Chapter 11 – Professional baggage handler (Volume 2: Herbal Farmers in Yak Village)
I, Albus, decided to become a merchant, and for a while I earned my living mainly by doing “a job” while traveling back and forth between Yak Village and the neighboring town of Mort, where the Adventurers’ Guild is located.
By the way, the job wasn’t doing trading stuff.
Here’s my first step of business plan.
“I’m going to make 6,000 mana by selling the herbs I bought for 30,000 mana for 36,000 mana, which is a 20 percent increase according to the guild’s price.”
However, reality was not as sweet as expectations.
“No one buys that many herbs to go on a little quest.”
“It turns out would be cheaper to just go to the nearest store and buy them.”
Later I know that the products are so cheap is a matter of course, and the business is in a fragile state.
The price was reduced barely to the same level as the original price, and at most 500 mana per day could be sold.
The profit margin was 50 mana.
Not only the profit was bad, but it was not even enough to earn a living.
The only one who was pleased was the herb farmer’s mistress, who suddenly received a large sum of money.
“This is going to save our life!”
“Oh, thank God, Mother!”
The mistress of the house was happy to be hugging her daughter.
Moreover, she even shed a few tears.
Of course she was! Ha…..
I couldn’t go and return them to them, so I had no choice but to continue selling them at a slim profit.
And when I was busy selling things, the first thing that occurred to me to start a new business at that time was to become a “baggage handler during the quest”.
Baggage Handler.
The “baggage handler” is a person who accompanies a party that does not have the “warehouse” skill to help them transport the monsters and materials they have killed.
Seriously…
Nothing has changed since I was in the Hero party.
But after 15 years of doing just that in a hero party, it’s no exaggeration to say that I am now a “professional baggage handler”!
I quickly store the defeated monsters in the warehouse while slipping in between the magic-spewing, sword-wielding members of the party.
Incidentally, no living creatures are allowed in the “warehouse.
Monsters that had been killed, had lost their “mana,” their life energy, and were in a state called “corpse remains,” could be stored as a type of “item”.
Normally, when a monster was defeated, it would be dismantled on the spot and only the necessary parts would be cut out.
With the “warehouse” skill, this is no longer necessary.
Immediately after the defeat. Only the mana that has escaped from the monster is sealed in the sealing stone.
After that, the corpse is once stored in the “warehouse”.
Then, after moving to a safe place, it is taken out again and dismantled all at once.
This is a technique often used with small monsters.
In fact, it was a technique not often heard of with medium-sized and larger monsters.
The hero Ryan’s party routinely did that sort of thing on every quest…
Apparently my “warehouse” capacity was somewhat larger than normal.
A normal “warehouse” can only hold four or five medium-sized monsters when empty, but my “warehouse” could easily hold 20 monsters.
When I sold the area, even parties with “warehouse” skills asked me to be their “luggage handler”.
I started getting regular clients, and I was able to make ends meet with this job for the time being.
I was able to make ends meet in this business for the time being, but I was still a mere baggage handler rather than a merchant.
Today’s “baggage handler” reward, 1,000 mana.
And look at the revenue from today’s herb sale, 150 mana (cost 135 mana, profit 15 mana).
I let out a grand sigh.
My main job has become a baggage handler.
After all, already. I am a professional baggage handler.
But the road to becoming a great merchant seems not far away.
I, Albus, decided to become a merchant, and for a while I earned my living mainly by doing “a job” while traveling back and forth between Yak Village and the neighboring town of Mort, where the Adventurers’ Guild is located.
By the way, the job wasn’t doing trading stuff.
Here’s my first step of business plan.
“I’m going to make 6,000 mana by selling the herbs I bought for 30,000 mana for 36,000 mana, which is a 20 percent increase according to the guild’s price.”
However, reality was not as sweet as expectations.
“No one buys that many herbs to go on a little quest.”
“It turns out would be cheaper to just go to the nearest store and buy them.”
Later I know that the products are so cheap is a matter of course, and the business is in a fragile state.
The price was reduced barely to the same level as the original price, and at most 500 mana per day could be sold.
The profit margin was 50 mana.
Not only the profit was bad, but it was not even enough to earn a living.
The only one who was pleased was the herb farmer’s mistress, who suddenly received a large sum of money.
“This is going to save our life!”
“Oh, thank God, Mother!”
The mistress of the house was happy to be hugging her daughter.
Moreover, she even shed a few tears.
Of course she was! Ha…..
I couldn’t go and return them to them, so I had no choice but to continue selling them at a slim profit.
And when I was busy selling things, the first thing that occurred to me to start a new business at that time was to become a “baggage handler during the quest”.
Baggage Handler.
The “baggage handler” is a person who accompanies a party that does not have the “warehouse” skill to help them transport the monsters and materials they have killed.
Seriously…
Nothing has changed since I was in the Hero party.
But after 15 years of doing just that in a hero party, it’s no exaggeration to say that I am now a “professional baggage handler”!
I quickly store the defeated monsters in the warehouse while slipping in between the magic-spewing, sword-wielding members of the party.
Incidentally, no living creatures are allowed in the “warehouse.
Monsters that had been killed, had lost their “mana,” their life energy, and were in a state called “corpse remains,” could be stored as a type of “item”.
Normally, when a monster was defeated, it would be dismantled on the spot and only the necessary parts would be cut out.
With the “warehouse” skill, this is no longer necessary.
Immediately after the defeat. Only the mana that has escaped from the monster is sealed in the sealing stone.
After that, the corpse is once stored in the “warehouse”.
Then, after moving to a safe place, it is taken out again and dismantled all at once.
This is a technique often used with small monsters.
In fact, it was a technique not often heard of with medium-sized and larger monsters.
The hero Ryan’s party routinely did that sort of thing on every quest…
Apparently my “warehouse” capacity was somewhat larger than normal.
A normal “warehouse” can only hold four or five medium-sized monsters when empty, but my “warehouse” could easily hold 20 monsters.
When I sold the area, even parties with “warehouse” skills asked me to be their “luggage handler”.
I started getting regular clients, and I was able to make ends meet with this job for the time being.
I was able to make ends meet in this business for the time being, but I was still a mere baggage handler rather than a merchant.
Today’s “baggage handler” reward, 1,000 mana.
And look at the revenue from today’s herb sale, 150 mana (cost 135 mana, profit 15 mana).
I let out a grand sigh.
My main job has become a baggage handler.
After all, already. I am a professional baggage handler.
But the road to becoming a great merchant seems not far away.
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