Tome of Summoning of the Heavens
Chapter 195 The Basic Attributes of the Primordial Territory
Chapter 195 The Basic Attributes of the Primordial Territory
After Lord Hong and the others were killed, Tang Mu handed over the other messes to Chu Feiling and the others, but he himself began to come to the Lord's Mansion to check the information about the prehistoric territory that had just been remodeled and completely established.
On the Dragon Town Stone in the lord's mansion, Tang Mu's mind touched the Dragon Town Stone, and soon, various information from the entire Great Desolation Land came into his mind. Form a table in your mind.
[Prehistoric Territory] (Prestige: The First Territory on Earth)
Level: Junior Village Leader, Junior Spiritual Land
Area: within a radius of three miles, the territory area increases tenfold for each level up.
territory property,
Special Attribute 1: Plant Heart: The output of planted crops is doubled, and the harvest time is doubled.
Special Attribute 2: Heart of Minerals: The number and efficiency of territorial resources are doubled, and the level of territorial resources is increased by one level.
Special Attribute 3: Heart of the Craftsman: The skill proficiency of production residents is increased by 50%, and the overall work efficiency in the territory is increased by 100%.
Special attribute 4: Fighting heart: The level of army soldiers is increased by 50%, the training efficiency is increased by 50%, the success rate of territorial talents breaking through the bottleneck is increased by 10%, and the speed of cultivation and evolution is at least doubled.
Special attribute 5: God-given heart: The talent of naturalized citizens is increased by one level.
Existing registered citizens: 2010899/2000
Tax rate: 10% (the lord can adjust this tax rate at will, but the adjustment of the tax rate will affect the territory at the lord's own risk)
Existing resources: approximately 700 million units of grain, approximately 300 million units of stone, approximately 300 million units of wood, and no energy statistics yet.
Existing legal buildings:
Lord's Mansion: The place where the entire territory is managed, where territory announcements and naturalization can be issued.
Top-level barracks: eight in number, registering in the barracks, you can transfer the evolutionist to a soldier, and master all the essence of the battlefield battle, the number of transfers that can be registered is 1000, and at the same time, soldiers practice and train in the barracks to increase their speed A day in the barracks is equivalent to a month outside.
Top-level mage towers: fourteen in number, exclusive equipment for practitioners, a combat unit that integrates combat, scientific research, life, cultivation, and learning, can monitor and attack hostile targets within a radius of 8000 meters around the mage tower, and attack ability level third order.
Feature 1: Improve the practitioner's cultivation speed by ten times, comprehension speed by ten times, and learning speed by ten times.
Feature 2: Improve the proficiency of research, training and combat skills by ten times, and increase the efficiency of scientific research and training by ten times.
Feature 3: The recovery speed is increased by ten times.
Top-level library: to store all kinds of books, including all kinds of cultivation methods, based on the existing knowledge, it can deduce top-level cultivation methods, secret arts, and combat skills, which can accelerate the growth of knowledge for creatures entering it. The speed of comprehension is doubled.
Top scientific research institute: It can conduct primary simulation research, improve the comprehension ability of researchers by ten times, increase the research speed of researchers by ten times, and allow one hundred researchers to enter and study together at the same time.
Buildings that can be built:
Primary Housing: Unlimited number, can be provided for residents to live in, each house can accommodate 5 people, can increase residents’ cultivation speed by 10%, can be superimposed with territory attribute and spiritual land attribute, building requirements: 10 units of stone, 10 units of wood Unit, Energy 1, Junior Architect [-].
Primary Mine: Unlimited number, a place to research, refine and excavate veins, construction requirements: 50 units of stone, 50 units of wood, 500 energy, 1 junior architect.
Junior Tailor Shop: Make clothing and some equipment, slightly increase production attributes and efficiency, building requirements: Junior Tailor, 20 units of stone, 15 units of wood, 150 energy, 1 junior architect.
Primary blacksmith shop: Create and sell weapons and equipment, farm tools, slightly increase production attributes and efficiency, construction requirements: primary blacksmith, 30 units of stone, 20 units of wood, 200 energy, 1 junior architect.
Junior Grocery Store: Special building that can refresh some special commodities. Construction requirements: Junior Merchant, 20 units of stone, 15 units of wood, 150 energy, and 1 junior architect.
Junior Medical Hall: research and sell pills, heal patients, special attribute blessings, building requirements: junior doctor, 20 units of stone, 25 units of wood, 300 energy, 1 junior architect.
Primary Market: A platform for trading resources with each other. At the same time, cross-territory transactions are also possible. The primary market covers a radius of thousands of miles, and citizens can also trade here. Construction requirements: 25 units of stone, 35 units of wood, 500 energy, and 5 junior architects name.
Junior lumberyard: making wood tools and producing wood, with special attribute blessings, construction requirements: junior lumberjack, 20 units of stone, 15 units of wood, 100 energy, and 1 junior architect.
Junior Dockyard: research and manufacture ships, junior boatman, special building, building requirements: 20 units of stone, 15 units of wood, 100 energy, 3 junior architects.
Primary fishery: a place to cultivate, breed and manage the fishery of the territory. Construction requirements: 50 units of stone, 50 units of wood, 500 energy, and 3 junior architects.
Primary farmland: you can grow crops, not special buildings such as spiritual fields, construction requirements: 50 units of stone, 50 units of wood, 300 energy, and a junior architect.
Junior Academy: A place where reading and educating people can enhance the understanding of evolutionaries. Building requirements: 500 units of stone, 500 units of wood, 3000 energy, five architects at the junior level, three at the intermediate level, and one at the advanced level.
Platinum Lord's Heart Township Dragon Stone: Durability: 100w/100w, each attack is forced to 1 point.
The required resources for the village leader to be upgraded to intermediate level: Luck 1000, the current number of Luck has not yet been counted.
The attributes of the Prehistoric Territory are somewhat similar to the territories in the lord novels in pre-end-time online game novels, but they are very different.
The first difference is that the buildings in the entire territory, with regularized professional architects, can build basic twelve kinds of law buildings. These twelve kinds of law buildings do not require special blueprints or treasures Of course, upgrading still requires various resources and treasures.
The second difference is that the upgrade does not need to consume resources, but luck. It is the same as the upgrade of the Summoning Book of the Heavens, except that the territory consumes the luck of the territory, and the upgrade of the Summoning Book of the Heavens consumes the harvest of Tang Mu's own summoning treasures. luck.
The third difference is that when the territory is upgraded in the future, the number of legal buildings that can be built will not increase. If you want to build new legal buildings, you must obtain special building blueprints or treasures yourself.
The fourth difference is the establishment of the territory, and its coverage is the primary spiritual land. Within this range, the evolutionary cultivation speed of the evolutionary can be much accelerated.
(End of this chapter)
After Lord Hong and the others were killed, Tang Mu handed over the other messes to Chu Feiling and the others, but he himself began to come to the Lord's Mansion to check the information about the prehistoric territory that had just been remodeled and completely established.
On the Dragon Town Stone in the lord's mansion, Tang Mu's mind touched the Dragon Town Stone, and soon, various information from the entire Great Desolation Land came into his mind. Form a table in your mind.
[Prehistoric Territory] (Prestige: The First Territory on Earth)
Level: Junior Village Leader, Junior Spiritual Land
Area: within a radius of three miles, the territory area increases tenfold for each level up.
territory property,
Special Attribute 1: Plant Heart: The output of planted crops is doubled, and the harvest time is doubled.
Special Attribute 2: Heart of Minerals: The number and efficiency of territorial resources are doubled, and the level of territorial resources is increased by one level.
Special Attribute 3: Heart of the Craftsman: The skill proficiency of production residents is increased by 50%, and the overall work efficiency in the territory is increased by 100%.
Special attribute 4: Fighting heart: The level of army soldiers is increased by 50%, the training efficiency is increased by 50%, the success rate of territorial talents breaking through the bottleneck is increased by 10%, and the speed of cultivation and evolution is at least doubled.
Special attribute 5: God-given heart: The talent of naturalized citizens is increased by one level.
Existing registered citizens: 2010899/2000
Tax rate: 10% (the lord can adjust this tax rate at will, but the adjustment of the tax rate will affect the territory at the lord's own risk)
Existing resources: approximately 700 million units of grain, approximately 300 million units of stone, approximately 300 million units of wood, and no energy statistics yet.
Existing legal buildings:
Lord's Mansion: The place where the entire territory is managed, where territory announcements and naturalization can be issued.
Top-level barracks: eight in number, registering in the barracks, you can transfer the evolutionist to a soldier, and master all the essence of the battlefield battle, the number of transfers that can be registered is 1000, and at the same time, soldiers practice and train in the barracks to increase their speed A day in the barracks is equivalent to a month outside.
Top-level mage towers: fourteen in number, exclusive equipment for practitioners, a combat unit that integrates combat, scientific research, life, cultivation, and learning, can monitor and attack hostile targets within a radius of 8000 meters around the mage tower, and attack ability level third order.
Feature 1: Improve the practitioner's cultivation speed by ten times, comprehension speed by ten times, and learning speed by ten times.
Feature 2: Improve the proficiency of research, training and combat skills by ten times, and increase the efficiency of scientific research and training by ten times.
Feature 3: The recovery speed is increased by ten times.
Top-level library: to store all kinds of books, including all kinds of cultivation methods, based on the existing knowledge, it can deduce top-level cultivation methods, secret arts, and combat skills, which can accelerate the growth of knowledge for creatures entering it. The speed of comprehension is doubled.
Top scientific research institute: It can conduct primary simulation research, improve the comprehension ability of researchers by ten times, increase the research speed of researchers by ten times, and allow one hundred researchers to enter and study together at the same time.
Buildings that can be built:
Primary Housing: Unlimited number, can be provided for residents to live in, each house can accommodate 5 people, can increase residents’ cultivation speed by 10%, can be superimposed with territory attribute and spiritual land attribute, building requirements: 10 units of stone, 10 units of wood Unit, Energy 1, Junior Architect [-].
Primary Mine: Unlimited number, a place to research, refine and excavate veins, construction requirements: 50 units of stone, 50 units of wood, 500 energy, 1 junior architect.
Junior Tailor Shop: Make clothing and some equipment, slightly increase production attributes and efficiency, building requirements: Junior Tailor, 20 units of stone, 15 units of wood, 150 energy, 1 junior architect.
Primary blacksmith shop: Create and sell weapons and equipment, farm tools, slightly increase production attributes and efficiency, construction requirements: primary blacksmith, 30 units of stone, 20 units of wood, 200 energy, 1 junior architect.
Junior Grocery Store: Special building that can refresh some special commodities. Construction requirements: Junior Merchant, 20 units of stone, 15 units of wood, 150 energy, and 1 junior architect.
Junior Medical Hall: research and sell pills, heal patients, special attribute blessings, building requirements: junior doctor, 20 units of stone, 25 units of wood, 300 energy, 1 junior architect.
Primary Market: A platform for trading resources with each other. At the same time, cross-territory transactions are also possible. The primary market covers a radius of thousands of miles, and citizens can also trade here. Construction requirements: 25 units of stone, 35 units of wood, 500 energy, and 5 junior architects name.
Junior lumberyard: making wood tools and producing wood, with special attribute blessings, construction requirements: junior lumberjack, 20 units of stone, 15 units of wood, 100 energy, and 1 junior architect.
Junior Dockyard: research and manufacture ships, junior boatman, special building, building requirements: 20 units of stone, 15 units of wood, 100 energy, 3 junior architects.
Primary fishery: a place to cultivate, breed and manage the fishery of the territory. Construction requirements: 50 units of stone, 50 units of wood, 500 energy, and 3 junior architects.
Primary farmland: you can grow crops, not special buildings such as spiritual fields, construction requirements: 50 units of stone, 50 units of wood, 300 energy, and a junior architect.
Junior Academy: A place where reading and educating people can enhance the understanding of evolutionaries. Building requirements: 500 units of stone, 500 units of wood, 3000 energy, five architects at the junior level, three at the intermediate level, and one at the advanced level.
Platinum Lord's Heart Township Dragon Stone: Durability: 100w/100w, each attack is forced to 1 point.
The required resources for the village leader to be upgraded to intermediate level: Luck 1000, the current number of Luck has not yet been counted.
The attributes of the Prehistoric Territory are somewhat similar to the territories in the lord novels in pre-end-time online game novels, but they are very different.
The first difference is that the buildings in the entire territory, with regularized professional architects, can build basic twelve kinds of law buildings. These twelve kinds of law buildings do not require special blueprints or treasures Of course, upgrading still requires various resources and treasures.
The second difference is that the upgrade does not need to consume resources, but luck. It is the same as the upgrade of the Summoning Book of the Heavens, except that the territory consumes the luck of the territory, and the upgrade of the Summoning Book of the Heavens consumes the harvest of Tang Mu's own summoning treasures. luck.
The third difference is that when the territory is upgraded in the future, the number of legal buildings that can be built will not increase. If you want to build new legal buildings, you must obtain special building blueprints or treasures yourself.
The fourth difference is the establishment of the territory, and its coverage is the primary spiritual land. Within this range, the evolutionary cultivation speed of the evolutionary can be much accelerated.
(End of this chapter)
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