Northern Myanmar: These players are acting strangely!
Chapter 77 Update Explained: Is the Official Team Just Making Empty Promises?
Chapter 77 Update Explained: Is the Official Team Just Making Empty Promises?
Chen Jiajun had already prepared a detailed plan regarding the content of this version update.
As the number of players on the official forum increased, some "little geniuses" emerged, vying to teach him how to make the game.
He would write down any reasonable and valuable suggestions.
I've spent a lot of time refining and polishing it these past few days, but I still feel like something's missing.
I just had a flash of inspiration and figured out how to write this post.
[Bloody Golden Triangle: Survivors Public Beta Server Beta 0.2 Update Announcement]
[New content:]
1. A brand new built-in music system.
2. A brand new player achievement badge system.
3. The daily limit for pre-registered players has been reduced from 2000 to 1000.
Optimization and Fixes:
1. Several new weapon models have been added.
2. The fraud system has become more sophisticated.
3. Increased freedom of gameplay.
4. Fixed a small number of known bugs.
5.……】
After the announcement was issued, Chen Jiajun was also busy.
They immediately switched to multiple roles such as game planner, designer, and person in charge, and published the edited long article on the official forum.
[Detailed Analysis of Beta 0.2 Version Update Content]
"Hello everyone, I'm your most beloved Ah Jun! I'm also one of the founders of Seal Studio."
"First of all, thank you all for your support of our studio."
"After countless days and nights of working tirelessly, we have finally completed the Beta 0.2 update."
"Previously, some players on the forum complained that they wanted to listen to music while playing games, and complained that our game doesn't even have a proper background music, or even permission to listen to other software."
"Let me explain here. Since our virtual reality headset has only partnered with Bilibili and opened and linked to the 'Bloody Golden Triangle' live stream section, it does not currently support other applications."
"As a result, when people die and log off, or browse the official forums with a virtual headset, they can't even relax by listening to music."
"I completely empathize with this and deeply understand!"
"We have considered including some songs in the game. But as everyone knows, the music copyrights in our Jiuzhou are too expensive. For popular songs, negotiating a single song can cost millions, which is an 'astronomical price' that our small, newly established studio simply cannot afford."
"However, in order to meet the needs of all players, we have specially developed an independent built-in music system!"
"The game's music library contains tens of millions of songs of different styles, covering different genres such as rock, folk, and rap."
"But to unlock these tracks, you need to trigger specific conditions in the game."
"Simply put, as long as you hear a song in the game for more than 30 seconds, the full version of that song will be automatically unlocked and added to your personal music library."
"The songs in the music library can be played at any time after you exit the game."
"This feature is mainly designed to enhance the fun and entertainment of the game, and we hope you like it."
"Now that we've talked about music, let's move on to the highlight of this update—the achievement system!"
"You can find the details in the 'Achievement Badges' section of the achievement log in the game."
"You will receive achievement points for each achievement you unlock."
"After this update, the achievement system will be deeply integrated with the game points."
"Once a player's achievement value reaches a certain stage, they can consume the corresponding game points to upgrade their player level."
"All players start at the 'new player' level."
"Once you accumulate 500 game points, you can upgrade from 'new player' to 'junior player' and unlock your personal data panel."
"This panel can display the game character's strength, physique, and other abilities in a data-driven manner."
"It should be noted that currently only beginner players and above can display this panel data, and the 'Potential Point Exchange System' will be available."
"Beginner players will have three opportunities to exchange for Free Potential Points, and the number of exchanges will increase as the player's level increases."
"More gameplay details regarding game points and player achievement levels will be released in subsequent versions as the game's story progresses."
"Just between you and me, we're currently designing other features such as mercenaries, guilds, and legions. These new features have certain level requirements for players, so players will need to accumulate as many achievements and game points as possible in the early stages."
"Finally, and most importantly: subsequent updates will be linked to the server's overall storyline progress and achievements."
"You could say that when players on a server work together to complete the main storyline of the first version—'Escape from the Park'—that server might get to enjoy the next version's update content ahead of time."
"By the way, let me answer some questions raised by players: If multiple players escape from the same area together, how is the 'first clear' calculated?"
"Our judgment rule is: it is calculated according to the order in which players enter the park; if two players enter the park in the same batch, they are judged according to the number of deaths, and the one with the fewer deaths is the first to clear."
"Finally, here's a little tip for all players: Bloody Golden Triangle is an anti-fraud game."
"Fighting fraud is a test of patience, a process of outsmarting and outmaneuvering criminals." "Brute force and recklessness cannot solve any real problems, at least not when you don't have absolute strength."
After posting the message, Chen Jiajun stretched and let out a long sigh of relief.
These updates were carefully planned by him based on the hot topics discussed by players on the forum, combined with suggestions from Shen Yingying and Huang Bo.
He knew very well that a game was just a game.
Even if the main focus is on hardcore anti-fraud, it shouldn't push players to the brink.
Players might be able to endure this for a short time, perhaps for the sake of the million-dollar prize or for a moment of novelty.
However, if this continues and "Bloody Golden Triangle" becomes a game that only makes players feel suffering, it will definitely not retain players.
No matter how realistic or free a game is, if players don't experience the thrill of a comeback, they will naturally lose interest over time.
Therefore, we must give them a tangible and visible goal.
Let them see hope in the oppressive world of games.
We have the motivation to strive and the direction to work hard.
This is the only way to ensure the game's long-term operation.
To this end, he did not hesitate to repeatedly reduce the number of reservations and slow down the reputation consumption brought by the helmet, so as to invest more reputation points in the system exchange shop.
The achievement system and music system in this game update were the result of his careful consideration and the huge amount of reputation points he spent to create them.
"All done, time to go home!"
Just as Chen Jiajun was about to close the page, he suddenly noticed that the post had received many replies in just a few dozen seconds.
[Wang Ba Ai Lv Dou: Holy crap, what's going on! They actually updated?! This is the most frequently updating official account I've ever seen, a big update every week, a small update every three days, I love it, please keep this pace!]
[Aoi-sensei: I'm so moved! I even posted about the lack of music last time, and I didn't expect the official team to actually add it. Awesome!]
[Free-to-play player: My question has been answered too. Jun-ge is so efficient!]
[Account deleted: The music system is dispensable for a hardcore gamer like me! And to be honest, the official game is well-made, but the music... well, it's hard to say. The last game studio that tried to get into music is practically dead by now; I think they should focus their energy on developing the game.]
[Big Ears Gigi: Don't be so pessimistic upstairs, no one has unlocked it yet, what if there's a surprise?]
[New player: Seriously, doesn't anyone care about player levels? The official team actually copied my ID!]
[Freeloader King: How dare you talk like that upstairs? Everyone starts as a newbie when they first start playing games. You're just a pro, you've been playing for ten years and you're still a newbie. (laughs)]
[New player: (Kitchen knife) *3!]
[Sun and Moon in Mistake: Wait! I have a question. The official update includes so much content, but it seems... it has absolutely nothing to do with us right now?]
【Three times a day: What does that mean? Seeking clarification from the expert upstairs.】
[The King of Freeloaders: Hi! I get it! The update looks flashy, with upgrades and stat points, but the problem is, nobody can actually do that right now, right? Just take those 500 game points for example. I've been working diligently and cautiously every day, and I only have 463 points so far!]
[New player: Holy crap! I spent a hundred, and now I only have two digits left!]
[The Lustful Demon King: I get it! This time, the official announcement is just empty promises! It looks tempting, but we can't have it!]
[Butterfly in Love: Sigh... My game score is only 96 so far, it feels like leveling up is a long way off, I have absolutely no motivation.]
[Sun and Moon in Mistake: I feel the last sentence is the most important! Future updates will be based on a comprehensive consideration of all players' achievement levels and story progress on the server! In other words, if the average player level on our server is low and the story progresses slowly, we may never experience the content of the next version!]
[Searching for her among the crowd: Oh my god! Doesn't that mean players on later servers, or those of us who are progressing slower in the story, can only watch others enjoy the new content? That's not fair! (Angry)]
Chen Jiajun looked at the comments below and scratched his head.
His intention with this update was to motivate players by increasing their levels and attributes, encouraging cooperation and accelerating the storyline.
He has an even grander vision for the game's points and achievement system.
In a later version of the concept, he also planned a system where points could be redeemed for physical rewards.
This era is certainly advanced, but some things from the past will not necessarily be eliminated.
Things that are truly valuable and meaningful will always be appreciated, even across time and space.
What's wrong with these players?
The focus is entirely on strange issues such as "difficulty in obtaining game points" and "no future game updates".
It's obvious that the topic has gone off track, which is why a bunch of players are worrying unnecessarily.
"Hmm...maybe there was something wrong with how I expressed myself, and the players misunderstood something."
Chen Jiajun thought about it and felt it was necessary to explain.
To prevent the incident from escalating further.
He thought for a moment, then picked up the keyboard again.
……
(End of this chapter)
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