A noun entry: Wizard

Chapter 40 The Arrival of the Wizarding Association

A month later.

Russell rented a house in Panlong City and settled down.

Every day, they would also visit the ruins of Panlong Mountain to inquire about the outsiders.

Hopefully, I won't miss anyone from the Wizarding Association.

What if the people from the Wizarding Association are intimidated by the situation at Panlong Mountain and return to the Wizarding Association overnight?

Who will fill the gap in Russell's missing section on the path to becoming a True Spirit Wizard?

Russell has now perfected the second-level Vruid model, but he hasn't dared to break through to the third-level wizard apprentice.

According to the inherited memories of the Hai Si royal family, there seem to be certain requirements for True Spirit Wizards to advance from Level 2 Wizard Apprentice to Level 3 Wizard Apprentice.

After all, it is the path of wizards that has been passed down since ancient times, and it is somewhat different from the path of condensing soul runes today.

"Panlong City is somewhat desolate nowadays."

Russell walked the streets of Panlong City, where his former wizarding apprentices had all died in Shilling's conspiracy.

The knights, too, had long been terrified by the earth-shattering scene and scattered in all directions.

Today, only a few ordinary people who are unwilling to leave their hometown remain in Panlongcheng.

In Panlong City, they were at least considered residents, but once they left Panlong City, they became refugees!

They travel to other cities, but can't even afford a house there, have no fixed abode, and may even be kicked out of the city during curfew.

It's better to just stay in Panlong City.

Although Panlong Mountain was destroyed, Panlong City is still fine so far, isn't it?

People always have a tendency to take chances.

"Wizard apprentices of Panlong City, quickly assemble at the Panlong Mountain Ruins!"

"Wizard apprentices of Panlong City, quickly assemble at the Panlong Mountain Ruins!"

Loud voices echoed down from the sky.

Russell looked up and saw a huge airship powered by a hot air balloon flying towards Panlong Mountain.

The sound also came from the airship.

"Are they from the Wizarding Association?" Russell's heart skipped a beat, and he headed towards Panlong Mountain.

Now he possesses the combat power of a formal wizard, enabling him to ignore many dangers and conspiracies.

Even if you can't win, you can still escape.

In particular, Russell gained a large amount of vocabulary dust after killing Willis, and then made another round of buffs.

Willis is a second-tier wizard, and Russell is a second-tier wizard apprentice.

According to the system's new prompt and Russell's calculations, a level 2 wizard apprentice can gain 1 point of affix dust by killing a level 3 wizard apprentice.

Compared to the 0.1 points when a level 1 player kills a level 2 player, this is ten times higher.

This indicates that as the rank increases, the base amount of affix dust gained from killing enemies of a higher rank also increases.

A level 3 wizard apprentice can obtain 50 points of affix dust by killing a level 1 wizard.

Normally, the increase is five times, but killing someone who crosses a major class level increases it another tenfold, making it a fiftyfold increase.

A first-tier wizard killing a second-tier wizard would gain ten times the normal 5 points, resulting in 50 points.

However, a second-tier wizard only gains 100 points when killing a third-tier wizard.

However, if a third-tier wizard kills a fourth-tier wizard, the attribute dust will expand fifty times again, reaching 5000 points!

Based on this calculation, when an eighth-tier character kills a ninth-tier character, a single kill will yield one million affix dust.

It can perform the highest-level extraction, burning millions of affix dust, guaranteeing at least a red epic affix!

As for Russell, he skipped the ranks of third-level wizard apprentice and first-level wizard to kill Willis, who was a second-level wizard.

It spanned a major realm and two minor realms!

Although there's a suspicion of him taking advantage of a loophole, Russell ultimately got the kill, so tell me whether he killed him or not.

In the end, Russell earned a total of 50000 affix dust points for this multi-tier kill!

You can burn 10,000 points of affix dust five times, guaranteeing at least 100 consecutive purple rare pulls!

The base for level 2 is 0.1 points of affix dust. You can gain 1 point by killing a level 3 wizard apprentice who is a level above you.

The normal reward for going from level three to tier one is fifty times the normal reward. The extra reward for crossing multiple tiers increases it by ten times, reaching five hundred times the normal reward, and grants 500 points of affix dust!

The normal reward is ten times the amount from Tier 1 to Tier 2, but the extra reward is ten times the amount again, reaching one hundred times the amount, and you will eventually get 50000 affix dust!

Clearly, the entry system encourages Russell to kill enemies of higher ranks, and ideally, even those across multiple ranks!

Upon returning to Panlong City, Russell was so excited that he immediately spent 10,000 points of affix dust to guarantee a purple rare affix in a ten-pull.

Then I just went for the minimum guarantee.

1 purple, 9 blue, 90 green.

Russell then remembered that he had recently had a stroke of good luck, drawing a golden legendary item, and that his luck was probably at a low point.

Therefore, we temporarily halted the idea of ​​extracting entries.

As for burning 10,000 points of attribute dust, it seems like a waste; it's better to do 100 consecutive draws.

In response, Russell discovered the secret of the term card pool.

That is, there isn't actually only one pool of gacha cards.

A normal 100-pull is one, while a gacha pool that burns 10,000, 100,000, and 1 million affix dust is one each.

The most obvious point is that Russell's gacha pull this time was conducted in a gacha pool that required burning 10,000 points of affix dust.

This card pool does not contain any white common affixes.

If that's all there is to it, then it's still a huge loss.

However, the choice of card pool also affects the upper limit of the quality of the attributes!

In the regular gacha pool, the highest you can draw is a Gold Legendary card.

In a 10,000-card pool, the highest you can draw is a red epic card.

With a 100,000-card pool, the highest possible draw is a Rainbow Mythic!

What hidden attributes are lurking within this million-card pool? Is the "Colorful Myth" truly the limit of the attribute system?

As for the beginner's gacha pool, it's worth noting that while a guaranteed purple rare stat is obtained through a 10-pull, white stats can still be drawn.

It captures the lower limit of the normal card pool and the upper limit of the 100,000 card pool.

Therefore, Russell was able to draw the colored mythological term "Tracing the Origin - The Sacred Soul (Myth)" from the beginner card pool.

"Even though I was guaranteed a draw from the 10,000-card pool, this purple affix is ​​still very useful to me."

"With the blessing of the Sea Heirs royal family, my originally meager Sea Heir bloodline has become an astonishingly concentrated Sea Heir royal bloodline."

"Even though my bloodline needs to be suppressed when it's normal, it still changed my knightly profession and led to my promotion."

Russell checked his full panel for the first time in a long time.

Name: Russell Insec

[Occupation]: Wizard Apprentice, Blood Knight

Rank: Wizard Apprentice - Level 2 (100%), Blood Knight - High-Rank (11%)

【Skill】:

Ent Meditation Method (100%)

Fu Rui Meditation Method (66%)

Wind Blade (100%)

Wind barrier (100%)

Swiftness (100%)

……

[Entry Sequence]:

First Sequence Core Entries: [Tracing the Origins - Supreme Soul (Mythology): Soul Essence +900%, Comprehension +400%, Mythology Passive: Soul Rank +1]

Branch entry: ①【Spell Turret (Rare): Spell damage +120%, 20% chance to increase spell count by 1】

②【Spell Turret (Rare): Spell damage +110%, 20% chance to increase spell count by 1】

Second Sequence - Core Attribute: [Holy Soul - Tragedy of the True Spirit (Legendary): Soul attack damage +270%, additional damage dealt to True Spirits +50%]

Branch entry: ①【Skilled Wind (Advanced): Wind spell damage +76%】

②【Slight Elemental Affinity (Advanced): Elemental Affinity +60%】

③【Low-level elemental affinity (rare): Elemental affinity +120%, High-level elemental affinity +10%】

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