Strengthen the technology system
Chapter 246 Increase Difficulty
Chapter 246 Increase Difficulty
Wen Letian operated the virtual character and continued to run in the world.
After a while, I saw a slime again. This slime was red. When it was far away, it directly sprayed out a fireball and rushed towards the character's body.
The speed of this fireball is very fast, that is, it takes a little more than 1 second to approach the character's body.
At this time, Wen Letian gave the virtual character an instruction to make the character roll sideways and avoid the fireball directly.
"This action is very chic!" Ding Jie expressed his opinion directly. What was shown in the screen just now was a classic action in the game.
In ordinary games, you only need to manipulate the keyboard or handle, and this action is also very simple.
But in brain-controlled games, this action involves two commands, the first is to roll over, and there is another direction command.
If the character rolls forward, he will not avoid the fireball at all, but directly hits it, then this action is meaningless.
But with the addition of a direction to the side, Wen Letian needs to use brain control to give it a direction command, and successfully avoid the fireball. This action is very advanced.
Because the use of brainwave control involves the character's own reaction, it is possible that the fireball flew in front of him, and he was hit by the fireball before he could react in time.
"Ajie, this action requires constant practice before it can be used smoothly. If you are not proficient in mind control instructions, you will not be able to easily dodge that fireball!" Equipment, if you want to do the action just now, you need to exercise for a while.
"The control of the games developed now is getting more and more difficult. I am worried that it will be very difficult for users to operate in the future. Those who are new to the game, or some people who react slowly, will greatly increase the difficulty when experiencing the game!"
He felt worried that the brain-control command just now would take a long time for many users to complete.
This action is not too difficult. When more actions are added in the future, the overall operation of the user will become more difficult. It will be a problem to play the game smoothly.
"Should we make the control instructions simpler? This way the user's acceptance of the game will become faster!"
"No! Not at all! We should increase the difficulty of game control, not lower it!" Ding Jie was a little worried when he heard Wen Letian's words at first, but after thinking about it carefully, he felt that this is a very good selling point .
"Think about it, if the difficulty of the game is too weak, users may lose interest in the game after playing for a while and give up the game! It's fun to play, but it won't take long before you lose interest in the game!"
Although it is cool to open the golden finger, you can use all kinds of equipment, money, and props.In a short period of time, the game characters can become against the sky, easily crush various BOSS, and easily pass the level all the way to the end.
However, after such an operation, the fun of fighting monsters and Duplo in the original game will be minimized, and you will soon lose interest and give up this game.
The difficulty of this brain control command is like cheating. To increase the difficulty is to not use the cheat, and to decrease the difficulty is to use the cheat. There is a big gap between the two.
Think about it, a user enters the game and tries to operate it for 10 minutes, and then the avatar inside can make various operation instructions, easily crushing mobs and even bosses all the way, so what's the fun in playing like this?
However, if the brain control commands are made more difficult, multiple brain control commands are required to complete an action. After entering the game, some people may try to operate for a day or two before applying the first command, and then practice for three to five days. An action in which two or three instructions are linked together.
After half a month of continuous connection, it is possible to add a large number of instructions together to make the characters perform a difficult movement. Isn't this a great sense of accomplishment?
It's like a person who gets a magical secret book and becomes invincible in the world after three or five years of practice, the sense of accomplishment is overwhelming!
But if what he got was not a secret book, but a potion that made people invincible in an instant, the sense of accomplishment would be much weaker.
Ding Jie continued: "Since we have developed this game, we need to make it more playable. It is a very good choice to increase the difficulty of brain control! In this way, let those users practice using brain control commands, let The movements of the characters in the game are becoming more and more gorgeous, like a set of difficult moves that need to be practiced for a long time before they can be used!"
"In this way, those users will often play this game, and will continue to practice operations to make their characters more and more powerful! We can also enable the interaction between characters, fight monsters online, etc., so that users can In communicating with others in the game, highlight the moves you have practiced many times."
This kind of operation is easier to increase the sense of accomplishment, and it allows players to show off their practice results in front of their friends, which is very interesting.
In this way, this becomes an extremely brain-burning game, and the playability becomes very high. After the player interacts more, the stickiness to the game will become stronger and stronger.
In the end, Wondershare's games can definitely achieve the effect of occupying the market.
"Ajie! You are so right!" Wen Letian clapped his hands excitedly, thinking that what Ding Jie said was right. Only by continuously increasing the difficulty of the game operation and designing more difficult moves is a game. A bright road ahead.
If you can't play for a few days, you will get tired of playing, and users will naturally lose interest in the game.
When a brain-controlled game makes players lose interest, over time, people will gradually forget about the game, and even sell the console as second-hand goods to those players who need it.
In this way, Wondershare Technology will naturally earn a lot less money, and the number of new users will also decrease.
Ding Jie said: "In the next development, we will develop more difficult movements, and some moves that require combos to release!"
The so-called combo release move is to let humans release brain control commands, give action commands to virtual characters, and release a big move after several consecutive actions.
It is also very simple to realize such an instruction. Take the eighteen palms of subduing the dragon as a comparison. As long as the virtual character makes a few specific movements, the movements of the hands and the body movements are combined to connect all the movements in a short time. By gesturing together, you can release this move.
After completing this set of difficult movements, a golden dragon flew out of the body directly and rushed towards the monster. This kind of operation feeling is absolutely refreshing for the user.
(End of this chapter)
Wen Letian operated the virtual character and continued to run in the world.
After a while, I saw a slime again. This slime was red. When it was far away, it directly sprayed out a fireball and rushed towards the character's body.
The speed of this fireball is very fast, that is, it takes a little more than 1 second to approach the character's body.
At this time, Wen Letian gave the virtual character an instruction to make the character roll sideways and avoid the fireball directly.
"This action is very chic!" Ding Jie expressed his opinion directly. What was shown in the screen just now was a classic action in the game.
In ordinary games, you only need to manipulate the keyboard or handle, and this action is also very simple.
But in brain-controlled games, this action involves two commands, the first is to roll over, and there is another direction command.
If the character rolls forward, he will not avoid the fireball at all, but directly hits it, then this action is meaningless.
But with the addition of a direction to the side, Wen Letian needs to use brain control to give it a direction command, and successfully avoid the fireball. This action is very advanced.
Because the use of brainwave control involves the character's own reaction, it is possible that the fireball flew in front of him, and he was hit by the fireball before he could react in time.
"Ajie, this action requires constant practice before it can be used smoothly. If you are not proficient in mind control instructions, you will not be able to easily dodge that fireball!" Equipment, if you want to do the action just now, you need to exercise for a while.
"The control of the games developed now is getting more and more difficult. I am worried that it will be very difficult for users to operate in the future. Those who are new to the game, or some people who react slowly, will greatly increase the difficulty when experiencing the game!"
He felt worried that the brain-control command just now would take a long time for many users to complete.
This action is not too difficult. When more actions are added in the future, the overall operation of the user will become more difficult. It will be a problem to play the game smoothly.
"Should we make the control instructions simpler? This way the user's acceptance of the game will become faster!"
"No! Not at all! We should increase the difficulty of game control, not lower it!" Ding Jie was a little worried when he heard Wen Letian's words at first, but after thinking about it carefully, he felt that this is a very good selling point .
"Think about it, if the difficulty of the game is too weak, users may lose interest in the game after playing for a while and give up the game! It's fun to play, but it won't take long before you lose interest in the game!"
Although it is cool to open the golden finger, you can use all kinds of equipment, money, and props.In a short period of time, the game characters can become against the sky, easily crush various BOSS, and easily pass the level all the way to the end.
However, after such an operation, the fun of fighting monsters and Duplo in the original game will be minimized, and you will soon lose interest and give up this game.
The difficulty of this brain control command is like cheating. To increase the difficulty is to not use the cheat, and to decrease the difficulty is to use the cheat. There is a big gap between the two.
Think about it, a user enters the game and tries to operate it for 10 minutes, and then the avatar inside can make various operation instructions, easily crushing mobs and even bosses all the way, so what's the fun in playing like this?
However, if the brain control commands are made more difficult, multiple brain control commands are required to complete an action. After entering the game, some people may try to operate for a day or two before applying the first command, and then practice for three to five days. An action in which two or three instructions are linked together.
After half a month of continuous connection, it is possible to add a large number of instructions together to make the characters perform a difficult movement. Isn't this a great sense of accomplishment?
It's like a person who gets a magical secret book and becomes invincible in the world after three or five years of practice, the sense of accomplishment is overwhelming!
But if what he got was not a secret book, but a potion that made people invincible in an instant, the sense of accomplishment would be much weaker.
Ding Jie continued: "Since we have developed this game, we need to make it more playable. It is a very good choice to increase the difficulty of brain control! In this way, let those users practice using brain control commands, let The movements of the characters in the game are becoming more and more gorgeous, like a set of difficult moves that need to be practiced for a long time before they can be used!"
"In this way, those users will often play this game, and will continue to practice operations to make their characters more and more powerful! We can also enable the interaction between characters, fight monsters online, etc., so that users can In communicating with others in the game, highlight the moves you have practiced many times."
This kind of operation is easier to increase the sense of accomplishment, and it allows players to show off their practice results in front of their friends, which is very interesting.
In this way, this becomes an extremely brain-burning game, and the playability becomes very high. After the player interacts more, the stickiness to the game will become stronger and stronger.
In the end, Wondershare's games can definitely achieve the effect of occupying the market.
"Ajie! You are so right!" Wen Letian clapped his hands excitedly, thinking that what Ding Jie said was right. Only by continuously increasing the difficulty of the game operation and designing more difficult moves is a game. A bright road ahead.
If you can't play for a few days, you will get tired of playing, and users will naturally lose interest in the game.
When a brain-controlled game makes players lose interest, over time, people will gradually forget about the game, and even sell the console as second-hand goods to those players who need it.
In this way, Wondershare Technology will naturally earn a lot less money, and the number of new users will also decrease.
Ding Jie said: "In the next development, we will develop more difficult movements, and some moves that require combos to release!"
The so-called combo release move is to let humans release brain control commands, give action commands to virtual characters, and release a big move after several consecutive actions.
It is also very simple to realize such an instruction. Take the eighteen palms of subduing the dragon as a comparison. As long as the virtual character makes a few specific movements, the movements of the hands and the body movements are combined to connect all the movements in a short time. By gesturing together, you can release this move.
After completing this set of difficult movements, a golden dragon flew out of the body directly and rushed towards the monster. This kind of operation feeling is absolutely refreshing for the user.
(End of this chapter)
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