Chapter 518

The so-called "rolling service" refers to luring RMB players to leave the old server, enter a new server, restart and recharge.

For people who don't play games, it's unbelievable. After charging 10000 or 20000 on the original server, how about charging tens of thousands on the new server? Is this Shi Yuezhi?

However, for large R and even super R, if changing a server can bring greater experience improvement, there is no hesitation at all.

On the contrary, it's small R and non R. the interest of rolling service is not high. Anyway, I don't plan to become stronger. Which server is different? There is no need to change the service unless it is intended to recharge a large amount.

The project team has nothing to say about the grade B rating. They are all gamers who have worked for several years or even more than ten years. Who doesn't know what the evaluation standard of a 3S masterpiece is?

If you want to make a 3S level game masterpiece, there is a prerequisite, that is, the producer throws money into it. Not to mention 3S, it's possible to upgrade from B level to s level. Just throw money in. Chuyuanxi doesn't need to complain, because the company doesn't throw enough money.

But the variety of plots can't improve the player's experience. This one almost caused group ridicule in the project team. Does a group of people say that they are special? Don't you want to do random plots? Now it's you who can't improve the player experience by doing random plots? Let's write the story to death at the beginning, then nothing happened? How many "get together" and "deal with" are tossed out by the variety of plots?

However, some sober people noticed what chuyuanxi said at the end. Without this random plot module, it is totally impossible for players' behavior to reverse affect the mainline task and plot. And this is very, very important.

Since the day when RPG Games let players play role-playing, there have been calls for open plot, but it's very difficult. Is the plot of the legend of swordsman good? Good, but no matter how good the plot is, players can't change it. They can only follow the plot all the way. Even if Li Xiaoyao is fully trained in ghost mountain and defeats elder Shi, he can't stop elder Shi from taking Zhao linger.

Later, gamers have been working hard on the open plot. Some give players some choices in unimportant places. No matter what, they can go back to the main plot, or give players some ability to influence the ending near the grand finale.

There are also some who play down the main plot and combine a large number of branch missions in the form of mission objectives to give players the illusion of entering the open plot. For example, "magic gate", "Dragon Century", "quality effect" and "dragon and dungeon", some use epic scenes to set off the players' careful thinking, some play down the characters' background, create a completely open exploration environment, preset a large number of individual events, and give them a high degree of freedom.

But these are actually not the opening of the plot, but the opening of the exploration environment. In other words, the game world is open, but the events in this world are not. Most of the events are isolated, and only the main plots written dead are linear.

Finally, there is an open but closed game called "scenario selection drama", such as orange light game, such as invisible guardian, which is currently under development. It will come out in a few months.

In fact, "invisible Guardian" is based on an orange light game "latent Red Road" four or five years ago, which is equivalent to remaking the original popular blockbuster according to the film and television standards.

In this kind of game, there are many options, multiple branches. The previous options will greatly affect the final outcome. However, in fact, the structure is totally closed, just a branch type closed structure, from single line plot to star line plot, but it is impossible to jump between lines.

The game that the project team is developing now is not. "Out of the mountain in troubled times" will realize the unreachable "ghost mountain saves Zhao ling'er" in "immortal sword". As for what happens after saving Zhao ling'er? It depends on how AI plans to arrange elder Shi.

This is what chuyuanxi wants to experience.

A group of developers work in a complex mood. From time to time, someone looks at the station of chuyuanxi.

Because chuyuanxi has experienced several times at milestone 2, he basically knows the routines in the game, so he knows the process roughly. With the killing of great Xia Tang, the base area was established.

He points back to Yuhang town according to the guide. After entering, the content of the interface changes greatly. It is no longer the picture of a small town. The banner on it says "martial arts school". The picture becomes an ancient courtyard, with "pharmacy", "weapons warehouse", "training room" and so on. There is also "martial arts arena". This is the place where apprentices are recruited to teach martial arts and earn money.

These buildings can be upgraded. There is a set of construction and management system to control. After the development of high-level map, there are rooms for alchemy and symbols, as well as defense facilities and positions. Players can deploy troops to defend themselves, and they can also send troops to attack other players' strongholds.

Chuyuanxi has played these functions several times. It's a good system for pocketing money. It has all the excellent qualities of domestic pocketing dad mobile games. It's worthy of a group of old planners.

In fact, despite the low evaluation in the report, Chu Yuanxi is basically satisfied with the planners' existing work, especially the novice guidance.

For any mobile game, unless it is a free range guidance, it will cost planners a lot of energy, and will encounter many very difficult problems.Interface switching is the natural enemy of novice guidance. The best way to guide is - there are many buttons on the interface, but only the player is allowed to click on the one to guide, and all the others are covered, because after clicking other buttons, the guide process is chaotic.

In many cases, the planning responsible for guiding has to make the program ape write the guiding operation in the code in a "special case" way, and then it causes more problems. Even when the player interface switches, the transparent panel used to block the button suddenly bursts away, which blocks the player's life and makes it impossible to operate.

And the novice guide of "out of the mountains in troubled times" is absolutely nightmare level, which is more difficult to design than any game on the market.

But it's not good to do without guidance. Poor guidance will directly reduce the retention rate. AI plot access to the game, if only the module does not consider the novice guide, the difficulty is not big, but once the novice guide comes in, the process can be determined, but the difficulty is more than ten times.

Therefore, the planning of the project team adopts non compulsory guidance, which is still smooth at present. Well, fluent, Chu Yuan Xi can only comfort himself like this.

According to the guidance process, Chu Yuanxi manages and builds in the martial arts school, and then enters the "Ehu mountain" again. According to the plot, it's time to play the last pass.

But when he hit the challenge button, he was surprised that he didn't enter the battle, but popped up the vertical drawing of Nangong Garo.

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