Gaining explosive popularity is a piece of cake.
Therefore, comparatively speaking.
The second choice, the villainous BOSS character, is a choice with a very low minimum skill level but a higher maximum skill level.
Normally, unless one is absolutely confident that their portrayal of a villain will be the most popular among players, then...
Most people would still choose key members of the protagonist group, who are mainly players.
Xia Ye, on the other hand, had absolute confidence.
As a transmigrator, Xia Ye had plenty of charismatic villains from games and anime series to draw inspiration from in her previous life.
Not to mention, the fate of this installment will be told from the dual perspectives of the protagonist and the villainous BOSS.
If we don't act now, what are we waiting for?
Of course, the specific type of villain they are set to be...
We also need to take a look at the basic world setting of "Fate: The Villain Index".
"I choose the villainous BOSS role."
[The current role offer has been confirmed.]
You have acquired the role of the villainous boss in the game *Fate: The Villain Index*.
After confirming the role invitation.
Xia Ye also started looking at the main world view of "Destiny: Villain Catalog" and the introduction of the villain BOSS she was going to play.
"View the world setting of Destiny: The Villains, and a brief introduction to my character's basic settings."
The virtual light screen in front of you changes accordingly.
[Game: Fate: The Villain Index]
[Status: Part 4 has not yet started.]
[World Introduction: This is a fantasy world called the Eternal Continent, where people can awaken a special power called Destiny. The player takes on the role of the "protagonist" from beyond this world, embarking on a journey to find their way home.]
During their journey, players will encounter companions with diverse personalities and face drastically different enemies, gradually uncovering the truth behind "fate."
[Character Introduction: Your name is Xia Ye Lando, the most wanted villain by all nations of the Eternal Continent. Your infamy is legendary.]
[Special Note: Because your game character is positioned as a villainous boss, you have a higher popularity cap when setting this character (an additional 50% increase to the popularity cap).]
[Shall we begin adjusting character settings?]
Looking at the game world and character descriptions before me.
Xia Ye had basically grasped the worldview of the fourth installment of Destiny.
It continues the Destiny game's consistent feature of awakening "destiny" in combat.
As for his own role...
Is he the most wanted villain in every country?
And it's the kind that's infamous.
That certainly befits his status as a villainous boss.
As for how to adjust one's role now.
It needs to fit his villainous BOSS and number one evil character setting, while also gaining as much popularity as possible from the players.
He could also be set up as a villainous BOSS with rolled-up models, rolled-up special effects, and rolled-up high-class style.
However, this kind of villainous boss has appeared a lot in various anime series and games in this world where popularity reigns supreme.
Especially the villains in the earlier parts of "Destiny".
That's the path we're taking.
Especially with the added appeal of player nostalgia, if you want to excel on this path, the difficulty is not only off the charts, but also comparable to climbing to heaven.
So, it still comes down to the same point.
By simply changing your approach, you can stand out.
Since his character in the game is already the number one villain, why not just make it simple?
Thinking of this, a certain yellow guy popped into Xia Ye's mind.
We won't talk about the number one villain.
We call him the savior of evil people.
Xia Ye then checked the upper limit of the character settings she could adjust in "Fate: Villains Index".
[Your character is initially set as a villainous boss in the game *Fate: Villain Index*. You possess stronger base and ability stats, and your adjustable popularity consumption cap has been increased by 50% (currently 0/300000)!]
In other words, the original maximum limit for adjusting popularity points consumption was 20.
As a villainous boss, besides having stronger base stats...
He also has a 50% increase in the maximum amount of popularity points he can consume.
This means adjusting the character's consumption cap by an additional 10 popularity points.
Unlike anime series.
Game characters need to maintain a relative balance in their stats.
Therefore, it is impossible to create an absolutely invincible character like Natsumi did in the anime series "Mob City".
"As the villainous BOSS, my character's physical stats are strong enough."
"Therefore, regarding the character's 'fate' setting, there's no need to focus on increasing combat power as much as before; otherwise, it will only trigger the balance of the game character's numerical combat power."
"Comparatively speaking, what I need is the mechanics of my character, the 'fate,' rather than pure numerical values."
"That's only one aspect. More importantly, it's more in line with the character I want to portray."
After clarifying your goals.
Xia Ye immediately began adjusting her role, [Fate].
"Adjust the character's [Fate]."
[Please note that according to the game world's balance rules, adjustments to destiny must specifically specify abilities and corresponding attack characteristics; otherwise, a destiny-specific weapon cannot be generated subsequently.]
"Change your destiny to a Gemini destiny!"
"The first is [Destiny - Four Directions], whose specific destiny ability is spatial movement, and whose attack characteristics include self-attacks including fists and feet."
"The second is [Destiny World], whose specific destiny ability is to stop time, and its attack characteristic is throwing knives."
[Evaluating its fate; it aligns with the world-building.]
This fate adjustment requires an additional 10 popularity points.
[Is the adjustment confirmed?]
"confirm."
After 10 popularity points were deducted from the summer night's popularity panel.
A prompt quickly appeared on the character settings panel in front of me.
[Changed!]
……
Chapter 53 Just by hearing that voice, you can tell he's definitely not a good person.
……
After adjusting the fate-related settings.
Xia Ye naturally turned her attention to another place that was extremely important to the character.
That's right, it's character modeling.
"Adjust character modeling."
Unlike the minimalist art style of the previous "Mob City".
For Xia Ye's role in "Fate: Villain Index"
Character modeling is a very important part.
However, the character model I created is not the traditional image of a handsome guy like those in mainstream games.
Instead, it features a unique model with a robust skeleton, well-defined muscles, and an emphasis on a sense of power and weight.
Especially the use of facial contouring.
This makes Xia Ye's game character in "Fate: Villains Index" look very hardcore, with very distinct outlines.
It emphasizes a sense of power, pressure, and presence.
They are completely different from the handsome or aloof male characters in traditional games.
If someone has never seen Araki's art style before, at first glance...
Most likely, it's like, "Holy crap, why does this guy look like that?"
Once you've seen it once, you can't forget it.
However, once you get used to this art style, you'll find that it's actually not bad at all.
And the longer you look at it, the more you'll be drawn to the indescribable charm of this art style.
So, this is Xia Ye's new character in "Destiny".
In a sense, it still maintains the unique style of his character, that is to say.
[Changed!]
I watched as the character projection appeared before my eyes, striking strange poses.
Summer Night nodded.
Whenever I take the stage, I inevitably become the focus of the entire audience.
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