League of Legends: Dynasty Creation
Chapter 512.The creative team meets
Chapter 512.The creative team meets
"Finally done!"
After seeing Brandon Green's reply, Jiang Bufan let out a sigh of relief.
Brandon Green, as the soul of the game "PUBG Mobile", is no less important than Jiang Bufan and the XG team!
Many people may have doubts. Jiang Bufan, as a time traveler and a player who has played "PUBG Mobile", is it difficult to create another "PUBG Mobile" by taking pictures of cats and tigers?
Here I have to mention Brandon Green's game design career.
In fact, Brandon Green is not the first designer to create the gameplay of Battle Royale, but he is the first designer to extract the game concept of Battle Royale and make it independent!
Before Brandon Green, there was always an unavoidable enemy in the battle royale game - zombies!
Players either act as survivors in the apocalypse to survive, or form a group to charge against the tide of zombies, but these types of games have never touched the pain points of modern players!
In other words, such games, such as "DAYZ" and "H1Z1", have always given players a moral safe haven-we players kill each other because we have to do so in order to survive!
However, Brandon Green doesn't care about this at all!
What morality, what guilt, all go to the side!
I want a pure shooting game that just hits the ground!
The background of the game is an isolated island!
Players parachute out of the plane unarmed, then land and do it!
Without the slightest complicated plot, Brandon Green stimulates players' nerves everywhere in the game, allowing players to have the most novel and exciting experience in every game!
It can be said that Brandon Green has achieved the ultimate in terms of sensory stimulation for players!
In the original time and space, at the beginning of the game design, Brandon Green explained to Blue Hole that the movements of the game characters must be captured by real people: "I know that, like other games, it is necessary to optimize the movement range of the game characters numerically. Making the characters in the game more exaggerated than real humans can make the game easier for players to play-but! I don't want an easy game for them! I want them to do every action Before, I was very cautious! In my game, even if a player kills 98 people in the early stage, but he loses to one person in the end, he is also a loser! Only in this way can we truly stimulate Player nerves!"
It can be said that Brandon Green's player experience before becoming a designer made him fully understand what the players in the battle royale game are really pursuing!
Surplus collection of materials to build a base?useless!
Zombies wandering around?useless!
Fight alongside the same survivors?useless!
A real battlefield!
In the end only one person can survive!
This is the "PUBG Mobile" in Brandon Green's mind!
Now, with Brandon Green joining as chief designer, coupled with the technical strength of Ginno Games, Jiang Bufan is confident that in the first quarter of 2015, he will officially start the development of the "PUBG Mobile" project!
Jin Changhan moved very quickly. The next day, Jiang Bufan met the game producer. Since the two had already had an in-depth conversation before, most of the time for this meeting was spent on Ginno Games. For the equity acquisition, Jiang Bufan specially borrowed his investment team from Zhang Liangjun, and had a meeting with the staff brought by Jin Changhan.
Overall, the acquisition went well!
Jiang Bufan paid a seven-figure price to obtain the absolute control of Ginno Games. After obtaining the control of Ginno Games, Jiang Bufan's first decision was to convert the game that Ginno Games had already developed. The game "Devil's Contract" was packaged and sold to Xunlei -- at this point in time, Xunlei is actively seeking transformation, determined to transform from an online download company to a game company that also takes care of entertainment operations, so it is very happy to take over "Devil's Contract" Next operations development work.
As a download software operator that has no shortage of users, what Xunlei lacks is a way to convert their users into money!
Therefore, they don't care about the influence of Blizzard's "Diablo 3" on them!
After getting rid of the burden of "Devil's Contract", Jiang Bufan directly recruited all the main creative team of Ginno Games to Shanghai, and officially announced the establishment of "PUBG Mobile" project!
At the same time, Jiang Bufan also introduced Brandon Green, the project leader, to everyone in Ginno Games, and had an in-depth discussion with the main creative team, telling everyone present about "PUBG Mobile" in another time and space in detail over again.
"A hundred players gathered on a deserted island... With so many players, the requirements for the player's hardware configuration will be very high!" The person in charge of the program began to scratch his head.
Jiang Bufan knocked on the table: "Don't worry about this! Our first group of target players is the game anchor level. The computer configuration of this part of the players is absolutely top-notch. As long as we can catch the word-of-mouth of these people, let them If more game time is spent in our game, then it will have a demonstration effect on the Internet. At that time, we will slowly optimize the game content so that our game can be played by more low-configuration players. It runs smoothly on the computer!"
"All firearms need to be realistic... The parameters and physical effects of the vehicle must also be restored to reality... How much does it cost!" The numerical planner frowned.
Jiang Bufan waved his hand: "It's not important! I have money! What's more, our data collection is limited to the two parts of gun recoil and gun sound. The data collection of guns alone doesn't cost much! As for the vehicle Together, we can cooperate with the special effects team in Hollywood, and use their data to calculate various parameters of various vehicles, and the actual cost is at the million-dollar level!"
Map designers spread their hands: "Real city modeling..."
"Buildings can be applied! You only need to make a few sets of fixed templates, change some colors and apply them!"
"..."
At this meeting, under Jiang Bufan's explanation, the main creative team gradually unified the creative direction with Brandon Green. After they return to Korea, they will immediately start the initial preparation work of "PUBG Mobile"!
Including numerical calculation of firearms, vehicles, accessories, map sketches, model drawing, and so on!
This stage is expected to take two months for the main creative team to prepare!
After completing the initial preparatory work, the official development of "PUBG Mobile" will officially start in the middle of 2015!
(End of this chapter)
"Finally done!"
After seeing Brandon Green's reply, Jiang Bufan let out a sigh of relief.
Brandon Green, as the soul of the game "PUBG Mobile", is no less important than Jiang Bufan and the XG team!
Many people may have doubts. Jiang Bufan, as a time traveler and a player who has played "PUBG Mobile", is it difficult to create another "PUBG Mobile" by taking pictures of cats and tigers?
Here I have to mention Brandon Green's game design career.
In fact, Brandon Green is not the first designer to create the gameplay of Battle Royale, but he is the first designer to extract the game concept of Battle Royale and make it independent!
Before Brandon Green, there was always an unavoidable enemy in the battle royale game - zombies!
Players either act as survivors in the apocalypse to survive, or form a group to charge against the tide of zombies, but these types of games have never touched the pain points of modern players!
In other words, such games, such as "DAYZ" and "H1Z1", have always given players a moral safe haven-we players kill each other because we have to do so in order to survive!
However, Brandon Green doesn't care about this at all!
What morality, what guilt, all go to the side!
I want a pure shooting game that just hits the ground!
The background of the game is an isolated island!
Players parachute out of the plane unarmed, then land and do it!
Without the slightest complicated plot, Brandon Green stimulates players' nerves everywhere in the game, allowing players to have the most novel and exciting experience in every game!
It can be said that Brandon Green has achieved the ultimate in terms of sensory stimulation for players!
In the original time and space, at the beginning of the game design, Brandon Green explained to Blue Hole that the movements of the game characters must be captured by real people: "I know that, like other games, it is necessary to optimize the movement range of the game characters numerically. Making the characters in the game more exaggerated than real humans can make the game easier for players to play-but! I don't want an easy game for them! I want them to do every action Before, I was very cautious! In my game, even if a player kills 98 people in the early stage, but he loses to one person in the end, he is also a loser! Only in this way can we truly stimulate Player nerves!"
It can be said that Brandon Green's player experience before becoming a designer made him fully understand what the players in the battle royale game are really pursuing!
Surplus collection of materials to build a base?useless!
Zombies wandering around?useless!
Fight alongside the same survivors?useless!
A real battlefield!
In the end only one person can survive!
This is the "PUBG Mobile" in Brandon Green's mind!
Now, with Brandon Green joining as chief designer, coupled with the technical strength of Ginno Games, Jiang Bufan is confident that in the first quarter of 2015, he will officially start the development of the "PUBG Mobile" project!
Jin Changhan moved very quickly. The next day, Jiang Bufan met the game producer. Since the two had already had an in-depth conversation before, most of the time for this meeting was spent on Ginno Games. For the equity acquisition, Jiang Bufan specially borrowed his investment team from Zhang Liangjun, and had a meeting with the staff brought by Jin Changhan.
Overall, the acquisition went well!
Jiang Bufan paid a seven-figure price to obtain the absolute control of Ginno Games. After obtaining the control of Ginno Games, Jiang Bufan's first decision was to convert the game that Ginno Games had already developed. The game "Devil's Contract" was packaged and sold to Xunlei -- at this point in time, Xunlei is actively seeking transformation, determined to transform from an online download company to a game company that also takes care of entertainment operations, so it is very happy to take over "Devil's Contract" Next operations development work.
As a download software operator that has no shortage of users, what Xunlei lacks is a way to convert their users into money!
Therefore, they don't care about the influence of Blizzard's "Diablo 3" on them!
After getting rid of the burden of "Devil's Contract", Jiang Bufan directly recruited all the main creative team of Ginno Games to Shanghai, and officially announced the establishment of "PUBG Mobile" project!
At the same time, Jiang Bufan also introduced Brandon Green, the project leader, to everyone in Ginno Games, and had an in-depth discussion with the main creative team, telling everyone present about "PUBG Mobile" in another time and space in detail over again.
"A hundred players gathered on a deserted island... With so many players, the requirements for the player's hardware configuration will be very high!" The person in charge of the program began to scratch his head.
Jiang Bufan knocked on the table: "Don't worry about this! Our first group of target players is the game anchor level. The computer configuration of this part of the players is absolutely top-notch. As long as we can catch the word-of-mouth of these people, let them If more game time is spent in our game, then it will have a demonstration effect on the Internet. At that time, we will slowly optimize the game content so that our game can be played by more low-configuration players. It runs smoothly on the computer!"
"All firearms need to be realistic... The parameters and physical effects of the vehicle must also be restored to reality... How much does it cost!" The numerical planner frowned.
Jiang Bufan waved his hand: "It's not important! I have money! What's more, our data collection is limited to the two parts of gun recoil and gun sound. The data collection of guns alone doesn't cost much! As for the vehicle Together, we can cooperate with the special effects team in Hollywood, and use their data to calculate various parameters of various vehicles, and the actual cost is at the million-dollar level!"
Map designers spread their hands: "Real city modeling..."
"Buildings can be applied! You only need to make a few sets of fixed templates, change some colors and apply them!"
"..."
At this meeting, under Jiang Bufan's explanation, the main creative team gradually unified the creative direction with Brandon Green. After they return to Korea, they will immediately start the initial preparation work of "PUBG Mobile"!
Including numerical calculation of firearms, vehicles, accessories, map sketches, model drawing, and so on!
This stage is expected to take two months for the main creative team to prepare!
After completing the initial preparatory work, the official development of "PUBG Mobile" will officially start in the middle of 2015!
(End of this chapter)
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