The Fourth Calamity never believed in the steel torrent!

Chapter 22 So, the military flag can also be used as a respawn point?

Chapter 22 So, the military flag can also be used as a respawn point?
After Andrei's encouragement, the soldiers' morale and fighting spirit improved significantly.

Although their fatigue problem could not be alleviated, at least their morale was somewhat restored.

Andrei, meanwhile, carried the double-headed eagle red flag on his shoulder while reviewing his system in his mind.

The first priority was recruiting players. The more intense the battle went on, the more Andrei realized the importance of players.

Although players can often act quite erratically and be difficult to command, if they are used as the spearhead of the battlefield, their unique characteristics can unleash considerable combat power.

And most importantly, players' morale can always be kept high!
Taking advantage of this opportunity, Andrei quickly recruited 20 more players, expanding his team to 40 players.

After the battle, he found that his influence value had increased significantly, reaching 15,000 points once again. However, if calculated according to the normal ratio, his influence value should be far more than that.

Putting aside the question of how many ordinary soldiers they just killed, the steam-powered armored soldiers he took down alone must have had at least 3000 influence points.

Moreover, he led so many soldiers to successfully break through the encirclement, and the system determined that he would receive an additional 10,000 influence points. If calculated in this way, he felt that his influence points should be at least 30,000 to 40,000!
Even disregarding the fact that he was halfway through the fight, the cost of unlocking the flamethrower soldier meant that he currently had at least 20,000 influence points.

However, after Andrei carefully examined the system's expense records, he finally understood where all his influence points had gone.

Unfortunately, under normal circumstances, players do not need to spend money to play shooting games.

However, actions like throwing medkits or ammo packs, or performing a miraculous resurrection with a small needle, require consuming influence points.

I don't know if it's because these behaviors are illogical and have some special magical properties that they need to rely on influence values ​​to maintain them.

The majority of the influence points spent previously were on the flamethrower suits that Andrei created.

Although the flamethrower suit has unlimited ammunition, Andrei discovered that he loses one point of influence every second when these flamethrowers burn!
This discovery really broke his heart. He had originally planned to arm all the players with fire-breathing soldiers and then use fire dragons to clear the way!

Although players need to consume additional influence points to fight, which is a bit of a disappointment for Andrei, overall, these costs are still worthwhile.

Otherwise, without these illogical characteristics to support them, the players' combat power would at least be reduced.

If these players truly behave no differently from ordinary soldiers, then they are even inferior to ordinary troops, since their organizational skills are far inferior to those of the army!
Even after recruiting a new batch of players, Andrei still had a lot of influence points to spare, so he thought about it and decided to upgrade his minimap function first.

This minimap feature would be extremely useful in warfare, but because its current usage is too limited, its applicability is limited in many areas.

Previously, it would have cost 10,000 influence points to upgrade the minimap, which had deterred Andrei from doing so. But now, he felt that he might be able to upgrade it.

After the upgrade, Andrei's minimap area changed dramatically.

Originally, his minimap radius was only 100 meters, but now it has been increased to a radius of 300 meters. Compared to before, this distance is already much more practical!

A 100-meter range is often only useful in close-quarters combat in urban warfare or complex terrain, but a 300-meter range is already the typical combat distance for soldiers.

Anti-Japanese war dramas often feature sharpshooters who can take down people from a kilometer away, but in reality, during World War I and World War II, the effective engagement distance for most soldiers was only 300 meters.

Beyond 300 meters, their rifles become ineffective, and only a few elite marksmen can maintain a certain accuracy rate at that distance.

After carefully examining the minimap, Andrei was even more pleasantly surprised that even though the minimap's area had been expanded, the information on it remained quite detailed.

He didn't know how the minimap worked. Even though everything on it was scaled down proportionally, he could still see it clearly, as if he had unlocked some kind of eagle-eye skill.

After much thought, he could only attribute it all to the power of the system!
After enlarging the minimap, Andrei ultimately chose to save the remaining 5,000 influence points instead of spending them.

Because you never know when his players might need to revive or incur losses in battle.

However, speaking of resurrection, he suddenly remembered something rather awkward: the system had previously indicated that resurrection points could only be set inside buildings.

So they marched through the forest, and there were no respawn points along the way!
If a player dies, they can only return to the original cat-ear cave when they respawn.

Fortunately, the players cooperated quite well, and the medics would occasionally use their needles to revive them, so no player needed to reload and resurrect.

However, not having a nearby respawn point is ultimately a troublesome thing.

With this in mind, Andrei couldn't wait to reach the village on the other side of the forest and find a building there to set up a respawn point.

But just then, Andrei suddenly noticed his system interface display and realized that there was a place nearby where he could set a resurrection point!
This startled him greatly. He quickly checked the system and discovered that the place where he could set a resurrection point was located right where he was!

What's going on? Could it be that I, as their superior, can also be used as a respawn point?
But how come he never noticed this when he was in the trenches?
Just then, Andrei turned his attention to the flag he was carrying on his shoulder.

He had never carried this flag before. Perhaps this respawn point doesn't correspond to himself, but to the flag on his shoulders?
Looking around, Andrei felt that it was a bit strange for him to suddenly put down the military flag and stick it around in front of everyone.

But he quickly made an excuse to go to the toilet, handed the general's flag to the shoulder of the veteran Boris next to him, and then ran to the side of the road.

Upon arriving here, he checked his mini-map and found that his guess was indeed correct!

This military flag can be used as a respawn point!
(End of this chapter)

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