My game is depressing worldwide.

Chapter 74 Chen Baipiao's Radar Moved

The eerie atmosphere in the voice channel lasted for less than five seconds before being replaced by a burst of laughter.

"Brother Wei, you weren't scared, were you?"

"This doesn't fit your macho image at all."

"Ha, small fry, I... I wasn't scared at all."

Old Wei: ......

For the first time, I felt that playing horror games with these monsters was a mistake.

Stepping out of my room, I arrived at the team-up lobby.

Despite being called a team-up lobby, the style inside looks like a combination of a hospital and a prison.

At this point, almost two hours had passed since the game was unlocked.

Inside the lobby, there were many players of different appearances, some staring blankly, others running and jumping around, looking at everything with curiosity.

Here, you can chat, talk, and even team up with other players.

On the team-up page, Lao Wei invited three other people.

There are three experimental plans to choose from in the leftmost experimental plan options.

These are a police station, an amusement park, and an orphanage.

Choose a police station.

Start!

...

Players experience despair and struggle to survive in the game.

Off-screen, Chen Xuan was still observing the reactions of the streamers and players in various live stream rooms.

In "Escape: Trial", Chen Xuan used two advanced technologies from the system.

One method is to use defense penetration points to exchange for the opening CG.

Many players have already seen this, and the feedback has been quite good. Chen Xuan himself is also very satisfied.

Since it's a horror game, most players want to experience the horror atmosphere in the game, so this feature isn't used very often; otherwise, the game would just become a simple horror movie.

The feature that truly made it shine was in the Honkai Impact 3rd project.

The plot is built up through text dialogues, which help to develop the characters. Then, animated segments full of tension are used to push the plot and emotions to their peak.

Second, and most importantly, is the AI ​​system.

This is the most important thing.

This will be an essential feature for any future PVE-oriented game.

Imagine the effect of a nameless king or sword saint Ashina Isshin with both combat prowess and intelligence at their peak.

What kind of effect would Nergigante, Kushala Daora, and Rajang, which possess both ferocious combat power and the cunning characteristics of dragons, have?

Chen Xuan did not choose to include this feature in the main body of "Escape".

Since it's AI, it needs to be fed data. Games like Outlast: Trials, which offer a multiplayer mode and are given away for free, will attract more players and have a better effect.

The original Outlast: Trials is a PVE-style Dead by Daylight.

However, Dead by Daylight also has its problems; once players become familiar with it, it has become a competitive game.

Outlast: Trials also has its own problems. Within the framework of PVE content, many items have fixed and repetitive locations. After playing for a while, the difficult survival becomes like going to the market to buy supplies.

The atmosphere of terror has been completely lost, and new players have no gaming experience whatsoever.

Chen Xuan's modified version of "Escape: Trial" became a horror version of "Two (Four) People Together", changing the content from continuous operation to one-time consumption content, and almost all the level content was scrapped and remade.

The biggest highlight is the various experimental subjects and bosses.

"Brother Wei... this is a real-life killer who lives in the game."

When Chen Xuan heard his teammate scare Lao Wei with those words in the live stream, he couldn't help but let out a soft snort.

Sure enough, players are very perceptive.

You'll feel it as soon as you start playing.

The bosses in Outlast: Trials do indeed set their own behavior patterns based on their character designs, and use a large amount of data to learn from them.

This allows them to determine what kind of behavior is more likely to frighten players.

Therefore, Chen Xuan even prepared three difficulty levels for "Escape: Trial".

The game features an insane difficulty level and highly intelligent AI, which puts pressure on players in a measured way, leaving no risk of death for the players.

Nightmare difficulty has the highest AI intelligence, but as long as the players operate normally, everyone can pass the level smoothly.

The Purgatory difficulty level features the highest AI intelligence, an aggressive spirit, and a chance of one-hit kills. If one player dies, it becomes virtually impossible for the other three to clear the level.

Yes, none of them are actually simple.

Dear players, I'm giving you the game for free.

Is it too much to ask for a little bit of armor penetration as a reward?

As for why the difficulty isn't standardized to Hell difficulty?

Chen, the great philanthropist, was also very disappointed.

Wouldn't that be unsustainable, like draining the pond to catch all the fish?

It's too difficult and scary. What if someone with a weak mentality just quits?

Therefore, when Chen Xuan saw that Lao Wei and the other three were going to choose the medium-level Nightmare difficulty, he was immediately unhappy.

It was a paid bullet comment costing 500 yuan.

The next second, Lao Wei's voice came from the live stream.

"Thanks to producer Chen Xuan for the paid comment... Wait, Mr. Chen?!" Old Wei stared blankly at the comment, "Playing Hell difficulty to complete the game and send gifts? No way, absolutely not!"

[Producer Chen Xuan: A Dreamlike Amusement Park]

This is a gift from Pizhan worth 3000 yuan.

Old Wei swallowed hard: "President Chen, it's not about the gift, it's mainly..."

[Producer Chen Xuan: Each of you four will have your own dream amusement park]

Old Wei's eyes became clear.

"With so little money... I can only play through the game once at most!"

Then, the captain chose the Inferno difficulty without hesitation.

"You little brat, are you crazy?!"

"Aren't you supposed to protect Susu in the game?"

"Hmm... okay."

"President Chen is still watching. If you perform well, you might not need to look for a job anymore and will be recruited directly."

"Are you kidding me? I left Hongtu Studio just to join a domestic studio that makes horror games? My dream is to create an action game that will go down in history, okay?"

Ok?

Keyword get.

Chen Baipiao's eyes lit up; he felt his radar go off.

Hongtu Studio is a long-established game development company from abroad that focuses on action game development.

The name "Hongtu" is a transliteration of a foreign word into Chinese. The company also has a branch in China and mainly focuses on localization and domestic game promotion.

At the time, the Chinese branch of Hongtu Studio sent representatives to watch the entire iwanna demonstration and inquire about their understanding of game promotion.

However, since this junior of Lao Wei said that in the live stream, doesn't that mean...?

Is this little devil a former combat planner who left the headquarters of Hongtu Studio?

This is quite valuable.

Young, capable, and experienced.

"Isn't this the perfect Palo Alto from our Asylum Studio!" Chen Xuan said with great satisfaction.

As expected of products from the system, they are always of high quality.

Replacements were found for the two urgently needed positions so quickly.

The next thing to consider is how to trick... oh no, invite this little devil over.

Thinking it over, Chen Xuan immediately assigned a new task to the studio.

"Put aside your current work for now; we need to create a game demo, codenamed Soul0."

"Soul? Zero?"

"That's right, or you could call it the first playable demo of a Souls-like game, and test the performance of the AI ​​anthropomorphic system in an action game on this boss."

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