Glory of tactics

One Hundred and Fifty Four Fighter’s Will

If Tyranny fails to win Excellent Era in the Season 4 finals, it may take another year or two for the names of the four major tacticians to be resounding throughout the Glory League.

Zhang Xinjie is good at directing defense, but it is difficult to excel in defense.

The vast majority of fans will talk about the ability to instantly defeat an enemy with one sword, or the exquisite combination of concentrated fire. However, few people can perform operations such as timely filling of positions, coordinated defense, interception and cover. See clearly. Not to mention the oppression, restriction and protection caused by simple positioning and coordination.

The Stone Does Not Turn: Ji helps Han and is prepared to sacrifice his life.

When Ji Leng arrived at the battle group, an instruction specifically targeted at assassins flashed across Tyranny's team channel.

If this game hadn't been so classic, with people constantly reviewing and digging into the details, and if Tyranny hadn't succeeded in assassinating the enemy and finally turned the tables, Zhang Xinjie's instruction might have been lost to obscurity like dozens of other instructions. Instead of being discovered by others, he was regarded as a symbol of his achievement as a master tactician, comparable to Ye Xiu.

The three masters of tactics who came from the golden generation had crossed paths before their debut. They influence each other and have similar styles, but there are still some subtle differences.

Zhang Xinjie's hand speed is much stronger than that of Wenzhou, and he is not like Xiao Shiqin who often rushes to the front line to fight and command at the same time. Therefore, his commanding style is the most meticulous and is often precise down to the body. And compared with the other two people, Zhang Xinjie has the most instructions and is easier to read.

The reason for this phenomenon is also a very important point, that is, Zhang Xinjie is not the only commander in the Tyranny formation, and he is not even the main commander.

Whether the overall situation is offensive or defensive, advancing or retreating, Han Wenqing generally listens to it. Zhang Xinjie's role is mainly in the tactical design before the battle and the adjustment of details during the battle.

Although Qiu Fei does not have much commanding talent, he still has basic tactical awareness. Seeing this instruction that was specially circled by Ye Xiu, his most immediate feeling was that it was abrupt.

One is the abruptness of style.

Compared with other instructions issued by Zhang Xinjie, this instruction is too vague.

To help Han Wenqing, how? Go ahead and replace captain Han Wenqing and continue their original design for this game? Or should we press forward side by side and join forces to fight against the enemy? Or is it a flanking attack to create a fighter opportunity? Zhang Xinjie didn't make it clear this time.

Another is the abruptness in skill selection.

Life-Sacrificing Strike is the most powerful skill in All Glory, but it is also a lose-lose skill. To activate this skill, the assassin must drain his own blood first.

This team match has been played for more than nine minutes. Even with treatment, few of the starting characters have more than 50% health. Regardless of whether the fatal blow can be hit, can the assassin escape after being hit? Simply speaking, using an assassin's 100% health volume in exchange for a battle mage whose health volume is only over 40%, this exchange is obviously a big loss for the assassin.

Even Ye Xiu himself specifically stated in the text next to it:

I really didn't expect this life-saving blow, nor was I prepared for it. It was only after the review that I truly realized Zhang Xinjie's determination and courage, and really took him and Xiao Yu Xiaoxiao seriously.

Ji Leng arrived at the scene at 9 minutes and 27 seconds, and he launched his life-saving blow at 10 minutes and 15 seconds, nearly a minute later.

Ye Xiu said that he was not prepared, but that he was not prepared for the cruel move of risking his life. He still attaches great importance to the assassins who have just arrived with full health and mana.

Quexie's spear was unpredictable and difficult to distinguish between true and false. It withstood the impact of the raging waves of the lonely smoke in the desert from the front without leaving any flaws on the side. Ji Leng had to pay the price of blood first if he wanted to get close.

At that time, Han Wenqing's reaction, technique, physical strength, and consciousness were all at the peak, and he was no weaker than Zhou Zekai today.

Ye Xiu can fight for one more season of coldness,

It completely relies on the professional characteristics of the Battle Mage, which gets stronger with each fight.

The special effects of the five dazzling patterns are dazzling, but they still cannot cover up the golden light of the battle mage!

The will of the fighter!

A skill that very few people have reached the top level in the professional circle has suddenly reached the sixth stage!

Due to Ye Xiu's three consecutive victories, the Battle Mage was considered too strong and was weakened year after year.

When the level limit was raised to level 60 in the middle of the third season, the intelligence bonus of Fighter's Will was cancelled.

When reaching level 65 in the middle of the fourth season, the automatic dazzle pattern was moved out of the skill tree.

In view of the fact that Excellent Era once again won the first place in the regular season in the fourth season, the alliance has decided to take another stab at Fighter's Will when updating level 70 at the end of the year, increasing the combo requirement of Fighter's Will in the seventh stage to 120 Second-rate!

But even for professional players, this last blow doesn't mean much. In high-level competitions, having a combo count of more than 30 is already a rare thing. Is the condition for the appearance of the seventh-level fighter's will to be 70 or 120? It doesn't matter at all. Not to mention that most battle mage players rarely reach level 6 of this skill even though they know how strong the fighter's will is.

However, there are always some geniuses in this world who always break the common sense of ordinary people in their respective fields.

As early as when the Fighter's Will was only at the fourth level, Ye Xiu had already hit hundreds of combos on the field and killed another professional player. The growth and decline of attributes that are difficult for ordinary people to control are easy for him. All changes are as clear as reading on the palm of his hand.

Level 6 fighter's will, complete 60 combos to light up BUFF, increase attack speed by 3, movement speed by 12% and power by 130. This is a pretty scary increase, but compared to level 7, it is a bit insignificant.

Most of the effects of glory skill upgrading are linear growth, and only a few have staged jumps. However, this is not absolute. Some skills that are linearly enhanced will undergo a jump enhancement after breaking through the limit level of skill points.

This is a hidden setting, and the triggering conditions are sometimes level 1 and sometimes level 2 or more. It is only possible to test it out by extreme points addition methods and top-notch equipment.

Although the attribute effects after the skills are exploded are not as good as the production conditions of the best silver equipment, they are still extremely high-end secrets. Even the established clubs with the deepest knowledge do not know all of them.

In Zhang Xinjie's tactical preparations before the game, although he did not expect that Ye Xiu and Yin Xiong would be in such good condition, he expected the enemy to be lenient and prepared several desperate ways to make a comeback when he was at a disadvantage. means.

One of them is the attribute of the seventh stage of the fighter's will that they accidentally tested.

Double it!

The attack speed is increased by 6, the movement speed is increased by 24%, and the strength is increased by 260!

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