Comic game system
Chapter 127 [Edras Chapter Data]
Chapter 127 [Edras Chapter Data]
[-]. Game mode
1. Battle mode
A game mode where the goal is all.
2. Team mode
In the game mode where the target is the enemy faction, the vision of the friendly faction can be shared in the war map.
3. Man-machine training mode
The target is the game mode of the system robot, and the specific combat situation can be set.
(1) Simple man-machine mode (LV1~LV100)
(2) General man-machine mode (LV1~LV100)
(3) Nightmare man-machine mode (LV1~LV100)
4. Copy mode
The game mode of copying target magic, at the cost of not being able to use your own hero magic, summoner magic, props, etc.
5. Unlimited hero mode
Unlimited switching of all heroes, no consumption and cooling time, the cost is a large consumption of experience points, bounty values, and lucky values.
6. Summon hero mode
Summon a hero to fight with him, whose value will be two-thirds of his own value, at the cost of being unable to use the hero mode.
7. Destruction mode
All values will be increased to an invincible state, which can destroy all targets, at the cost of the user's own permanent death.
[-]. Game Mall
1. Main mall
A shop for buying and selling master items.
2. Vice Mall
A mall for buying and selling sub-items.
3. Lucky box
Boxes for stats, spells, props, and more are won by lucky draw.
[-]. Task list
(经验值最低50点,最高5000点;赏金值最低100点,最高10000点;幸运值每次100点)
1. Main quest
must-do tasks
2. Side tasks
Select completed tasks
100. List of personal information (except for cooldown reduction, the full value has no upper limit, or [-]% is the upper limit)
A4 version
1. Level bit: 40/100 level
2. Experience value: 1016/?point
3. Bounty value: 16334/?point
4. Lucky value: 200/?point
5. HP: 5870/?points (100 points)
6. Mana value: 6620/?points (100 points)
7. Life recovery/5 seconds: 42/?point (1 point)
8. Mana recovery/5 seconds: 46/?point (1 point)
9. Attack Power: 470/?points (10 points)
10. Spell Power: 1159/?points (10 points)
11. Life Steal: 7%/100% (0.1%)
12. Crit chance: 4%/100% (0.1%)
13. Magic Penetration: 55/?point (1 point)
14. Armor Penetration: 40/?point (1 point)
15. Armor: 573/?points (10 points)
16. Magic resistance: 582/?points (10 points)
17. Attack speed: 0.864/?point (0.01 point)
18. Movement speed: 557/?points (10 points)
19. Cooldown reduction: 40%/40% (excluding the cooldown time of hero magic switching)
20. Range: 45/?yard (1 yard)
21. Bounty value/10 seconds: 12/?point (1 point) (in combat state)
22. Hero magic:
Evil Little Mage - Veigar (Level 18)
Promise Juggernaut - Yi (Level 11)
Judgment Angel - Kyle (Level 8)
Guardian of Time - Zilean (Level 8)
Frost Witch - Lissandra (Level 7)
Melin Gunner - Tristana (Level 7)
Ice Archer - Ashe (Level 7)
Rune Mage-Ryze (Level 6)
Starchild - Soraka (Level 6)
Lord of War - Pantheon (Level 6)
Eye of Twilight - Shen (Level 6)
Fallen Angel - Morgana (Level 6)
Fortitude of the Hammer - Poppy (Level 5)
Goddess of War - Sivir (Level 5)
Stormfury - Janna (Level 5)
Widowmaker - Evelyn (Level 5)
Undead God of War-Sion (Level 4)
Doom - Fiddlesticks (Level 4)
Iron Armor Wraith - Mordekaiser (Level 3)
Darkborn Sword Demon-Aatrox (Level 1)
23. Summoner magic:
(1) ignition
(2) weakness
(3) Flash
(4) Treatment
(5) Punishment
(6) Purification
(7) barrier
(8) Insight
(9) Ghost Walk
(10) Clarity
(11) Teleportation
24. Main props:
(1) V-shaped laser gun
Fires a laser at the target, dealing damage and knocking them back a distance
(2) Hehehe mocking
Attracts physical and magical attacks from all nearby targets and provides a shield that absorbs damage
(3) Bronze I Book of Heroes
record your magic name
(4) Platinum Scepter II
Magic attacks deal extra damage and increase range
(5) Sword of Blasphemy Nine Infants
Physical attacks cause extra damage and give special attack effects "Slash Nine Babies"
"Slash·Nine Infants": One-step activation, inflicts physical damage on the target and heals itself.Two-stage activation, summoning Hydra to kill the target
Imprison, and give physical damage.
(6) War map
The general situation of an area can be observed
(7) cloud
Flying props
25. Secondary props:
Deathcap of the Destroyer (3800/1265)
Morello Codex (2900/2030)
Zhongya Hourglass (2900/2030)
Iceborn Gauntlets (2700/1890)
Box of the Iron Sun (2500/1750)
Wisdom's End (2500/1750)
Guardian Angel (2400/1780)
Armor of Thorns (2350/1645)
Athena's Unholy Chalice (2250/1575)
Magic Cut (2200/1540)
Frost Queen's Order (2200/880)
Face of the Mountain (2200/880)
Insight Ruby (1640/640)
Meja's Stealing Soul Scroll (1400/980)
Ninja Foot Gear (1100/770)
Quicksilver Boots (1100/770)
Mage Boots (1100/770)
Boots of Swiftness (900/630)
Corruption Potion (500/200)
Doran's Blade (450/180)
Doran's Shield (450/180)
Extraction (450/180)
Ring of Doran (400/160)
True Sight Guardian (75/30)
Foresight Retrofit (0/0)
Oracle Retrofit (0/0)
Five, contract rules
1. Only one game mode can exist at the same time.
2. The game mode and the game store switch need to wait for the cooling time, and cannot exist at the same time.
3. Among the values in the personal information list, except for the cooling reduction value, the other values will have no upper limit, or the upper limit will be 100%.
4. Under normal circumstances, the hero magic switch needs to wait for the cooling time.
5. The same item can only hold one type, for example, the True Sight Guard can only hold one.Multiple accessories with different names can exist at the same time
Each.
6. When the health value and mana value return to zero at the same time, the system user dies.
[PS: In the future, the data will be released after each chapter is over, so that you can skip it directly, and by the way, I can also make up the number of words.In addition, once again, the data here will not be fixed. If you find something unreasonable in the future, you will go back and continue to change it. After this volume is over, you will not use the "League of Legends" system anymore, but turn to For other game systems, more explanations will be given at that time]
(End of this chapter)
[-]. Game mode
1. Battle mode
A game mode where the goal is all.
2. Team mode
In the game mode where the target is the enemy faction, the vision of the friendly faction can be shared in the war map.
3. Man-machine training mode
The target is the game mode of the system robot, and the specific combat situation can be set.
(1) Simple man-machine mode (LV1~LV100)
(2) General man-machine mode (LV1~LV100)
(3) Nightmare man-machine mode (LV1~LV100)
4. Copy mode
The game mode of copying target magic, at the cost of not being able to use your own hero magic, summoner magic, props, etc.
5. Unlimited hero mode
Unlimited switching of all heroes, no consumption and cooling time, the cost is a large consumption of experience points, bounty values, and lucky values.
6. Summon hero mode
Summon a hero to fight with him, whose value will be two-thirds of his own value, at the cost of being unable to use the hero mode.
7. Destruction mode
All values will be increased to an invincible state, which can destroy all targets, at the cost of the user's own permanent death.
[-]. Game Mall
1. Main mall
A shop for buying and selling master items.
2. Vice Mall
A mall for buying and selling sub-items.
3. Lucky box
Boxes for stats, spells, props, and more are won by lucky draw.
[-]. Task list
(经验值最低50点,最高5000点;赏金值最低100点,最高10000点;幸运值每次100点)
1. Main quest
must-do tasks
2. Side tasks
Select completed tasks
100. List of personal information (except for cooldown reduction, the full value has no upper limit, or [-]% is the upper limit)
A4 version
1. Level bit: 40/100 level
2. Experience value: 1016/?point
3. Bounty value: 16334/?point
4. Lucky value: 200/?point
5. HP: 5870/?points (100 points)
6. Mana value: 6620/?points (100 points)
7. Life recovery/5 seconds: 42/?point (1 point)
8. Mana recovery/5 seconds: 46/?point (1 point)
9. Attack Power: 470/?points (10 points)
10. Spell Power: 1159/?points (10 points)
11. Life Steal: 7%/100% (0.1%)
12. Crit chance: 4%/100% (0.1%)
13. Magic Penetration: 55/?point (1 point)
14. Armor Penetration: 40/?point (1 point)
15. Armor: 573/?points (10 points)
16. Magic resistance: 582/?points (10 points)
17. Attack speed: 0.864/?point (0.01 point)
18. Movement speed: 557/?points (10 points)
19. Cooldown reduction: 40%/40% (excluding the cooldown time of hero magic switching)
20. Range: 45/?yard (1 yard)
21. Bounty value/10 seconds: 12/?point (1 point) (in combat state)
22. Hero magic:
Evil Little Mage - Veigar (Level 18)
Promise Juggernaut - Yi (Level 11)
Judgment Angel - Kyle (Level 8)
Guardian of Time - Zilean (Level 8)
Frost Witch - Lissandra (Level 7)
Melin Gunner - Tristana (Level 7)
Ice Archer - Ashe (Level 7)
Rune Mage-Ryze (Level 6)
Starchild - Soraka (Level 6)
Lord of War - Pantheon (Level 6)
Eye of Twilight - Shen (Level 6)
Fallen Angel - Morgana (Level 6)
Fortitude of the Hammer - Poppy (Level 5)
Goddess of War - Sivir (Level 5)
Stormfury - Janna (Level 5)
Widowmaker - Evelyn (Level 5)
Undead God of War-Sion (Level 4)
Doom - Fiddlesticks (Level 4)
Iron Armor Wraith - Mordekaiser (Level 3)
Darkborn Sword Demon-Aatrox (Level 1)
23. Summoner magic:
(1) ignition
(2) weakness
(3) Flash
(4) Treatment
(5) Punishment
(6) Purification
(7) barrier
(8) Insight
(9) Ghost Walk
(10) Clarity
(11) Teleportation
24. Main props:
(1) V-shaped laser gun
Fires a laser at the target, dealing damage and knocking them back a distance
(2) Hehehe mocking
Attracts physical and magical attacks from all nearby targets and provides a shield that absorbs damage
(3) Bronze I Book of Heroes
record your magic name
(4) Platinum Scepter II
Magic attacks deal extra damage and increase range
(5) Sword of Blasphemy Nine Infants
Physical attacks cause extra damage and give special attack effects "Slash Nine Babies"
"Slash·Nine Infants": One-step activation, inflicts physical damage on the target and heals itself.Two-stage activation, summoning Hydra to kill the target
Imprison, and give physical damage.
(6) War map
The general situation of an area can be observed
(7) cloud
Flying props
25. Secondary props:
Deathcap of the Destroyer (3800/1265)
Morello Codex (2900/2030)
Zhongya Hourglass (2900/2030)
Iceborn Gauntlets (2700/1890)
Box of the Iron Sun (2500/1750)
Wisdom's End (2500/1750)
Guardian Angel (2400/1780)
Armor of Thorns (2350/1645)
Athena's Unholy Chalice (2250/1575)
Magic Cut (2200/1540)
Frost Queen's Order (2200/880)
Face of the Mountain (2200/880)
Insight Ruby (1640/640)
Meja's Stealing Soul Scroll (1400/980)
Ninja Foot Gear (1100/770)
Quicksilver Boots (1100/770)
Mage Boots (1100/770)
Boots of Swiftness (900/630)
Corruption Potion (500/200)
Doran's Blade (450/180)
Doran's Shield (450/180)
Extraction (450/180)
Ring of Doran (400/160)
True Sight Guardian (75/30)
Foresight Retrofit (0/0)
Oracle Retrofit (0/0)
Five, contract rules
1. Only one game mode can exist at the same time.
2. The game mode and the game store switch need to wait for the cooling time, and cannot exist at the same time.
3. Among the values in the personal information list, except for the cooling reduction value, the other values will have no upper limit, or the upper limit will be 100%.
4. Under normal circumstances, the hero magic switch needs to wait for the cooling time.
5. The same item can only hold one type, for example, the True Sight Guard can only hold one.Multiple accessories with different names can exist at the same time
Each.
6. When the health value and mana value return to zero at the same time, the system user dies.
[PS: In the future, the data will be released after each chapter is over, so that you can skip it directly, and by the way, I can also make up the number of words.In addition, once again, the data here will not be fixed. If you find something unreasonable in the future, you will go back and continue to change it. After this volume is over, you will not use the "League of Legends" system anymore, but turn to For other game systems, more explanations will be given at that time]
(End of this chapter)
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