Entertainment to the death, make a tokusatsu film that will crush the entire internet.
Chapter 375 Honkai Impact Server Launch
May 14, 11:50 PM.
The lights were still on on some floors of the Land of Light building.
It's the game development department of the Land of Light.
In ten minutes, the second online game created by the Land of Light will be released – Honkai Impact 3rd.
It will be available on all platforms.
The office was filled with the aroma of late-night snacks.
Yang Qian had already instructed the logistics department to prepare unlimited high-quality late-night snacks for all the development, operations, and maintenance personnel who stayed on duty tonight.
They solemnly promised triple overtime pay and subsequent time off in lieu.
"Old Zhao, do you think our new game will succeed? We didn't even have a proper closed beta test with players, we just launched it straight away..."
Technical Director Zhou Mingrui picked up a slice of pineapple pizza and took a bite.
Zhao Jiu was focused on eating a sizzling skewer of lamb. "I don't know. Director Yang said it's okay, so let's give it a try."
"Didn't you claim to be able to do tarot card readings? Why don't you ask the Fool if things will go smoothly for him from now on?"
Zhao Jiu teased.
"Give me a break."
Without looking up, Liu Rui complained, "What era are we living in? We need to trust science, trust code, and trust that our servers won't be overwhelmed at midnight."
He is checking the server's live data.
These three technical experts from the game department, since entering the Land of Light...
Under Yang Qian's leadership, they successively developed "Pokémon", "Ultraman Fighting Evolution" and the current "Honkai Impact".
The success of Pokémon is undeniable. Relying on the continued popularity of the anime, the game sales and derivative value have long been a legend in the industry.
Ultraman Fighting has also secured a place in the fighting game niche market thanks to its precise fan-oriented design and excellent fighting feel.
But Honkai Impact 3rd... is completely different.
This game didn't have a long animated series to pave the way, didn't have a large, established IP to back it up, and didn't even have player testing.
A brand new original IP game.
All her confidence seemed to come from that man—Yang Qian.
"Since Director Yang said it can be done," Zhou Mingrui swallowed his pizza and looked to the side.
There, Yang Qian and Su Xiaoran were talking in hushed tones.
"Most likely... there won't be any problems."
These words seemed to be spoken to a colleague, but also to oneself.
At the same time, on Starlight Video, in the gaming section, was the live stream of top streamer [Achen Today Is Not a Pigeon].
Its popularity has already exceeded three million, and the bullet comments are scrolling by at lightning speed.
Liu Chen, a streamer, was involved in an incident while livestreaming Pokémon.
He left his seat three times due to sudden gastrointestinal problems, but each time he happened to trigger a hidden storyline in the game, earning him the nickname "Three-Time Shit King" from fans.
Traffic and trending topics surged as a result.
But he always harbored a strong desire to prove that he was actually a capable person.
"OK, everyone! The host ate very healthily today, maintained an extremely regular schedule, and has a perfectly healthy digestive system!"
Liu Chen faced the camera and patted his chest to guarantee it.
"Tonight, zero diarrhea! Zero disconnections! A pure skill-based livestream of Honkai Impact 3rd! I'll show you what real skill and understanding are!"
The live chat immediately erupted with "good-natured" teasing:
"Host, you didn't eat today, what about yesterday? The day before yesterday? Have you run out of food?"
"The streamer actually announced he's not going to poop anymore?! That's ruined the show! I'm unfollowing him! (doge)"
"A technical streamer? No, no, no, we're just here to watch you mess around! Why don't you just stick to being the King of Shit? [Donation: Airplane x1]"
"The Land of Light's secrecy is incredible! This game has absolutely nothing but PVs; we can't even get a beta test qualification. Ah Chen, if you're the first to discover the hidden mechanics, I'll admit you're a pro!"
Liu Chen selectively ignored the comments that encouraged him to entertain.
Just wait, today I'll show you what a truly skilled streamer looks like.
Since the release of its first concept PV, Honkai Impact 3rd has been a part of the game.
Aside from the short film about the white-haired girl fighting against a giant monster, and the slogan "Fight for all the good things in the world."
The official announcement has not revealed any further details regarding gameplay, monetization model, or even the story background.
This extreme secrecy has whetted the appetite of all players and the industry.
This also means that everyone is on the same starting line when the server opens.
This was an excellent opportunity for Liu Chen, who was eager to prove himself.
Time counts down with the sound of a heartbeat.
5…4…3…2…1…
Midnight!
The gray button lit up instantly.
Honkai Impact 3rd is officially open.
"Rush!"
Liu Chen, along with millions of viewers in the live stream and countless players watching on their computers and phones, clicked simultaneously!
The expected "Server busy, queuing" message did not appear, and there was not even the slightest lag!
Liu Chen was slightly surprised.
Having experienced too many game launch explosions, he was even a little unaccustomed to this smoothness.
Enter the game.
The opening scene is a highly cinematic CG sequence.
A burning city, eerie purple cracks spreading across the sky, and gigantic, grotesque Honkai Beasts trampling on civilization.
The camera zooms in, focusing on a white-haired girl wielding two guns.
The visuals are so exquisite that he can even see the texture on the character's clothes and the movement of the hair when the wind blows.
After the cutscene ends, the player immediately gains control of the character and finds themselves in a post-war training ground amidst ruins.
The new player tutorial task floats on one side of the interface, but there is no mandatory guide arrow.
Liu Chen tried moving the mouse to advance the character.
"Holy crap... Cao Cao!!!"
Liu Chen exclaimed in surprise.
The smoothness! The visual quality! The freedom of movement!
The character's movement is completely fluid, with running, jumping, and dodging actions seamlessly connected.
The camera tracking is responsive, the scene modeling is detailed, and the lighting effects are comparable to those of current mainstream AAA games.
What shocked him most was the control scheme, which was nothing like the traditional "tap skill icons" or "semi-automatic combat" of anime-style mobile games.
It's a true action game feel!
Basic attack combos, heavy attacks, branch attacks, bullet time triggered by dodging...
Every action provides immediate, tactile feedback.
He tried to skip the tutorial.
Really!
The task system is merely a prompt, not a constraint.
Open world exploration + top-notch anime-style art and modeling + hardcore action-style controls?
No, not only that.
The characters in the game can run, jump, fly, and fight freely.
The player can choose to complete or skip the tutorial storyline; all choices are left to the player.
"Guangda, you call this... a 2D game that can be played on a mobile phone?!"
The barrage of comments has exploded.
"Holy crap! Holy crap! Holy crap! (A cultural desert)"
"This is a remake?! The graphics! The action! I'd believe you if you told me it was a port of a PC game!"
"I should have known! Given Guangda's character, how could they possibly make one of those reskinned second-hand games that's all about gacha pulls and PPT presentations! This is a complete and blatant attack! A total 'dimensional reduction'!"
"What? What kind of anime game? This is completely different from those 2D character raising games I've played before!"
Some people started explaining the science behind it.
The so-called "second-generation games" are those that emphasize the exquisite and personalized appearance of characters in their art style, as well as character development and collection/raising.
Although there have been some remakes in the market before.
However, most of them are 2D card clashes, or even just simple card-based combat power development.
Games like Honkai Impact combine top-tier 3D art, open-world exploration, and a hardcore action combat system...
It's the first one yet!
Moreover, the character's model.
The character has an eight-head-tall body, making him appear tall and with long legs.
"Those legs! That waist! This... (wiping drool)"
"Host! Zoom in! Let me see Qiyana one more time! Yes, her legs! Ideally, a close-up of her feet!"
"Holy crap! How did a foot fetishist get into the live stream?! Moderators, get to work!"
"Why did you kick it? Actually... I also love looking at beautiful feet."
"+1"
"+10086"
The trend of comments on the screen gradually slid in a strange but popular direction.
Liu Chen finally recovered slightly from the initial shock and forced himself to refocus his attention on studying the game mechanics.
Since it's a "second game", the core monetization points are unavoidable and are also the aspects that players care about most.
Where is the gacha system?
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