbfounded as they watched the scene unfold before them.
"Damn it, how did the enemy know we planted explosives here? When did they find out?" One of the officers, who was holding a pistol, was at a loss after seeing this. He looked around at his comrades with a blank look, and his pistol was unconsciously pointed at them.
He now strongly suspects that there may be a traitor within his ranks!
If someone hadn't tipped him off, how could he have known so much about where the explosives were planted?
For a normal person, if they look ahead while a train is traveling at high speed, they can tell where there are explosives.
They didn't bury explosives in the middle of the railway and then put up a sign!
"Captain, don't be impulsive! The enemy might have mages or something similar!"
"There's no time to think too much. Tell the brothers to detonate the bombs quickly and catch them off guard!"
Upon seeing the captain's gaze, the adjutant immediately understood what his superior was thinking.
But at such a critical moment, how could they care whether there were traitors in their ranks?
The most important thing now is to take out the enemy as soon as possible and then get away!
But before they could make a move, the high-explosive machine guns on the armored train suddenly aimed at their location and unleashed a barrage of fire.
Boom boom boom! Boom boom boom!
Dense artillery shells kept pouring into the forest. If anyone was hit by a shell, the exploding machine gun shell would instantly shatter them into pieces. The terrifying firepower suppressed the squad so much that they couldn't even raise their heads.
Clutching his broken arm, the adjutant in the group grimaced in pain as he struggled to find his superior.
But when he looked back, he found that the captain, who had been perfectly fine before, had been hit in the chest by a shell and blown in two!
"Damn it, this can't be! How did they find us?"
After examining his hiding place, he couldn't understand how the enemy could see them.
For this attack, each of them wore a ghillie suit, lay almost motionless in the grass, and were covered by a lot of bushes.
Could it be that the circuit they used to detonate the explosives exposed their location?
Just as he was thinking this, a cannon suddenly fired at his location, instantly blasting him into the air, and then he knew nothing more.
The player inside the armored train looked at the explosion in the distance, and then at his ever-increasing merits. His manner of operating the machine gun became increasingly ferocious.
They should have realized this long ago. Since the enemy had planted explosives here, and these explosives required a detonator to detonate, there must be enemies lying in ambush nearby!
Prior to this, the players had not noticed the enemy on the side because their train was parked quite far away, and the enemy was not within the display range of their minimap.
Just as the engineer rushed forward to defuse the bomb, he noticed several red dots suddenly appearing on his minimap, so he quickly notified the armored train behind him.
Immediately afterwards, the armored train demonstrated its formidable firepower!
Actually, earlier, when the armored train stopped due to a broken track, several Altera soldiers attempted to ambush it from the side.
However, their superiors rejected this foolish proposal without hesitation. If they had used their brains at all, they wouldn't have come up with such an outrageous ambush plan.
If it were any other time, such as when they only needed to hijack an ordinary train, they would definitely rush out from the side when the train stops and swarm in.
But how can they fight against an armored train that is like a mobile fortress?
Even if they set up several anti-tank guns on the side beforehand, it would be difficult to inflict serious damage on this armored train, and then its fierce firepower would wipe them all out.
That's why they devised a strategy to destroy the armored train with bombs; however, their ambush was discovered by the enemy beforehand.
The Altrians didn't just ambush the train in one place, but in many places. Soldiers planting bombs would be hiding nearby from time to time, ready to take down the armored train at any moment.
However, they all encountered the exact same problem: the armored train had just arrived when it noticed the bomb ahead and stopped somewhere.
They had absolutely no idea how the enemy had discovered the bombs they had planted.
They had clearly taken special precautions when planting the bomb, covering all the cables with soil and fallen leaves.
Logically speaking, they shouldn't have been able to observe such fine details from such a distance!
In reality, players are always able to spot the bombs they've planted in advance and launch a swift and decisive attack on the soldiers lying in ambush on their flanks.
Sometimes, after traveling along a section of railway, armored trains will even choose to suddenly reverse and travel backwards.
This sudden move caught the Altrians completely off guard.
Some of them had originally hoped to wait for the armored train to pass before they could pick on the weaker targets that followed.
Military trains and transport vehicles generally don't have much protection, and because there are armored trains leading the way, they often let their guard down.
When that time comes, taking advantage of their moment of lapse in vigilance, we will launch a sudden attack, which will surely inflict heavy damage on the enemy.
Unfortunately, just as they got closer, they saw that the armored train that had already passed by had actually come back!
The Altrians were genuinely baffled as to what mode the enemy's armored trains were operating.
How can they drive armored trains on the railway as casually as they drive cars on the highway, going wherever they want?
Clearly, the Altranians still haven't figured out the players' activity patterns.
For these players, they can simply drive their ships wherever they want in battle.
Sometimes, players feel they've moved too far ahead and become separated from the other military trains rushing towards them, so they naturally start moving backward again.
Anyway, when they drive armored trains, they need to constantly sweep the tracks along the way. Who knows when new enemies will spawn behind them?
Under the heavy bombardment of the armored trains, the Altrians could no longer remain passive.
After all their efforts, they had done almost no damage to the railway. What was even more unbelievable was that the enemy repaired the railway they had destroyed at an incredible speed!
The other side has mastered some strange and special techniques, and the speed at which they are repairing the railway has far exceeded their expectations. This cannot continue.
If this trend continues, this armored train might very well make its way all the way to Helsinki and bombard their capital!
Therefore, in order to deal with this armored train, the Altranians went to great lengths. A howitzer regiment risked being shot down by the air force and rushed here to prepare to bombard the armored train on the tracks.
Although the probability of hitting a train moving at high speed on the tracks in this way is extremely low, they had no other choice.
If they really disregard the cost, they might be able to deploy armored units and armored trains to fight head-on, but doing so would very likely wipe out their entire force!
Unless they're insane, how could they possibly mobilize troops to directly confront armored trains?
If it weren't for their sabotage of the railway, which prevented their plan to ambush armored trains on the railway from succeeding, they wouldn't have had to urgently deploy an artillery unit!
After roughly calculating the speed of the enemy armored train, the howitzer regiment quickly moved to a position and deployed, then aimed its guns at the distant railway tracks.
They didn't know when the enemy train would arrive, and near the tracks, a suicide squad armed with signal flares was ready to fire them at any moment.
They would send a signal as soon as the enemy's armored trains appeared.
Even so, they knew that, given the speed of the armored train, the enemy would soon be out of their shelling range.
Don't be fooled by the fact that their howitzers have a range of over 10 kilometers. For a high-speed armored train, it really doesn't take long to get out of their range.
Therefore, during this period of time, the number of times they could bombard the enemy was very limited, and they could only rely on luck!
As the armored train rumbled toward the artillery position, the soldiers hiding in the woods nervously gripped their signal flares.
He had already spotted the enemy train, but he did not fire the signal flare immediately. Instead, he planned to wait until the train had gone a little further in before firing the signal flare.
Otherwise, he was worried that he might alert the enemy, and that the enemy train would reverse and run away as soon as it saw the signal flare.
But at that moment, the sentry was horrified to discover that a cannon located on the side of the armored train was pointing directly in his direction!
Damn it! He didn't do anything; he just lay there quietly the whole time!
How did the other party find out?
Before they could even fire the signal flare, the armored train in the distance blasted the hidden suicide squad member to death.
However, the Altranians obviously couldn't just set up one observation post here. Just as this unfortunate guy was taken out, another nearby observation post quickly fired a signal flare to alert the artillery behind them!
"Attention! Fire hard towards the signal flare!"
Standing on a small hill, the artillery officer, who had been waiting for the signal, saw the red column of smoke finally rising in the distance and immediately ordered the artillery to fire urgently in that direction.
boom! boom! boom!
A series of artillery shots rang out as multiple 120mm howitzers fired continuously, sending shell after shell hurtling into the distance.
Although they had spotted the signal flare's location, they still couldn't pinpoint the exact location of the enemy's armored train, because it could move, and it moved incredibly fast.
As soon as the signal flare was launched, the train on the other side could quickly pass by in just a few seconds. What troubled them the most was that they didn't know whether the armored train would move forward or quickly reverse.
Considering the inertia of the armored train, they believed that the other side was unlikely to reverse at this time, as reversing would actually take more time.
Compared to the Cambrian Empire, the equipment of an Altera howitzer regiment was noticeably meager, consisting of only 36 120mm howitzers.
Thirty-six heavy cannons simultaneously unleashed their firepower into the distance, creating a spectacular effect, but the final dispersion was extremely scattered.
On the one hand, howitzers are not very accurate to begin with, and on the other hand, the Altrians needed to make the shells more dispersed to increase the area of attack.
After a lot of effort and a barrage of fire, not a single shell landed on the armored train.
To be precise, the closest shell landed about 30 meters from the armored train, and shrapnel even flew over.
However, such small shrapnel has no real killing power against the thick armor of the armored train.
The sudden shelling startled the player, who quickly reversed the armored train and asked the player operating the mortar at the front of the train:
"Quickly, where is the enemy? Can our mortars reach them?"
Two shots were fired tentatively at the location from which the shells were coming, and the player in charge of operating the mortar at the front of the vehicle shook his head.
"This isn't good. The enemy is too far away; they're beyond our firing range. We need to retreat immediately!"
"Let's retreat for a bit. Once our artillery arrives, we'll go find their artillery positions!"
The player gestured and realized that he couldn't find the enemy's howitzer position at all in his overhead view when he fired.
Clearly, the enemy is already beyond their firing range!
This is understandable, given that the mortars on their armored train are actually 76mm mountain guns.
This Russian-made artillery piece has a maximum range of only 5500 meters, which is far too short to reach the other side.
Another player, puzzled, asked:
"Why are you retreating already? Shouldn't we just charge in?"
"Come on, are you really that stupid? What if we accidentally get hit by too many cannons up ahead, or some other messy job is waiting for us and we get stuck in it?"
"Who knows how many cannons the enemy has deployed here? I don't want to be running around in a hail of bullets!"
Because armored trains are unrepairable, players are relatively cautious when driving this behemoth, fearing that the enemy might accidentally destroy it.
Of course, armored trains aren't entirely unrepairable. If a tank with repair skills is parked next to the train, it can still be exploited and undergo some slow repairs.
In Battlefield 1, this repair method would be impractical, because tanks would only restore a small amount of health to the armored train after a lot of work, and in actual combat, players obviously cannot allocate a large number of tanks specifically to repair a single train.
But in this context, the situation seems irrelevant.
It's not like there's constant fighting here; they also have opportunities to retreat to the rear and rest, not to mention the map is so big and there are so many tanks.
Once they retreat to the rear and gather a dozen or so tanks for repairs, the entire armored train can be fully restored in no time!
Therefore, the situation was completely different from what the Altrians had imagined.
Players' armored trains don't have the same severe inertia limitations as in reality, so their reversing speed is quite fast, and they're unwilling to take risks.
And so, the armored train, which was expected to keep charging forward, unknowingly moved out of the howitzer's firing range, while the artillery regiment continued to fire forward.
Having almost suffered a loss here, the player naturally wouldn't not come back for revenge.
Just kidding, they were inexplicably bombed by enemy artillery. Are you suggesting we keep these artillerymen around for the New Year?
So in the players' chat area, players immediately started tagging their Air Force buddies, telling them to come over and bomb the enemy's howitzers!
But at this time, the Air Force said they were also busy because they had already clashed with the Altannian Air Force!
"Hehehe, not bad, really not bad! The Altrians' air force is much weaker than the Black Hawks' air force!"
"That's strange. I don't know what's going on with their shields. Why are they so different from the shields of the Black Hawk's airships?"
A player sat in the nose of a bomber and used the high-explosive cannon located in the nose to fire continuously at an enemy airship, actually managing to shoot down this medium-sized airship!
When he saw the airship slowly plummeting towards the ground, he was momentarily puzzled:
Don't these airships all have something like Void Shields on them? When did Void Shields become so fragile?
Meanwhile, the Altrians inside the airship were also hurling insults.
On one hand, they cursed the strange flying machines around them for being too agile, like giant flies circling around; on the other hand, they also cursed the Black Hawk Empire for shoddy workmanship in the airships they were sold to them!
Clearly, when the Black Hawk Empire sells weapons abroad, it will naturally exclude the best items and instead sell inferior versions.
For example, the airships that the Black Hawk Empire sold to the Alteranians did not have the crucial magic crystal power supply in their shield system; instead, they only had a Void Shield spell slot.
And that's when trouble started!
The reason why the airship shields of the Black Hawk Empire are so sturdy and can withstand overwhelming bombardment for a long time is because their shields are powered by magic crystals.
The mage had already filled the magic crystal with magic power in advance, like carrying a bunch of batteries. When it came to the crucial moment, these batteries had extremely strong endurance.
However, the Alteran airships lacked this crucial component, so they had to send mages to the airships to provide power!
Although Alterania doesn't need to find someone who knows the Deflection Shield spell because it's pre-inscribed on the spellboard, they only need to send a mage with enough magic power.
Even though they had deployed mages on their airships, their power supply was still very weak, since a mage's magic power was ultimately limited.
If it weren't for this, the living saint of the Cambrian Empire wouldn't seem so powerful. Isn't it because the living saint has the ability to fly bricks?
At this moment, the Altrians realized that they had encountered an unprecedented obstacle.
Especially when faced with these extremely agile aircraft and pilots with unbelievable abilities, they suddenly discovered that their proud skin-changing tactics were no longer effective!
In the past, the Altrians, relying on their skin-changing humans, had specially trained a group of boarding squadrons for airship warfare, and kept this force a secret from everyone.
They had originally planned to give the Cambrian Empire's airships a huge surprise when the war started, but only then did they realize that they couldn't board those small, circling aircraft at all!
(End of this chapter)
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