From the flank of the goblin formation, a cavalry force of about fifty riders launched a charge. These goblins did not ride horses, but various modified beasts: there were giant boars with metal horns, lizards clad in iron armor, and even chocobos carrying makeshift saddles. They were enormous, and the ground trembled as they charged.

"Flanking! Flanking! Prepare for the impact!" The front-line shield warriors roared in unison, plunging their shields deep into the ground and leaning forward, ready to withstand the impact.

boom!

The cavalrymen slammed into the shield wall. The first few shields shattered, and the shield-bearers were thrown back, spitting blood in mid-air. But many more shields withstood the impact, and spearmen thrust out from the gaps, wounding their mounts.

Goblins dressed in combat lumberjack suits and those driving various war machines began to appear from the flanks...

However, Wu Zhan, Wang Mu, Ye Jielina, and others also led a large group of human players to provide support and went to meet them...

The battlefield became even more chaotic.

At the same time, a new threat appeared in the sky.

A dozen or so contraptions, barely deserving to be called "airplanes," wobbled in. They were the "masterpieces" of the goblins—flying machines cobbled together from planks, animal hides, and cast iron, their engines emitting a piercing noise and billowing black smoke, looking as if they might fall apart at any moment. But these comical things carried a deadly threat.

"Bomb! Take cover!"

Rough earthenware jars fell from the sky; some contained gunpowder, which exploded upon landing, scattering fragments everywhere; some contained unidentified liquids, which burst open and released green poisonous fumes; and some were simply large rocks, killing purely by gravity.

"Anti-air! Archers! Mages! Shoot them down!"

Human players began firing into the air. Archers fired upwards, and mages unleashed magical missiles.

One goblin plane was hit by a fireball and crashed into the fire; another was riddled with arrows and crashed into the mountainside.

However, bombs still landed in the human formation, causing some casualties.

"Damn it..." A player was enveloped in the poisonous fog, and his health dropped rapidly. Despite the priest's best efforts to heal him, he eventually turned into a white light and disappeared.

The number of human casualties is increasing. Although they were mentally prepared, seeing their comrades "die" still made many players' eyes turn red.

"Kill all these goblin bastards!"

"Brother, I'll fuck ten more to death for you!!"

Anger fueled an even fiercer offensive.

……

In this bloody tug-of-war, human players demonstrated an advantage that goblins could not match: a well-developed support system.

By the fifteenth minute of the battle, this advantage had become very clear.

On the goblin side, low-level goblins are essentially consumables.

They were dressed in tattered leather armor or even cloth clothes, carrying crude weapons, and were driven forward like a tide.

Injured? Either drink some medicine you found, or tough it out and keep fighting.

Dead? Those behind will step over the corpse to advance, and incidentally pick up any decent equipment from the deceased.

The goblin artisans and storm boys fared slightly better; at least they had their own healing potions, and some even possessed basic healing abilities. But relying on their companions for healing? Almost impossible.

The social structure of goblins makes them extremely selfish, with each goblin wanting to climb over the corpses of their companions.

In fact, many absurd scenes occurred on the battlefield:

A goblin boy, who had only been carrying a wooden stick, tripped and fell while charging with the troops. He grumbled as he got up and discovered that he had been tripped by the corpse of a goblin barbarian. Wait, the corpse was wearing a perfectly intact leather armor.

"Hehe... Here I come!" He quickly stripped off his leather armor and put it on despite the gunfire. Although it didn't fit him, it was better than cloth clothes.

He continued his charge, but after only a few steps, wow! He spotted another blood-stained spiked club. One end of the club was still clutching a severed hand, but he paid it no mind.

"Mine! All mine!" He pried open the severed fingers, snatched the spiked club, swung it twice, and nodded with satisfaction.

Further on, a wounded, modified giant boar lay on the ground struggling, its goblin rider on its back already dead.

"Wow! A mount!" The goblin boy's eyes lit up. He clumsily climbed onto the pig's back and pounded its rump with his spiked club. The giant pig winced in pain, struggled to its feet, and was actually propelled forward by him.

And so, what was originally cannon fodder underwent a "triple leap" during the charge, transforming into a fully armed "Storm Boy." If he survived this battle, with these spoils of war, he might very well be promoted to captain, leader, or even warlord, governor, or general.

This is how goblins grow: plunder, kill, and climb over the corpses of their companions.

Cruel, but effective. The only cost is an astonishing mortality rate—for every goblin chieftain born, there may be hundreds of goblin cannon fodder corpses lying behind him.

In contrast, the situation was completely different for human players.

"Team Three needs treatment! Repeat, Team Three needs treatment!"

"Here it comes! Holy Light!"

"The armor values ​​of the five warrior teams are dropping too quickly, cast 'Iron Skin'!"

"Received, casting in progress."

"Watch out to the northeast! Goblins are trying to flank and ambush the mage group!"

"Ranger Squad, take care of this!"

In the command channel, various messages were transmitted smoothly. The support class players had clear roles: priests and druids focused on healing and dispelling negative status effects; paladins and bards provided various buff auras; and shamans and wizards were responsible for battlefield control and counter-attacks.

A warrior was targeted by a barrage of goblin musket fire, his health instantly dropping to a dangerous level. Almost simultaneously, three healing spells were cast upon him, and his health visibly recovered. Furthermore, he was also buffed with Stone Skin, Blessing of Courage, and Swift Wind, boosting his defense, attack, and speed.

"Thanks, brothers!" the warrior roared, charging back into the fray.

Such scenes played out repeatedly across the entire human front. The existence of support classes greatly enhanced the survivability and sustained combat capability of frontline players. Many injuries that would normally be fatal were saved in time.

"This is teamwork..." exclaimed a player who had just been pulled back from the brink of death. "I never received this kind of treatment when I was playing solo."

"That's why guilds are important," his teammate said while firing. "No matter how strong a lone wolf is, he can't compare to an organized team."

"That's not necessarily true." The man looked at Liu Nian, who had single-handedly broken through the goblin formation, and muttered to himself, "That's because he's not strong enough yet..."

Liu Nian was already in a bloodthirsty frenzy.

He had no time to collect loot, or even bother with "stacking steel." He had only one goal in mind: the group of high-level elites at the back of the goblin formation.

Those guys stayed far away, driving all sorts of bizarre vehicles: "tanks" pieced together from scrap metal, "battle vehicles" equipped with multi-barreled cannons, and even walking mechs on stilts.

They were protected by layers of ordinary goblins, only firing randomly from a safe distance, their main role being to "cheering on" the goblins at the front line.

Liu Nian wants to kill them.

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