My junior sister sees everyone as a heretical cultivator.
Chapter 239 Red Name Bounty
Chapter 239 Red Name Bounty
Later, on March 11, he colluded with others to ambush a group of ordinary merchants in the "Black Wind Village" mission area and killed their entire family. His actions have seriously disrupted the order of the area and are intolerable to the Supervisory Department.
[Reward Details]
Bounty: Anyone who can defeat it and record it as evidence with a "record stone" will be rewarded with 3,000 low-grade spirit stones and other additional rewards.
You can submit your application to the official game website to claim your rewards directly.
[A Long-Distance Chase]
Last sighting: This person was last seen in the "mass grave" area, 300 miles southeast of "XX City". The pursuers should pay close attention.
[Red Name Edict]
System warning: When a cultivator's "evil deeds points" accumulate to a certain amount, they will automatically be listed on the "All-Area Bounty List" and the "Regional Bounty List" and will be marked as "red name".
When a cultivator is in a red-name state, the probability of items in their storage bag dropping increases significantly upon death; the higher the evil deeds value, the higher the drop probability.
Those who commit heinous crimes will lose all their equipment and unbound items upon death, and their cultivation level will drop by 50% or more!
[Imprisonment Edict]
Those with excessively high evil deeds will be forcibly transported to the "Heavenly Punishment Prison" for imprisonment after resurrection, in addition to the death penalty. The duration of imprisonment is determined by the evil deeds value.
I urge all practitioners to think carefully before acting, and lest they make mistakes for themselves.
……
After reading it, Lin Qingfeng understood everything.
This strict bounty and red-name system is clearly designed to limit players' revelry of massacring cities and slaughtering NPCs at will.
The official team of Jintian has suffered a huge setback on this path.
Lin Qingfeng clearly remembered that a long time ago, in order to make players feel guilty and even remorseful when they slaughtered NPCs, the official team created an update that could be described as an epic disaster.
During that period, whenever a player killed an NPC, a series of images would be forcibly injected into the player's mind.
The warehouse owner you stabbed with your sword, before he died, recalled the hairpin he clumsily handed to his daughter when she got married.
The doctor you burned to a crisp with your fireball, his last obsession was the promise he made with his childhood sweetheart under the old locust tree at the village entrance when he was young...
The official intention was to use this method to awaken players' empathy:
Look what you've done!
You have ruined a person's life, you have torn a family apart!
As a result, this stirred up a hornet's nest.
While this thing made players feel a little guilty, it also fueled a collecting obsession.
Killing NPCs has instantly transformed from a simple act of venting anger into a stamp-collecting, blind-box experience.
Today, the last words of this passerby are "a wife, children, and a warm bed"; tomorrow, the obsession of that street vendor is "just three more coins to buy my son a string of candied hawthorns"; and the day after tomorrow, the dream of that city guard is "to save enough money to go back to my hometown and marry Cuihua".
That twisted pleasure, a blend of guilt and excitement, has captivated countless players, making it impossible for them to stop.
The entire game forum was filled with lamentations, with discussions ranging from whose last words were more tear-jerking to sharing which NPC's "life short film" was better made.
The players' desire to kill has not diminished but increased, with some even competing to massacre entire cities just to open blind boxes.
Seeing this, the authorities immediately called for a halt and removed the feature overnight.
This move instantly ignited the anger of the player community, with posts denouncing the official for "depriving players of the experience" flooding the internet.
However, the official team was determined to play dead this time, and no matter how much the players cursed them, they managed to get through it, and the matter eventually faded away.
Until this brand-new bounty system was officially promulgated.
Instead of cheap moral condemnation, the heavy penalties of death, skill regression, and imprisonment have effectively curbed the killing impulses of most players.
Some people have even been imprisoned for decades for this, which is probably equivalent to a partial ban on their accounts.
Of course, in a large forest, you'll find all kinds of birds.
Even with such severe punishments, two extreme ecosystems have emerged.
One type is the lone wolf red-named player who believes in "life and death are nothing to fear, fight if you're not convinced." They are enthusiastic about killing and the thrill of PVP. Skilled and daring, they don't care about being hunted down and even find pleasure in it. When they are bored in the wild, killing a few NPCs for fun is a common occurrence.
Those who can survive in this environment are all ruthless individuals with top-notch skills.
The other type is an even more troublesome existence.
Red-name sects.
The entire sect, from top to bottom, is filled with people with red names, each one a walking treasure trove of spirit stones.
Although the red-named sects don't have any so-called newbie protection, they band together for mutual support in order to fight against the righteous forces that come to besiege them after accepting bounties.
They might even set up traps to "counter-squat".
They would deliberately leak the whereabouts of one of their members, and when the unsuspecting bounty hunters excitedly crept over, they would be greeted by a dozen or so burly men with red names.
……
Lin Qingfeng looked at the red-named sects and lone wolf players on the global bounty list and couldn't help but shake his head.
These guys are all rolling in money; they make you envious just looking at them.
But the bones are really hard to chew.
If we really try to encircle and suppress them, we might end up losing a few teeth ourselves.
On the contrary, those unlucky guys who accidentally killed too many people and entered the red name state can be caught and killed, but they are destined not to get much profit.
"Sigh, this is tough..."
Lin Qingfeng sighed, pulling his thoughts back from the bounty list.
He closed the bounty interface and turned his gaze back to the sect promotion announcements that were flooding the system screen.
The spiritual energy of this blessed land extends to the Luohe Peak of the Guixi Sect.
This means that their barren Ochiai Peak is finally going to be saved.
At least some grass can be left outside, so it doesn't look so shabby.
He continued flipping through the pages, and the conditions for subsequent promotion tasks gradually came to light.
[Prerequisite Quest for Advancement to a Level 3 Sect]
Sect Reputation: Reach the "Rising Fame" level within this region.
Sect size: The number of NPC disciples recruited reaches 500.
Subsequent condition: Unlocked after completing the above prerequisite tasks.
"Expanding enrollment...it's expanding enrollment again." Lin Qingfeng stroked his chin.
He opened the detailed rules for recruiting disciples, and one clause caught his attention.
[NPC Disciple Recruitment Rules (Level Two Sects)]
Recruitment scope: NPCs can be recruited as outer disciples within an area of 800 li outside the sect.
Recruitment method:
Forced Recruitment: Players can use force or demonstrate advanced magical techniques to lure NPCs into their sect. For disciples recruited in this way, the recruiter will not receive any share of their subsequent cultivation advancements or spirit stone acquisitions. Publicly demonstrating magical techniques will be considered a forfeiture of all potential "voluntary recruitment" bonuses in that area.
Voluntary Joining: Through a series of non-coercive events, ordinary NPCs are persuaded to willingly join a sect. The recruiter will receive a permanent commission of 1% to 20% on the subsequent cultivation advancements and spirit stone acquisitions of disciples who join in this way.
(End of this chapter)
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