A writer has arrived in the Chinese entertainment industry.
Chapter 42 The Zhang Family
The next morning, when Su Liu got up, Mao Xiaotong was nowhere to be found.
Last night's absurdity was still a bit beyond what she could bear.
At eight o'clock in the morning, when everyone had packed their luggage and gathered in the hotel lobby, they saw Mao Xiaotong walk out of the elevator as if nothing had happened and greet everyone very naturally.
Dilraba quickly stepped forward and asked, "Sister Xiaotong, where did you go last night?"
"I was a little tired yesterday, so I went to bed early." Today she was wearing a turtleneck sweater, which completely covered up all traces of last night.
Sensing Su Liu's gaze, she subconsciously looked over, but after a brief eye contact, she looked away with a hint of panic.
All the footage shot by the crew was sent back to Shanghai Film Studio by DIT yesterday, and the subsequent post-production process will be carried out there.
Before the film's official promotional campaign began, the three actors from Fusu Culture had no other work at the moment.
Upon returning to the company, Su Liu's first priority was to find a new artist director.
There's also the need for an agent, assistant, makeup and hair stylist, publicity, and business support. Mao Xiaotong has been handling everything herself, with only one assistant for general tasks. Now that she's the lead actress in a film, the publicity needs to be top-notch immediately.
The group parted ways in Shanghai. Li Xian and Mao Xiaotong were flying back to Beijing, while Dilraba had already made plans to go out with Xiao Liu.
Wait a minute, isn't today a workday? Xiao Liu actually went out to play? This guy is really getting more and more out of control!
Su Liu plans to tattle on An Wenxiu today.
Upon returning to Shanghai, he went straight to Creation Space. More than a month later, Genshin Impact (a 2D action mobile game) finally produced its first demo.
The current office is completely different from when it first moved in. The entire office area is covered with dark gray anti-static carpet, the ceiling has an exposed industrial style, and orange or blue wiring runs across the entire space.
Further inside are open-plan workstations for the art, planning, and programming departments.
Next to the program island is the core server room, which contains standard 2.5-meter server racks. IBM servers and Huawei switches are neatly arranged, and a dense network of network cables converges here through cable trays in the ceiling.
On the other side is the real device lab, with an entire wall of phone stands filled with Android and iOS devices.
The large conference room was across the aisle from the open-plan workstations. When Su Liu pushed the door open, An Wenxiu was discussing work with Yao Men and others.
"President Su!" Yao Men exclaimed excitedly as soon as he entered, "Come and see!"
"What's wrong?" Su Liu looked at An Wenxiu, who was in the main seat.
An Wenxiu had been working non-stop these past few days, and a faint bluish tinge appeared under her eyes. But now, she was unusually relaxed, and gently raised an eyebrow at Su Liu.
"This is the sales figure for 'Vampire Survivor' in half a month!" Yao Men turned the computer screen around.
Su Liu glanced at the fluctuating data: "How much?"
"Five hundred thousand copies!" Yao Men said, slamming his hand heavily on the table.
"Not bad."
This was completely unexpected. A game that can still amaze the entire gaming industry ten years later is even more remarkable today.
The number of Steam users and their spending power are far less than they will be ten years from now, so selling 500,000 copies in half a month is already a pretty good result.
"It's more than 'not bad.' We used to think that selling two million copies a year would be about right. Now it seems we were too conservative."
The sales performance of "Vampire Survivor" did not initially attract much attention in China.
Players naturally assumed that this pixelated anomaly was the work of some independent Western studio, and no one even considered the possibility of it being "made in China."
It wasn't until a news article titled "Chinese Single-Player Games Sweep Across Europe and America!" appeared on 17173 that the entire Chinese single-player game community was in an uproar.
Keep in mind that this was an era when selling over 10,000 domestically produced single-player games was a cause for celebration. For domestic manufacturers who still insist on single-player games, the figure of 500,000 is simply a pipe dream.
"Sister Wenxiu," Su Liu said smugly, "I told you, we'd make the money back soon."
An Wenxiu was in a good mood today and chuckled, "It's time for you to show off again."
"By the way, Mr. Yao, how's Genshin Impact going?" Su Liu asked.
"That's what I was just about to say." Yao handed over an iPhone 5s from the table. "This is our first demo, you can try out three characters."
During the initial planning stages, it was decided that the story of this game would be set in Mondstadt. Therefore, all the characters appearing in this game are from Mondstadt.
In order to secure the official document designating it as a "key cultural export project of the year," the game's world-building was specifically detailed in the "overseas expansion plan." It was only after confirming that "Liyue," a faction based on Chinese culture, would emerge as the game progressed that it passed expert review.
Yes, the official document was issued three days ago. An Wenxiu personally went to the Phoenix Society to retrieve it.
This means that the biggest obstacle to the release of "Genshin Impact" has disappeared.
Su Liu held the test device and used the virtual joystick to control the character on the screen.
The first demo allows players to try out three characters: Jean, Rosalia, and Amber.
In terms of action design, an "upward slash" move was designed for each melee character. Combined with jumps and skills, it can create cool aerial combos.
The skill design for the character Qin has also been changed, transforming her from a healer into a warrior.
"To achieve smooth combos, we designed a 5-10 frame buffer window. If the player inputs the next move before the current action's recovery animation ends, the system will automatically save it to the list, achieving a seamless transition," Yao Men explained the technical details from the side.
So far, the overall attack, hit response, combo, and skill effects seem quite good. When using special skills, there's a brief "bullet time" period, and hitting enemies causes camera shake.
In addition, particle effects are added, producing cel-shaded fragments at the point of impact, emphasizing a burst of high brightness, accompanied by an instantaneous flash of white film on the target.
In terms of impact and the feeling of being hit, it can be said to have achieved the ultimate in a 2D mobile game.
"Huh?" Su Liu switched his character to Amber.
Amber is a ranged character who uses a bow and arrow, and her entire logic is completely different from that of melee characters.
"Amber's bow feels a bit strange to hold."
"Yes," Yao Men explained, "The character's charging mechanism and arrow distance compensation are still being tested and are not yet perfect."
"To achieve this level in just one month is already quite impressive!"
"Oh dear," Yao Men leaned back in his chair, "A month ago you told me you were going to hire fifty people and release a game in three months, it scared me to death!"
He breathed a sigh of relief and continued, "I never imagined this would actually come to fruition!"
"Haha, it all comes down to Mr. Yao's excellent leadership."
"No, no, no, it was all thanks to President Su and President An's strategic planning."
Good heavens! Even a typical otaku can be quite skilled at flattery. An Wenxiu rolled her eyes at the two men exchanging empty compliments.
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