This city simulation game can affect reality.
Chapter 114 Emergency Mobilization
Resident satisfaction: 71%
City attractiveness: 101
With the placement of the Amazing Bookshelf, Chen Jun discovered that the resident satisfaction rate had surpassed 70% when he checked the game panel in his bedroom at night.
When I checked a couple of days ago, the number was 69.
Under normal circumstances, a slight increase in price usually takes about three to four days to settle.
But now, this number has jumped two points.
"It seems the Amazing Bookshelf has indeed brought a pleasant surprise to the residents."
Chen Jun understood.
Barring any unforeseen circumstances, this change in price increases is only just beginning.
Once employees or tourists have finished reading the books in their hands, their satisfaction will inevitably see an even more significant surge.
At a normal reading speed, this time is not far off, and the subsequent duration will be very long.
Although there is a limit to the number of people who can receive it, such a small peak every month adds up to a considerable amount over time.
[Resident satisfaction reaches 70%, unlocking a new skill: Emergency Mobilization (Beginner)]
The rewards for the new phase arrived as scheduled. Chen Jun found the icon in the skill bar and clicked on the detailed description.
[Emergency Mobilization (Basic): Significantly increases the activity/work efficiency of residents within a selected area for one hour. This will not take effect if your residents are resting. Minimum interval of 48 hours between uses.]
Like [Resident Information], this skill also has a clear level indicator.
Judging from the description of its effects, it is subject to various limitations such as duration, scope, usage conditions, and CD format.
However, in terms of its function, this is the first skill that can directly influence residents' behavior patterns.
Whether dealing with emergencies or allocating manpower during peak passenger flow periods, it will become a potential trump card.
In the game, the biggest function of this type of skill is to accelerate resource acquisition in a short period of time, which can be regarded as a kind of indirect resource pack.
However, when projected into reality, its greatest value becomes motivating employees and enhancing their focus.
To verify the specific effects, Chen Jun went to the resort's accommodation area the following evening as darkness fell.
As scheduled, today is the bi-weekly deep cleaning day, and the logistics staff are required to thoroughly clean and tidy all public areas.
Chen Jun gathered the employees who were going to participate in the cleaning in an open space and gave them a verbal pep talk.
"Thank you all for your hard work. This big cleaning is not only to keep our resort clean and tidy, but also to prepare for the upcoming weekend peak season."
"After the task is completed, the cafeteria will provide extra snacks and cold drinks as a small token of the company's appreciation. We hope everyone will work harder and complete the work efficiently and effectively."
The purpose of these words is to enhance employee motivation from a conventional perspective through practical incentives and encouragement, using this as a benchmark for comparing skill effectiveness.
After the mobilization was completed, the cleanup officially began.
Chen Jun rode his balance bike back to his office, took out his laptop, and opened City Simulator.
On the map, several character models representing employees are already busy. Judging from the frequency of their activities and their movement trajectories, everyone is indeed much more proactive than during previous cleaning sessions.
This focus is mainly due to the allure of "snacks and cold drinks".
"If we add [emergency mobilization] on top of this, what kind of chemical reaction will occur when the two are combined?" Chen Jun pondered.
Due to the limitations of the skill's range, he needs to precisely select an area on the map before activating [Emergency Mobilization].
The available area size is approximately 1/8 of the total area of the entire resort.
Chen Jun selected the area from the staff dormitory to the canteen, where there was a relatively high flow of people and a heavy cleaning task, and clicked to activate the [Emergency Mobilization].
For the first minute or two after the skill took effect, nothing unusual happened on the screen.
But as time goes on, the contrast becomes very clear.
In areas where only verbal mobilization has been received, employees may experience a brief period of stagnation or become disorganized in their movements.
This clearly means that some people are either resting or simply slacking off.
In the area covered by the [Emergency Mobilization] effect, every employee model is like a tightly wound spring, constantly maintaining high-frequency and efficient movement.
About half an hour later, the employees in the dormitory had finished their assigned tasks and began to report to their team leaders.
Meanwhile, most of the employees in other locations are still working hard, with some even staying at a certain spot for a long time, acting like charlatans.
This situation has occurred frequently in the past, but as long as it does not affect the overall progress, Chen Jun usually hands it over to the junior leaders on site to handle.
"It seems that the effect of the emergency mobilization was mainly to enhance employees' focus and, to some extent, suppress their tendency to slack off."
"This is more like a short-term overdraft of mental endurance."
Looking at the panting employee figure after finishing work, Chen Jun drew a preliminary conclusion.
This skill, to put it simply, enhances the residents' concentration; it doesn't seem to provide any additional physical enhancement.
Even if it exists, it is extremely faint.
"It can be very useful in critical moments, but under normal circumstances, it's best not to overuse it."
Choosing to use it during peak hours will largely balance service quality and labor costs.
In this respect, it is a perfect fit for the activity center after its official opening.
[Achieving 80% resident satisfaction unlocks a new skill: Waste Enhancement]
[When the city's attractiveness reaches 110, a new building, the Joyful Sword Pavilion, will be available.]
The rewards for the next stage have appeared on the panel.
Currently, although a considerable number of building blueprints have been accumulated in the game, Chen Jun knows that once the activity center is fully operational, there will still be a significant gap in the demand for functional buildings.
Moreover, the placement and combination of some buildings need to be continuously adjusted and optimized based on actual operational feedback.
The richer one's arsenal, the more confident one becomes.
In the game, as the map expands, figuring out how to rationally plan and allocate these buildings with different functions is itself a source of enjoyment.
Sometimes, cleverly placing several buildings with different functions in the same area can achieve a 1+1>2 effect, which can be a test and a surprise for players.
It's worth noting that City Simulator has a complex built-in hobby system.
If a resident who is naturally fond of sports lives in an area that lacks sports facilities for a long time, his life will undergo a dramatic change.
Sometimes, when Chen Jun gets a sudden urge, he'll act like a god and track the life trajectory of an ordinary resident in the city.
When a character you casually followed early in the game grows into a key figure in an important functional building after a long period of gameplay, the sense of realism that feels like breaking the fourth wall is an indescribable experience for the player.
This unique sense of immersion is part of the charm of this type of game.
In reality, the possibilities arising from the interaction between architecture and humans are even more complex.
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