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Chapter 54 Is there anything surprising?

Chapter 54 Is there anything surprising?
Everyone is here.

Lucas first opened the notebook on the meeting table. A super-large LCD monitor was placed in front of the meeting room. Insert a USB flash drive into the notebook and find the video tape of the Weak Warrior game. video.

The name of the video is 'A Wave of Speed ​​Pushing'.

Lucas frowned slightly.

The other staff members whispered in low voices.

To be able to work in the studio of the Fazer Guild, they have a certain understanding of the game. They are also analysts in the area where they developed the clearance strategy.

A wave of popularity will not work, and these analysts know it best.

The map of this dungeon, it is difficult to play a wave of routines, right?

Good professionalism did not make them question, but they still couldn't help shaking their heads.

The video starts playing.

Outside the Shadow Tomb.

Five figures appeared, four wild mages stood outside the tomb on high slopes in four different directions, and the weak warrior's untransferred day-shift character entered the tomb.

The perspective is cut to the first perspective of the weak fighter.

The mana consumption of wild mages is very high, the recovery ability of mana potions cannot keep up with the speed of mana consumption, and the second is that the terrain of the dungeon is too bad, play a wave of gathering monsters, clear the undead warriors, and then go to fight undead knights , the player who pulls the monster may die under the damage of his teammates.

When clearing the level, every time a player dies, the time limit for recording the final clearing time will be increased by 3 minutes.

In other words, monster gathering cannot be fought in a wave, and it does not conform to the map characteristics of this dungeon.

Then you can only push the wave of bloodline of the boss quickly.

The problem is that this BOSS is not so easy to push, and the wild mage has high damage, but this kind of class is a big crispy skin, and his vitality is as fragile as a whiteboard character.

The undead warrior hits five or six basic attacks, and unfortunately steps on a few traps, and the wild mage will die.

The five rushed in together, and the brakes were pulled halfway, and the boss's blood volume was quickly pushed, which was impossible at all, unless the four wild mages had very strong strength and cooperation, and controlled the mana volume to the limit , there is a chance.

But it is too demanding for a wild mage looking for by passers-by to have this strength.

Whether it is the support of mana, or the possibility of rushing in and pushing the boss quickly, it is relatively low.

The biggest problem is the resurrection mechanism of the undead fighters in this dungeon. This is an infinite resurrection. As long as time is enough, the undead fighters can't be finished. Once you step into the resurrection mechanism, a tombstone will resurrect a undead warrior, etc. After a certain amount of time passes, another undead warrior will be resurrected.

At that time, the Faze Guild played this dungeon. Five whiteboard characters failed to clear the level several times.

It took a full hour.

Well, this round of comebacks is whether the team's monster-inducing role can bring out the boss and bring it to the best output position of the four wild mages.

"I vaguely remember that in our first strategy video, we analyzed a key piece of information." An analyst gestured.

Another LCD screen came out with an image.

A rough tombstone, and a red semicircular line, outlines a range that triggers the recovery of the undead warrior.

There are tombstones on both sides, which are a semicircular resurrection area. The two semicircles do not overlap, and there will be a safe route gap in the middle. Taking this route will not trigger the resurrection of the undead warrior.

If you go down this road, the player who attracts the monster is the boss who may bring out the copy.

"This player's thinking is very clear. He judged the most likely to succeed in the fastest time. Although it is not the fastest to clear the level, it is the easiest to succeed among the conditions given at this stage." The analyst couldn't help but praise.

The fastest wave is that the four wild mages all have the strength of the studio. The four control mana plus skills and push hard all the way from the tomb to control the mana to the mechanism. When facing the undead knight, Kill it in seconds.

But the technical requirements are high.

At the current stage, guild players are aware of the disadvantages of changing jobs in advance, and most of them who change jobs to wild mages are recreational players, and the technical requirements of recreational players are difficult to meet this baseline.

This team of players who refreshed the dungeon clearance record was clearly aware of their own team's problems, and picked out the tactics that were most likely to complete a wave. It must be said that they had a very high game IQ.

The analysts showed great interest even before the actual dungeon started to be played.

At first they whispered, they all thought that the one-wave style of play was extremely unreliable. Now it seems that it is not impossible. The other party has at least read their strategy carefully, at least in terms of detail control, and has not traveled. leak.

"Pushing forward, players will waste a lot of time cleaning up the undead warriors, and with two warriors, the damage will be lacking. When fighting the undead warriors, they may not be able to achieve instant kills, and the mana consumption of wild mages is also low Big, on the one hand, you have to push it slowly, on the other hand, you also need to pay attention to the amount offset by your mana amount and the speed of blue medicine recovery, which is a waste of time."

"This team, clearing the dungeon, the most time-wasting place is the player who wasted the time in the process of attracting monsters."

"But in contrast, the time required for this monster-inducing player is far less than that of slowly pushing in. Moreover, when facing the boss, the lineup of the Siye Mage also took the initiative."

"Compared in this way, it seems that the customs clearance speed is fast."

Analysts comment on each other and give their own insights.

"Oh~"

A mechanism trap suddenly appeared on the screen. The player on the screen used his dexterity to dodge it. Before people could relax, another mechanism came rushing towards him, but this player used his own reaction force to solve the problem again.

The continuous evasion of the combination mechanism trap caused the analysts to be surprised.

Analysts are more theoretical, and their practical ability is much worse than that of the thugs in the studio. The performance in this emergency situation, when they can't help but assume the role, they can't help but admire the player's operation.

Lucas pouted.

Can he also perform these operations?

What's there to be surprised about?

This is just the 'basic' operation at their level.

"This so-called safe route is indeed the mechanism trap with the most dungeons buried. The dungeon producer's ulterior motives also shows that the producer has already thought of this kind of speed-pushing style of play." An analyst said. made a guess.

"When you think that you may fight like this, this route is definitely not easy."

(Please collect! Please recommend tickets!)

(End of this chapter)

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