Almighty Fat Goddess
Chapter 470 Big Screen Data
Chapter 470 Big Screen Data
The game goes on, the experience goes on.
Yang Qian's expression returned to her original position as usual, and when she looked at the big screen again, her expression gradually became complicated.
The game lasted for 10 minutes, and the data of the 500 Pad trial play has slowly changed. It used to be that almost all of them were playing "Little Bee", but now, more than a dozen pads seem to be out of control, and some of the screens have become other games.
Yang Qian praised secretly, it seems that as the person on the phone said just now, after these 10 minutes, these experiencers have become tired of experiencing "Little Bee".
The 500 spectators in the experience area had occasional exchanges while playing games.
"Xiaomei, let's play another game, look, the guy next to me has switched to other games..."
"This...not so good..."
"It's okay, there are so many people, it's not bad for the two of us... Just play for a while, we'll switch to "Little Bee" later..."
……
"Hey, hey, Aaron, you're still playing "Little Bee", a disgusting game, hurry up and experience "Snake", it's so magical!"
"It's not good for us to play other games after receiving the money?"
"Afraid of a ball, look at others, aren't they all playing other games?"
……
"Tongtong, let's fight "Snake" and see who is better!"
"Come on, I'm afraid of you!"
"If you lose, please have dinner tonight!"
"OK..."
……
Next, as time goes by, more and more people play other games. From the first person out of control, it is like contagion. Others follow suit, and everyone else is playing. , The mentality of why I can't play, also began to move to other game works.
In this way, in the hearts of the 500 experiencers, these 10 games immediately stood in the same position in the competition. Whichever game is better, the more people will definitely play it.
On the big screen, in the column of experience data:
"Little Bee", the average experience time is 8 minutes and 33 seconds, and the number of people currently experiencing it is 354!
……
"Greedy Snake", the average experience time is 4 minutes and 45 seconds, and the number of people currently experiencing it is 86!
……
"Happy Skiing", the average experience time is 2 minutes and 29 seconds, and the number of people currently experiencing it is 35!
……
"Flying One", the average experience time is 1 minutes and 55 seconds, and the number of people currently experiencing it is 28!
……
Originally, there was only "Little Bee" in the data column. From the 9th minute, three other games have appeared. From the 11th minute, all 10 games have data. That is to say, from the 11th minute, these 500 individuals The subject is completely out of control.
Some people who took the money to play "Little Bee" seriously can't take it anymore. This kind of game is originally a small game, and people don't like it. If you force them to play, it's just resignation, and the people next to them also took the money. If you don't play, this will lead to an unbalanced mentality of the serious people in front.
As a result, the rest of the people also turned their eyes away in large numbers, playing other games, and the data on the big screen changed even more dramatically.
In the 32nd minute, the data had already begun to dramatize.
"Greedy Snake", the average experience time is 15 minutes and 29 seconds, and the number of people currently experiencing it is 188!
……
"Little Bee", the average experience time is 10 minutes and 11 seconds, and the number of people currently experiencing it is 162!
……
"Flying One", the average experience time is 3 minutes and 52 seconds, and the number of people currently experiencing it is 52!
……
"Happy Skiing", the average experience time is 3 minutes and 43 seconds, and the number of people currently experiencing it is 48!
……
The 10 games have already been experienced by people, and the rankings are very fierce. "Snake" has directly risen to No.1, while "Little Bee" has been completely dropped to the second place, and the number of people who have experienced it is still declining sharply.
At the 55th minute, the atmosphere in the field was awkward after all...
"Greedy Snake", the average experience time is 24 minutes and 29 seconds, and the number of people currently experiencing it is 388!
……
"Flying One", the average experience time is 10 minutes and 55 seconds, and the number of people currently experiencing it is 133!
……
"Happy Skiing", the average experience time is 6 minutes and 51 seconds, and the number of people currently experiencing it is 58!
……
"Tomato Battle", the average experience time is 5 minutes and 13 seconds, and the number of people currently experiencing it is 32!
……
What makes people angry is that in the data ranking, "Little Bee" has fallen to No.2 from the bottom. It's not that "Little Bee" is not good enough, but... there is something wrong with the atmosphere of the scene, such as...
In the experience area, when the experiencers saw the data leaderboard, their mentality was like this.
"My Cao, no one is playing "Little Bee"? Sigh...forget it, anyway, I can't save one more person, just leave it alone..."
……
"Oh, let me go, "Little Bee" is so miserable, it deserves it, let it not follow the rules!"
……
"Others don't play, why should I play?"
……
""Snake" is so powerful? Hurry up and try it, the time is almost up, I can't play the disgusting "Little Bee" anymore!"
……
In short, under all kinds of weird thoughts, "Little Bee" didn't even struggle, and it came to the bottom of the line.
With only the last 5 minutes left, Yan Qiang's face was a little ugly. While he was angry, he was also secretly thankful. Fortunately, he had made multiple insurances. If the experiencer is unreliable, it depends on the judges.
But he couldn't get out of his anger, so he immediately found the person in charge behind him, pulled him aside and cursed in a low voice.
"What are you doing! Why don't these people who have received money play "Little Bee"? Do you know that this game is very important to us!"
The person in charge was also aggrieved. He said it well at the beginning, but who knew that these people would all be like this after a few minutes of the start.
"When the competition is over, teach these dishonest experiencers a lesson and don't send them money! Hmph, taking money is nothing!"
After Yan Qiang finished cursing, he turned his head to leave, and the person in charge behind him spoke weakly.
"Secretary Yan...money...money...has been given in advance..."
Yan Qiang spat out a mouthful of blood, thinking that it’s no wonder people don’t play "Little Bee", you gave all the money, so it doesn’t matter if they play or not, he sighed, originally planned to pester him again, but then he was afraid again These 500 people went out to break the news and caused trouble, shaking their heads, they could only go to the two commentators on the stage.
The two judges on the stage are genuine game reviewers. They obviously noticed the data on the big screen at the moment, opened the pad, and took a closer look at "Snake", which is currently ranked number one...
"Lao Li, this game... doesn't seem to be anything special, these people?"
"Hehe, the simpler the game, the more you can't underestimate it. Look at the popular ones now. Whether it's Hop Hop or Hop Hop, the two games don't even have a client, and the operation is even more unbelievably simple. Didn't you succeed easily?"
"This makes sense, but these two games are just taking advantage of the loopholes and don't represent most games."
"Well... I have to say that the developer of Jumpy Jump really has a unique vision. Now most office workers have shifted from PCs to mobile phones, and their daily life is also occupied by various online games, and Jumpy Jump aims at Yes, it is the gap in the cracks. People can just play a game when they are going to the toilet, waiting for the bus, before going to bed, or even smoking. The rhythm is simple, and it is suitable for entertainment. The ranking function was added, so it quickly attracted a large number of users..."
"Hehe, maybe someone else's "Snake" is also of this type, how will you know if you don't try it?"
"Impossible. It's okay to have one or two of this kind of pattern occasionally. If there are too many, it will be counterproductive."
"Try it, Yan Qiang is not here anyway..."
"Try?"
……
(End of this chapter)
The game goes on, the experience goes on.
Yang Qian's expression returned to her original position as usual, and when she looked at the big screen again, her expression gradually became complicated.
The game lasted for 10 minutes, and the data of the 500 Pad trial play has slowly changed. It used to be that almost all of them were playing "Little Bee", but now, more than a dozen pads seem to be out of control, and some of the screens have become other games.
Yang Qian praised secretly, it seems that as the person on the phone said just now, after these 10 minutes, these experiencers have become tired of experiencing "Little Bee".
The 500 spectators in the experience area had occasional exchanges while playing games.
"Xiaomei, let's play another game, look, the guy next to me has switched to other games..."
"This...not so good..."
"It's okay, there are so many people, it's not bad for the two of us... Just play for a while, we'll switch to "Little Bee" later..."
……
"Hey, hey, Aaron, you're still playing "Little Bee", a disgusting game, hurry up and experience "Snake", it's so magical!"
"It's not good for us to play other games after receiving the money?"
"Afraid of a ball, look at others, aren't they all playing other games?"
……
"Tongtong, let's fight "Snake" and see who is better!"
"Come on, I'm afraid of you!"
"If you lose, please have dinner tonight!"
"OK..."
……
Next, as time goes by, more and more people play other games. From the first person out of control, it is like contagion. Others follow suit, and everyone else is playing. , The mentality of why I can't play, also began to move to other game works.
In this way, in the hearts of the 500 experiencers, these 10 games immediately stood in the same position in the competition. Whichever game is better, the more people will definitely play it.
On the big screen, in the column of experience data:
"Little Bee", the average experience time is 8 minutes and 33 seconds, and the number of people currently experiencing it is 354!
……
"Greedy Snake", the average experience time is 4 minutes and 45 seconds, and the number of people currently experiencing it is 86!
……
"Happy Skiing", the average experience time is 2 minutes and 29 seconds, and the number of people currently experiencing it is 35!
……
"Flying One", the average experience time is 1 minutes and 55 seconds, and the number of people currently experiencing it is 28!
……
Originally, there was only "Little Bee" in the data column. From the 9th minute, three other games have appeared. From the 11th minute, all 10 games have data. That is to say, from the 11th minute, these 500 individuals The subject is completely out of control.
Some people who took the money to play "Little Bee" seriously can't take it anymore. This kind of game is originally a small game, and people don't like it. If you force them to play, it's just resignation, and the people next to them also took the money. If you don't play, this will lead to an unbalanced mentality of the serious people in front.
As a result, the rest of the people also turned their eyes away in large numbers, playing other games, and the data on the big screen changed even more dramatically.
In the 32nd minute, the data had already begun to dramatize.
"Greedy Snake", the average experience time is 15 minutes and 29 seconds, and the number of people currently experiencing it is 188!
……
"Little Bee", the average experience time is 10 minutes and 11 seconds, and the number of people currently experiencing it is 162!
……
"Flying One", the average experience time is 3 minutes and 52 seconds, and the number of people currently experiencing it is 52!
……
"Happy Skiing", the average experience time is 3 minutes and 43 seconds, and the number of people currently experiencing it is 48!
……
The 10 games have already been experienced by people, and the rankings are very fierce. "Snake" has directly risen to No.1, while "Little Bee" has been completely dropped to the second place, and the number of people who have experienced it is still declining sharply.
At the 55th minute, the atmosphere in the field was awkward after all...
"Greedy Snake", the average experience time is 24 minutes and 29 seconds, and the number of people currently experiencing it is 388!
……
"Flying One", the average experience time is 10 minutes and 55 seconds, and the number of people currently experiencing it is 133!
……
"Happy Skiing", the average experience time is 6 minutes and 51 seconds, and the number of people currently experiencing it is 58!
……
"Tomato Battle", the average experience time is 5 minutes and 13 seconds, and the number of people currently experiencing it is 32!
……
What makes people angry is that in the data ranking, "Little Bee" has fallen to No.2 from the bottom. It's not that "Little Bee" is not good enough, but... there is something wrong with the atmosphere of the scene, such as...
In the experience area, when the experiencers saw the data leaderboard, their mentality was like this.
"My Cao, no one is playing "Little Bee"? Sigh...forget it, anyway, I can't save one more person, just leave it alone..."
……
"Oh, let me go, "Little Bee" is so miserable, it deserves it, let it not follow the rules!"
……
"Others don't play, why should I play?"
……
""Snake" is so powerful? Hurry up and try it, the time is almost up, I can't play the disgusting "Little Bee" anymore!"
……
In short, under all kinds of weird thoughts, "Little Bee" didn't even struggle, and it came to the bottom of the line.
With only the last 5 minutes left, Yan Qiang's face was a little ugly. While he was angry, he was also secretly thankful. Fortunately, he had made multiple insurances. If the experiencer is unreliable, it depends on the judges.
But he couldn't get out of his anger, so he immediately found the person in charge behind him, pulled him aside and cursed in a low voice.
"What are you doing! Why don't these people who have received money play "Little Bee"? Do you know that this game is very important to us!"
The person in charge was also aggrieved. He said it well at the beginning, but who knew that these people would all be like this after a few minutes of the start.
"When the competition is over, teach these dishonest experiencers a lesson and don't send them money! Hmph, taking money is nothing!"
After Yan Qiang finished cursing, he turned his head to leave, and the person in charge behind him spoke weakly.
"Secretary Yan...money...money...has been given in advance..."
Yan Qiang spat out a mouthful of blood, thinking that it’s no wonder people don’t play "Little Bee", you gave all the money, so it doesn’t matter if they play or not, he sighed, originally planned to pester him again, but then he was afraid again These 500 people went out to break the news and caused trouble, shaking their heads, they could only go to the two commentators on the stage.
The two judges on the stage are genuine game reviewers. They obviously noticed the data on the big screen at the moment, opened the pad, and took a closer look at "Snake", which is currently ranked number one...
"Lao Li, this game... doesn't seem to be anything special, these people?"
"Hehe, the simpler the game, the more you can't underestimate it. Look at the popular ones now. Whether it's Hop Hop or Hop Hop, the two games don't even have a client, and the operation is even more unbelievably simple. Didn't you succeed easily?"
"This makes sense, but these two games are just taking advantage of the loopholes and don't represent most games."
"Well... I have to say that the developer of Jumpy Jump really has a unique vision. Now most office workers have shifted from PCs to mobile phones, and their daily life is also occupied by various online games, and Jumpy Jump aims at Yes, it is the gap in the cracks. People can just play a game when they are going to the toilet, waiting for the bus, before going to bed, or even smoking. The rhythm is simple, and it is suitable for entertainment. The ranking function was added, so it quickly attracted a large number of users..."
"Hehe, maybe someone else's "Snake" is also of this type, how will you know if you don't try it?"
"Impossible. It's okay to have one or two of this kind of pattern occasionally. If there are too many, it will be counterproductive."
"Try it, Yan Qiang is not here anyway..."
"Try?"
……
(End of this chapter)
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