DNF's million counterattack

Chapter 843 Explanation of Attribute Attacks

Chapter 843 Explanation of Attribute Attacks

"Then if there are no weapons with two types of attacking attributes, how can we fight at this level?" Erxiu asked.

At this time, the two mummies of the sixth round have come out, the ice mummy Carmoni on the left, and the fire mummy Monia on the right.

The attributes of the two mummies do not mean that their attack methods must be corresponding attributes, but attack them with attributes that are incompatible with them, and the damage is much higher than normal.

This kind of damage has little to do with the basic attack power of the character itself. As long as the attribute is correct, the damage is terrible.Just as Tianyu said just now, you can just use any attribute weapon, and you don't need to consider the level of the weapon.

In addition, there is another reason why you have to use the attribute of mutual restraint to attack, that is, after the blood volume of the two mummies is emptied, they will not die directly, and the corpses must be whipped with the attribute of mutual restraint to truly destroy the mummies.

For example, ice mummy attacks with fire attribute, and fire mummy attacks with ice attribute.

The 60 Purple Ice Flame revolver in Tianyu's hands now has a fire attribute, so when the mummy first came out, Tianyu had already stood in his position and had a BBQ directly at the ice mummy.

This version of the long-range attack, if the skill has no attributes, it will still have no attributes, so Tianyu's BBQ is still without attributes.

There is a point of knowledge here, what kind of skills will be affected by weapon attributes or attribute medicines, and become attacks of corresponding attributes?

Sakura Snow fell from the sky and entered the screen, waving her hands to act cute.

Yingxue: "Hello everyone, long time no see, let me explain the relevant knowledge points of skills and attribute attacks."

Although the significance of this knowledge point is not very important, but when brushing real wild boars, you have to explore it.

First of all, if the skills are judged from the attack distance, they can be divided into two categories: long-range attacks and melee attacks.

If it is divided by attribute attack, light, ice, fire, darkness, and no attribute.Of course, there are also situations where two or more attributes exist at the same time, which will not be discussed here, and only a single attribute is considered.

Take the real boar boss as an example.

For Tianyu's red eye, how to cheat the attribute when brushing the real wild boar boss?

Presumably, the majority of Red God players are well aware that as long as their own weapons are not dark attributes, they can use Ghost Slash to deceive the boss's attributes.

There is a problem here, if the weapon in the hand is holding 60 powder [Rano of Flame], what attribute will be tricked when you use Demon Slash to beat the boss?

The answer is still the dark attribute.

But if you directly use [Rano of Flame] to slash the boss, you will naturally be deceived by the fire attribute.

Put this case aside for a moment, and then give two cases.

Take the ammunition of a fire attribute weapon, throw ice mines, what is the attribute to deceive the boss?
Wearing qigong with dark attribute gloves, using mind energy waves to hit the real wild boar boss, what is the attribute that was cheated?
For the first question, the cheated attribute is still the ice attribute; for the second question, the cheated attribute is still the light attribute.

This is related to the attribute of the skill itself, not the weapon attribute.

Now let's go back and add the example of Red Eye using a fire-attributed weapon to use Ghost Slash.

Obviously, in the three cases, the attributes of deceiving the real wild boar boss are the attributes of the skill itself, and are not affected by the weapon attributes.

Can it be concluded from this that all skills with their own attributes have nothing to do with weapon attributes?

The answer is no, take a counter-example, such as Mo Dao's ice cart.

If Mo Dao is holding a light attribute weapon, then use the ice cart to hit the real wild boar boss. Although the boss portrait will show the ice attribute, but in fact even the light attribute is deceived. If you use the improved magic star bullet at this time To attack, the result will definitely be retaliation.

(PS: The cheating of multiple attributes was only corrected after version 80. Whatever attribute is displayed on the head of the real pig boss is what attribute is cheated.)
For another example, the creation profession that was born in the later version, the skill of flame whirlwind, has its own fire attribute. If it is the ice dragon spear held by the weapon, when the skill is released, it will have dual attributes.

Here comes our question, why sometimes skills have nothing to do with weapon attributes, but sometimes they do?
This has to be analyzed from the two attack methods just mentioned.

Long-range skills with their own attributes will not be affected by weapon attributes. There are many such skills: most of the skills of the elements, most of the skills of the big gun, most of the skills of Devil May Cry, etc. are like this.

The melee attack skills with their own attributes will be affected by the weapon attributes, such as the cute ice car and the flame whirlwind mentioned in the article. Relatively speaking, there are relatively few melee attack skills with their own attributes. Even Ghost Slash, which seems to be a melee attack, is actually a long-range attack.

At this time, non-attribute long-range attack skills will not receive bonuses from weapon attributes: such as the various throwing objects of male street fighters, the garbage storm of female street fighters, mechanical robots (only changed to fire attributes in later versions) of) and so on.

However, in the later version, the attribute attack has been greatly changed, so that long-range non-attribute skills can also receive bonuses from weapon attributes.

As for melee attacks without attributes, they are directly boosted by weapon attributes, such as roaming various physical skills, various types of fighting, uncle's melee attack skills, and so on.

This is the version at that time, all skill attributes are classified as not affected by weapons or attribute medicines.

Yingxue disappeared, and the scene returned to the moment when Tianyu kicked the ice mummy up.

After finishing the BBQ, Tianyu's Roaming immediately ran over and hit the ice mummy that was about to land with a step shot.

At this time, the fire mummy on the other side had already released a bolt of lightning.

This is the skill attack of the fire mummy, similar to Noy Perary's mummy skill, and it is also a light attribute attack. If the player's character is in the air, he can ignore the lightning attack.

Of course, a shot would not kill the ice mummy, and the fire mummy on the right was hovering around Tianyu Youyou.

If Tianyu attacks the fire mummy at this moment, his character will lose blood, and if the fire mummy is not at full health, it will return blood.

Lightning moves relatively slowly, and there is only one, so it is not difficult to hide.

Tianyu and Lightning went around a few times, and after the ice mummy stood up and released a bolt of lightning, they went over and gave the ice mummy another shot in the corner.

This time, the ice mummy was directly shot to death, and the rest was whip corpse.

There is also a little trick here, if you feel that the lightning is very disturbing, lead the lightning to a corner, as long as the lightning "hits a wall", it will disappear automatically.

So after Tianyu stepped on the ice mummy in the left corner, the two bolts of lightning disappeared directly.

It is very casual to whip the corpse like this.

 One more to -0-
  
 
(End of this chapter)

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