My game is depressing worldwide.
Chapter 63 The Valrid Plan
Amidst the anticipation of the chat, He Xiangsong began his game livestream.
In the beginning of the game, He Xiangsong had tried it out on-site, so overall the progress was relatively smooth.
He Xiangsong was absolutely certain that some of the scare tactics were designed correctly.
However, these viewers didn't understand.
Whether it was the fat patient's first appearance or the battle royale in the cellar, the audience was thoroughly entertained.
Many viewers still held prejudices against Chinese horror games, even those from China, such as Ryuko.
Is it not paper figures, red wedding dresses, and embroidered shoes, but talismans, sacrifices, or ghost marriages?
Foreign audiences, in particular, don't believe that China can produce a well-made horror game with a somewhat Western flavor.
But......
I never expected this.
This is so exciting!
From the very beginning, the game perfectly embodies a cult classic aesthetic.
Players at Xida University could detect a strange flavor in it.
I suspect that the members of the mental hospital's workroom are all Westerners disguised as Easterners.
[You can't write this kind of story without having been in a mental hospital or prison]
[I was scared by the game, but I think the game's backstory is even scarier.]
[I'm starting to believe that this game might actually be based on true events.]
He Xiangsong's storyline progresses to the second point, and he arrives in the second area.
The patients in the prison cells or wards were all hideous and mentally deranged.
Corpses, bloodstains, and madness were everywhere, completely filling this mental hospital.
Despite his fear, He Xiangsong searched everywhere and, relying on the documents, roughly learned the background of the story.
The Walrid Project was a horrific project by the Mukov Corporation to conduct human experiments and modify patients in mental hospitals for some unknown purpose.
This type of modification has an extremely high failure rate, with a failure probability of over 99%.
The insane patients that can be seen everywhere in mental hospitals are failures.
As the story unfolds, the pace becomes increasingly tense, and the protagonist, Miles, encounters increasingly dire situations.
Time and again, they saw a glimmer of hope for escape, only to have it extinguished time and again, plunging them into deeper terror.
Later on, she was even abused by a perverted doctor who cut off two of her fingers.
From being pitch black to barely seeing three fingers, it has become so dark that you can barely see three fingers.
This doctor was one of the core members of the Walrid Project. Due to the long-term work, his mind became twisted, and gradually the experiments and plans no longer mattered. Instead, he took pleasure in killing.
I managed to take down the doctor by using the falling motion of the click, and now I have a chance to escape.
Unexpectedly, Miles' camera fell to the ground as he was leaving.
Without it, we cannot expose the Mukov Company's inhumane human experiments and bring these things to light.
Miles had no choice but to brave the darkness and return to the mental hospital to retrieve the camera.
After another round of escape and pursuit, Miles arrived at the administration building.
He also learned the true identity of the priest he had encountered after falling from the high-rise building.
The priest's name was Martin, and he had once been just a patient at the Giant Mountain Mental Hospital.
He also suffered immense pain from human experimentation during the Walrid Project.
To escape this pain, to avoid a mental breakdown.
He began to twist Walrid into faith and pain into salvation, using this self-deception as sustenance to survive.
After his plan failed, he began spreading his faith in a mental hospital, becoming a source of motivation for those patients who had also been devastated by the failed experiment.
He repeatedly guided Miles to discover the truth about the mental hospital, while refusing to let him go, all so that Miles could take the evidence of Mukov's crimes out of the hospital.
As the adventure continues, Miles encounters the dying Dr. Herman in the hospital's underground laboratory.
From him, Miles learned the truth about everything.
As early as the last century, Jushan Mental Hospital was ordered to close down due to a heinous murder.
Mukov Company, under the guise of charity, reopened the Giant Mountain Mental Hospital, providing free accommodation for homeless mental patients.
In reality, they secretly built an underground laboratory and used the continuous supply of free materials to conduct inhumane human experiments, which became the fuel for the Valrid Project.
Who cares about the life of a mentally ill person?
Project Walrid is actually Mukov's military-grade nanocluster weapon program.
Its core is to use a machine called a morphogenetic generator to select human hosts who can control swarms of nanobots, and then create controllable, mind-driven bioweapons.
The conditions for becoming a host for a swarm of nanobots are extremely demanding.
One must be in a state of near death, mental breakdown, or lucid dreaming to synchronize with the brainwaves of the nanobot swarm.
To achieve this goal, they used a series of despicable methods, such as forcing patients to watch distorted images of bleeding, using large doses of drugs to stimulate their senses, depriving them of sleep, and performing human body modifications, to drive them to mental breakdown and induce a lucid dream state.
Finally, they were placed in a closed spherical instrument, filled with tubing, and injected with nano-precursor molecules in an attempt to synchronize with the nanoworms.
The project has a very high failure rate; for example, the fat guy who chased Miles was a failure.
The fat man was originally a soldier who developed PTSD due to the war and was sent to a mental hospital, eventually becoming one of the victims.
After countless failures.
Until a patient named Billy appeared, he became the first successful experimental subject and the first host who could control a swarm of nanobots.
However, a host with a mental breakdown is itself a synonym for terror and chaos.
He manipulated a swarm of nanobots to kill the security personnel and release all the patients, turning the Giant Mountain Psychiatric Hospital into a living hell.
Before some staff members died, they sent out emails, one of which happened to reach Miles, thus beginning this journey to hell.
Dr. Herman was the head of this research project.
He begged the protagonist to shut down Billy's life support system and kill him to prevent the nanobot swarm from leaking out and causing a disaster.
He promised to open the escape route and let Miles leave if he completed the task.
And so, the story is drawing to a close.
He Xiangsong let out a long breath, took off his VR glasses and rested for a while to calm his heart, which was pounding from the intense stimulation.
I glanced at the time; it was already four in the morning.
In a little while, it will be dawn.
Take another look at the number of viewers for the live streamer.
He Xiangsong was even startled.
"Holy crap, 2500 people? Really??"
At Xida University, the number of viewers in a live stream is usually not inflated; 4000 viewers is considered a high number for a top streamer.
Moreover, this is the middle of the night, almost dawn!
A second look at the comments reveals two completely different states of mind.
The children were amazed by the design of the horror elements.
For example, in the pitch-black sewers, you can only barely see some roads using the night vision mode of a handheld camera.
By making good use of darkness and visual suppression, viewers and players can feel a very strong sense of oppression.
Walking slowly underwater up to waist height, the surging sound of the water was particularly jarring, making one feel that such a sound might attract some kind of monster.
Meanwhile, the surrounding area is extremely vast, and the terrifying obese patient is hiding somewhere, where you might encounter love at any moment.
The chains binding the fat man dragged on the ground, echoing eerily in the empty underground space, sending chills down one's spine.
Each new area has seemingly similar but actually completely different frightening designs.
Yes, through performances and animation.
Yes, by the pursuers.
Yes, some people use the "jump face kill" tactic.
I had no idea about this Asylum Studio before, but this game is amazing!
[No wonder DeepVision Technology had to rely on a horror game to make a comeback; it's understandable.]
Holy crap, that last night almost scared me to death!
[I never knew there were such amazing game studios in China!]
Looking at the audience at Northwest University, their mental state and focus...
Isn't that a bit strange?
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