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Chapter 347 From Superman to Ordinary Person?

Saturday is the second day of closed beta.

Splash sold the winnings from the casino jackpot, and the small treasury became richer.

Ah Hao played the video in the game and studied car modification skills assiduously.

Super Tomato temporarily put aside the casino-related matters, wandering around Night City, looking for more interesting content.

Xia Yi did not find a master of thousands of skills in reality, so with the advice of her friends, she followed the anti-gambling and anti-fraud video on the Internet to learn a thousand skills...

As expected, with the help of the [Advanced Handheld Extreme Sports] skill, her hands are extremely dexterous, and she learns these amazing skills very fast.

Stealing cards, hiding cards, playing two against one, as long as you understand the principles and steps, you can often try it out a dozen times, and you will be able to use it smoothly.

But here comes the problem——

These disclosed basic skills have long been useless in advanced casinos.

In any bigger casino, how can gamblers have the chance to draw their own cards?

Professional croupiers have long been standard in casinos.

Otherwise, where do you think the slogan Sexy Dealer, Online Dealing came from?

So these tricks are useless at all.

Mahjong is the same, a bunch of gamblers are watching, and there are hidden cameras everywhere, so there is no way to hide the money.

There may be high-end cheating skills that can be hidden from everyone, and can be used casually in the casino.

But such skills are obviously unlikely to be found on the Internet.

In the end, she found that there was only one technique to try.

And this kind of technique corresponds to the phrase the most high-end ingredients often only need the most simple cooking techniques, and it is very simple to practice.

——Find a few friends, agree on some passwords, and then pretend that no one knows anyone.

When one of them is on the poker table, the others pretend to be passers-by, peek at other people's cards, and then give the players on the poker table a secret signal.

Simple, rough, but it seems that it can be done!

After all, someone has proven it in practice: Yunmeng seems to be trying to save computing power. Although the NPC looks very smart, this kind of smartness is actually limited.

NPCs involved in the main task, as well as special characters in special locations, will be assigned a fixed computing power in advance, and the language and behavior patterns are also very rich.

However, many ordinary NPCs will temporarily allocate computing power and load more emoticons, language, behavior and other modules only when players actively interact.

If players do not interact, they are just passers-by with only one or two sets of fixed behavioral logic, similar to the background board of the game.

So in theory, the gamblers in the casino, despite being smart on the surface, may actually be two hundred and five with no brains.

I can't win the casino, and I can't win you two hundred and five? Xia Yi confidently started looking for someone, planning to try it out.

It's just that at this stage, it's still a bit difficult to find someone to cooperate with.

Originally, there were not many people in the closed beta, but now everyone is still busy looking for content they are interested in playing.

One player in particular discovered how to trigger a large combat mission.

After this mission was announced, a large number of players were screaming and mingling with the gangsters, and had no intention of doing other things.

It was already the second day when Xia Yi had the opportunity to try cheating in the casino.

This is also the last day of closed beta.

Splash finally had a holiday, and accepted Xia Yi's invitation to join the cheating team.

*

It was also the last day, with the improvement of levels and skills, players finally got some clues about the new combat system.

The first thing to unlock is [Battle Sensing].

At first everyone thought that this skill would be an active + passive hybrid skill like [Assassin's Bloodline].

It can be resident to deal with sudden attacks, or it can be opened actively to obtain more ample reaction time.

But after unlocking the skills, everyone discovered—that's not the case at all!

This is a purely passive skill, the effect is really just as the name suggests, it is completely a special sense for combat.

Being targeted by someone will give you a clear sense of crisis, and you can even roughly sense where the crisis is coming.

In fierce battles, you can also realize better shooting opportunities and angles.

It is difficult to describe this kind of hint transmitted by the neural modem in words, but there is such a clear feeling.

And as the skill level increases, this sensing will become more accurate and efficient.

But here comes the question: Can you escape if you sense it?

Do not make jokes!

Bullets are so easy to dodge!

In League of Assassins, players can dodge bullets, purely because the effect of [Assassin's Bloodline] is too strong, it starts to slow down time after a long distance, and at the same time greatly improves their physical fitness, which allows players to immediately Cope, dodge bullets.

—Even so, he couldn't dodge bullets at close range.

But I'm sorry, [Battle Sensing] is only responsible for telling you where bullets are coming, not for helping you avoid them.

Relying on slightly stronger physical fitness than ordinary humans, when you are pointed at by a gun and are only one shot away from pulling the trigger, it is impossible to dodge.

Especially when people don't just shoot one shot...

What's even more outrageous is that the enemies in League of Assassins will not actively approach you. Most of the battles are to keep a distance and shoot at each other.

But John Wick is different.

Almost all enemies will try their best to get close to you and rush towards you as soon as a battle starts.

Even if you hold an automatic rifle with super firepower in your hand, it can suppress you from a long distance, but you have to rush to kill you at close range.

The combination of all these factors determines that the combat logic in Quick Chase is completely different from that in League of Assassins.

There is only one way to win - kill your opponent before you get killed yourself!

If you can shoot first, you must be the first to shoot.

If you can't get the upper hand, you have to shoot faster, have a higher hit rate, or take less damage than your opponent.

Especially when you face multiple enemies alone, the venue of the battle, the efficiency of the attack, the selection of the target, and the grasp of the rhythm, all of these put forward higher requirements for the player.

The existence of [Gun Fighting Technique] is to increase the lower limit of players in these fields as much as possible.

Give players better dodge and attack hints, more efficient dodge actions, more accurate target selection, and faster shooting action adjustments.

There is a hint of [Battle Sensing], plus the dodge and attack assistance of [Gun Fighting], at least it can ensure that the player will not be hit by the fierce battle to break the defense.

Even everyone can experience the fun of killing all directions and fighting against five with one.

And if you can make better use of the environment, you can do it with one against ten, or even one against a hundred!

Of course, that's hard.

Because it is no longer an ordinary game, but a challenge to the upper limit of the player's ability.

Of course, of course, as always, the dynamic difficulty adjustment option is still there.

Turn on this option, as long as you die enough times, all enemies will become fools!

The change of the combat system involves the core gameplay of the game, and naturally there has been a very heated discussion in the player circle.

Controversy is of course inevitable.

Many players are a little uncomfortable with this feeling of from superman to ordinary person.

The time stop is gone, and the bullets can no longer turn a corner. If a few mobs come up, they may be killed.

Even if you don't die, you can easily get shot.

And once you get shot, you have to fight with a negative state, and the harder you hit, the harder it is.

Even if the fight is over, it will take several minutes to eliminate the negative status.

This makes players who are used to the battles of League of Assassins feel uncomfortable.

But most of these comments are actually from those players who failed to participate in the closed beta, or did not unlock [Battle Sensing] and [Gun Fighting Technique] in the closed beta.

Most of the players who have truly immersively experienced the new combat system are happy with this change.

More real, more intense, ultra-close range, even close-to-body shooting, mixed gun battle and fighting, hand-to-hand combat in gun battle, shooting in hand-to-hand combat!

This kind of complex, multivariate, and do everything possible to kill the enemy's combat mode is really thrilling and exciting, and it makes people's blood pumping!

Even subconsciously feel: This is how real battles are!

Most of the players who have experienced one enemy against many at a time have turned off the dynamic difficulty adjustment without saying a word.

It is the highest difficulty to be tough!

Because in this mode, the sense of accomplishment of winning the battle is too strong.

It's just that the players who can participate in the closed beta account for too little of the entire player collective.

And there are even fewer players who concentrate on leveling up and successfully unlock [Battle Sensing] and [Spear Fighting Technique].

As a result, countless players saw battle scenes like this through the live broadcast——

Meet the enemy!

The enemy is coming!

No, shot!

Ah, dead!

There is no way, there is no open main line, players fumble around, and it is easy to encounter enemies that exceed their own strength.

Combat becomes realistic and intense.

It's no wonder that audiences who don't know the inside story are dissatisfied with the combat system.

*

When the internal test ended on the weekend and all the internal test players began to fill out the questionnaire, dissatisfaction with the combat system even accounted for the majority.

But Lin You asked Xiaomeng for help, and after listing all the players' opinions and what they really experienced, he found the problem after comparing them.

So for this question, Lin You chose [temporarily shelved].

It's not that they don't listen to players' opinions, it's that the opinions in this situation have serious deviations.

It's better to wait until the game is actually launched and enough players have really experienced the combat system before considering whether to further strengthen the effect of the skill.

Another comment that many players have mentioned is that the randomness is a little too outrageous.

One player even gave an example of the tragedy that happened to him:

He took a mission to assassinate a drug smuggler, but when he was more than a hundred meters away from the target location, he saw someone robbing him.

Without thinking too much, he pulls out his gun to stop the crime.

As a result, both the robber and the person who was robbed stopped, took out their guns at the same time, and aimed at him!

The next moment, [Battle Sensing] called the police!

Having already gained experience, he preemptively shot without even thinking about it!

As soon as the gunshot rang out, the scope of influence was further expanded.

The windows facing the street, the passers-by on the other side of the road, and the homeless people begging all looked over.

Then there are gangsters, drag racing parties...

In the end, the target of his mission, the boss of the smuggler he was going to assassinate, rushed out with a dozen of his men...

I'm not saying that this mechanism is bad, what I mean is: Can we limit it a little bit, so that it doesn't make it like a chain reaction? I can't stand it!

Well, this can be considered. Lin You nodded, planning to discuss with everyone after work, whether to strengthen the restrictions.

——Yes, the mechanism that players are playing now is actually the situation after the restriction.

When Lin You came up with this system at first, Fan Rui just fired a shot in the street, and the area of ​​influence quickly spread out.

Players influence NPCs, and NPCs influence more NPCs.

It's really like a chain reaction, and the impact spreads out quickly in circles.

In the end, the entire Night City was boiling with gun battles, car crashes, robberies, riots, fighting, explosions, fires...

If Lin You hadn't stopped in time, all the NPCs in this city might have been killed by themselves in the end!

The scene was extremely tragic!

Everyone in the development team turned pale.

Lin You was also a little frightened, and began to study the restriction mechanism on the spot...

Compared with the mechanism that players are playing now, compared to the original, it is actually to the extent that they have been chopped off to the toes.

Thanks for the reward of 100 points from the myth of the devil!

Thank you Qiqi for looking at me and rewarding me with 846 points!

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