The mage legion was already prepared.

The skills they learn are war skills, not small-area spells for individual combat, but legion-level magic specifically designed for large-scale battles. The range and power of these skills naturally differ greatly from regular individual skills; they're somewhat like the massive area-of-effect (AOE) attacks of area-of-effect bosses.

The mages of the Bloodhowl Guild raised their staffs in unison, and various colored lights gathered at the tips of the staffs.

The pale blue frost shield rose first, condensing into a semi-transparent ice crystal barrier above the formation; followed by the golden holy light barrier, provided by priests and paladins, which filled the gaps in the frost shield completely; finally, the dark purple shadow veil unfolded, like a light gauze covering the outermost layer, absorbing and dissipating the remaining attack energy.

Layer upon layer of protective shields unfolded above the formation, like inverted transparent cauldrons, enveloping the orc formation.

The rain of bone spears launched by the undead chariots struck the protective shield, exploding into clumps of grayish-white bone fragments—the "plop plop plop" sound was like a downpour hitting a rain shelter.

Bone fragments filled the air, and soon the entire sky above the vanguard army seemed to be shrouded in a severe smog. The grayish-white powder covered the sky and the sun became hazy.

Immediately afterward, as the poison grenades were intercepted, the powder transformed into a highly toxic fumes…

"Hurry up!" Gamor shouted into the channel.

Each of the three battle formations had its own commander—the left wing was commanded by Shadow Wolf Of, the right wing by Kobold Yugo, and Gamor personally commanded the central force. Each commander had their own tactical style: Of preferred surprise attacks, Yugo excelled at close combat, and Gamor preferred head-on assaults.

"Archers and mages, begin your counterattack!" Ouf's voice rang out in the channel.

The archers on the left flank immediately drew their bows and unleashed wave after wave of arrows towards the undead camp. The mages raised their staffs, and fireballs, chain lightning, and ice spikes burst forth in colorful light, exploding into clusters of flames and frost within the undead formation.

"Warriors, charge!" Gamor raised his battle axe, and the manticore charged out.

The manticore's four hooves pounded the greyish-white sand, raising a cloud of dust. Gamor crouched low, his battle axe held horizontally at his side, the runes on its blade beginning to glow.

He roared loudly, and various shouts also came from all over the battlefield at the same time—this time, instead of shouting randomly, everyone started to give each other battle cry buffs.

The orc warrior's "Battle Shout" increases the attack power of nearby teammates, the tauren's "Thunderous Roar" increases armor and spell counterattack, and the gnolls' "Raging Howl" increases movement and attack speed. Auras of various colors spread from beneath the warriors' feet, weaving a dazzling sea of ​​light across the greyish-white wasteland.

The undead faction is also taking action.

An astonishing number of skeleton soldiers were the first to rush out. They poured out from behind the camp's fence like a flood bursting its banks, a gray-white torrent that swept across the land.

These cheap units have always been the vanguard of the undead forces, or rather, cannon fodder—they aren't expected to win; as long as they can deplete the enemy's stamina and spells, their mission is accomplished.

Lined up behind them were various high-ranking undead units—death knights clad in black armor, banshees floating in mid-air, as well as gigantic abominations, flesh golems, undead ghouls, corpse mages, and a large number of resurrected monsters…

These are the key factors that determine victory or defeat.

Unlike the clamor of the Bloodhowl guild, the undead side was completely silent. There were no battle cries, no shouts, only the soft "crackling" sound of bones colliding.

A silent march, carrying a suffocating sense of oppression.

The grayish-white tide surged forward silently.

The two sides finally collided!

The gray-white horde of skeletons clashed head-on with the red torrent of the Bloodhowl Guild, their battle cries shaking the heavens and earth, even causing the ground to tremble.

Upon contact, the Bloodhowl Guild's central army displayed an overwhelming momentum.

The shield warriors stood at the forefront, their shields lined up like a wall, blocking the incoming arrows and slashing bone knives.

The shield collided with the bone blade, sparks flying.

The warriors roared as they tore the skeletons before them to pieces—battle axes cleaved the skeletons in two from the top of their heads; warhammers swept across, breaking ribs like withered branches; claws ripped at the skulls, sending them flying far away.

Countless meteors, lightning bolts, hurricanes, and walls of fire clashed amidst the army of skeletons.

The mages poured out their accumulated mana without reservation, and hundreds and thousands of skeletons fell every second, their broken bones forming a thick layer on the ground that crunched underfoot.

Bloodhowl Guild gained the upper hand.

The skeleton army's formation was quickly torn open, and Bloodhowl warriors poured in through the gaps, dividing and surrounding the undead. The low-level skeletons were like paper before the orcs' battleaxes, falling in droves like harvested wheat.

But Gamor's brow did not unfurrow.

He noticed that although the skeletons had suffered heavy casualties, the main force of the undead behind them remained completely unshaken. The death knights stood in neat rows at the rear of the skeleton army, motionless, like a black wall.

The banshee hovered above the death knight, uttering low, guttural murmurs.

The abominations were at the very back, like moving mountains of flesh.

Even more troublesome was that the defeated skeleton soldiers were quickly resummoned by the necromancers behind them. The necromancers, dressed in blood-red robes, stood on the high platform of the camp, chanting ancient incantations in a low voice, their staffs emitting a dark green light.

As the incantation was chanted, the scattered bone fragments on the ground began to tremble, then automatically pieced themselves together—ribs joined to the spine, arm bones to the shoulder blades, skulls to the cervical vertebrae—in just a few seconds, a complete skeleton rose from the ground, picked up the fallen bone knife, and rejoined the battle.

Gamor knew they couldn't foolishly engage in a war of attrition with the skeletons. Otherwise, before even reaching the enemy's main force, the players' stamina, mana, and equipment durability would be completely depleted. At that point, facing the well-prepared high-level undead, Bloodhowl Guild would have to pay a heavy price to win.

He began issuing orders over the channel, his voice decisive.

"Spread out the three legions! Draw away the skeleton horde!"

"Cavalry! Cavalry, assemble! Prepare to flank!"

"Flying Battalion, prepare to execute the decapitation strike!"

The Flying Battalion is the Bloodhowl Guild's elite flying unit, composed of griffon riders, wyvern riders, and dragonhawks. They had been circling low, awaiting orders. Gamor patted the manticore's back, and the behemoth suddenly spread its wings and took to the air.

The manticore's flapping wings create a gust of wind, whipping up sand and dust from the ground and sending it into the air.

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