Prince of Tennis: A new Hextech Crafting System is refreshed every week.

Chapter 14: Preparing to Enter, A Period of Divine Assistance!

Three golden cards glittered.

Kitahara Akira's attention, however, was fixed on the bottom right corner of the panel.

In the neatly separated small frames, the first frame is occupied by an orange pattern.

A thought suddenly occurred to him.

Zzz!

A buzzing sound filled the air, and a familiar blade with serrated, sickle-like edges appeared out of thin air in his palm.

"A sheep's knife!?"

"It's still here!?"

Golden flames burst forth from the hilt of the sword, illuminating Kitahara Akira's face, which was filled with surprise and delight.

He was initially reluctant to part with this top-tier teaching tool.

I didn't expect the panel to be so kind as to keep it. That means that not everything will disappear after a Hextech refresh.

For example, equipment will continue to be retained.

Kitahara Akira kept this in mind, and perhaps he would need to prioritize choosing equipment-type Hextech powerhouses in the future.

If only we could have Hextech weapons of light.

For example, Light Giant Slayer, Light Endless, Light Madman...

What effects will these have on me?

Increased tennis power when playing against a strong defensive opponent? Critical hits? Automatic stamina regeneration per second?

Kitahara Akira's answer is uncertain.

However, based on the characteristics of Guinsoo's Rageblade, he seemed to have already seen a bright future.

After a moment of excitement, Kitahara Akira put the Sheep Blade back into the panel.

Take a deep breath, regain your composure, and worry about the future later. Right now, the most important thing is to determine the new Hextech.

He looked at the panel again.

Overtreatment, Patient Learning, Final Barrier.

Three golden cards floated in front of me.

A quick glance.

These are all Hextech weapons that Kitahara Akira often saw when playing with a shovel. The original effect was simple, but because they were adapted to the personal profession of "amateur tennis player", the characteristics of the three weapons changed in different ways.

The easiest to understand is "patient learning," but it also seems to be the most difficult to understand.

The original rule of "winning grants 2 experience points, while losing grants 3 experience points" has been changed to "when practicing tennis, one's learning efficiency is increased by 2 times, and when one enters a state of immersion, one gains 3 times the learning efficiency."

Many people may think that 2 or 3 times the learning efficiency is nothing special.

After all, we've all seen top students in real life. If you study for ten days, you might not be as good as a top student studying for one day. Even if you study ten times more efficiently, you'll only become an average top student, let alone two or three times more efficient.

What's the use of this?

When Kitahara Akira first saw the concept of "patient learning," he thought the same thing. However, after truly considering its characteristics, he realized that it was far more complex than that.

That's not how you calculate it!

That's right. An average person studying for ten days might not be as effective as a top student studying for one day.

For ordinary people, a day of studying often means sitting in front of a textbook for half an hour, then spacing out and their thoughts drifting off course; while for top students, a day of studying means truly focusing on learning all day long.

The tenfold efficiency difference between the two is due to a multitude of factors, including focus, self-discipline, and planning...

This is not simply a difference in learning efficiency.

In the true process of human development, there is almost no difference between top students and ordinary people.

They all begin to babble in infancy; their brains develop to 90% of adult size during early childhood; they all begin to lose their baby teeth in childhood and gradually learn conservation concepts such as "quantity," "length," and "area."

The academic high-achievers that everyone thinks of are simply those who are a little bit ahead at every stage.

After more than ten years of accumulation, he became the academic superstar in the public's impression, who was better than ordinary people in every aspect and was omnipotent.

But what if someone with two or even three times the learning efficiency appeared in reality?

What will it be like this time?

In the worst-case scenario, even ignoring all other effects of high efficiency and only considering the simplest multiple relationship.

So when you finish your college entrance exam at 18 and walk excitedly into the university classroom, you will see a 9-year-old child sitting in the classroom.

When you turn around and want to take a picture to record the teacher reading the PowerPoint slides too fast, the child is complaining that the teacher is speaking too slowly.

When you enter your sophomore year a year later, that ten-year-old will no longer be in the same grade as you, and you'll hear that the other person is preparing their undergraduate thesis.

At this point, you finally couldn't help but exclaim, "Ten of me couldn't compare to this freak!"

This is what it means to have twice the efficiency in life.

And in this world of tennis.

Yukihiro Murata started playing tennis at the age of 9 and by the age of 14 he had the skill level to compete in major tournaments.

If a person has twice the learning efficiency of a professional tennis player and starts playing tennis at the age of 4 like many professional players, then he will reach the level of a major tournament player at the age of 6 and a half, even if we take into account physical development and postpone it for another year.

(In reality, there are people who make it into the provincial team at the age of 8; I don't understand the world of geniuses.)

7 and a half years old!

Kunimitsu Tezuka, who started playing tennis at a young age, was he capable of competing in major tournaments when he was 7 years old?

Kitahara Akira was confident that his talent was no less than Murata Yukihiro's. Having lived two lives, he was confident that he could surpass Murata Yukihiro one day, even without the help of Hextech.

In other words.

As long as you select the "Patient Learning" Hextech Qualifier.

Kitahara Akira will possess talent that surpasses Tezuka Kunimitsu's within the next week. If he can enter a state of triple efficiency, his talent will undergo another transformation.

He couldn't even imagine what level it could reach.

At this point, Kitahara Akira had actually lost much interest in the remaining two Hextech equips.

But he has always been cautious.

I decided to carefully review the other two effects from beginning to end.

[Overhealing]: Every third swing will produce a 110% critical hit effect and restore a certain amount of stamina. Excess stamina will bring a certain degree of excitement to the body, with a small chance of entering a state of high energy.

This characteristic is similar to the enhancement brought by Guinsoo's Rageblade, except that it changes from speed to power.

If you choose [Overheal], you should be able to learn a powerful shot using this Hextech gun.

As for the small chance of entering a state of high energy, it must be during a competition where one doesn't have to worry about stamina depletion and can quickly recover stamina.

It's not bad, but it's just not bad.

If it were in last week's Hextech 3-in-1 selection, I might have been torn between it and [Relentless Strikes] for a while.

Kitahara Akira looked at the next one.

【Final Barrier】: Gain the skill called "Indestructible"; when stamina drops to 30%, enter a state of high energy, temporarily ignoring stamina-related negative effects.

"indestructible".

Looking at the four large blue characters on the panel, Kitahara Akira thought for a moment.

Isn't this the "E" in "Bloom"?

Raise your shields!

After the panel was changed, this skill actually became a ball skill?

Kitahara Akira had a guess in his mind.

This should be a defensive-oriented skill, and based on the experience with [Relentless Combo], "Unbreakable" should be able to remain after Hextech disappears, just like Guinsoo's Rageblade.

Once he masters this technique, Yukihiro Murata's super topspin serve and super topspin shot will hardly pose a threat to him anymore.

only......

"blue?"

Kitahara Akira was somewhat tempted by a skill that had a chance of being retained, but since the name was only marked in blue, he immediately lost interest.

If it were purple, he might hesitate and struggle with the decision.

If it were gold, he would have taken it without hesitation.

But it's just blue.....

"Never mind, there will be other opportunities in the future."

Kitahara Akira shook his head, his gaze finally returning to the original card.

Learn patiently!

No more hesitation!

"Awaken, my supreme wisdom!"

He extended his finger and, with a sense of ceremony, lightly tapped the empty air in front of him, actually clicking the "Patient Learning" card on the panel.

next second.

The remaining two Hextech cards transformed into countless specks of light and vanished, while the [Patient Learning] card rapidly shrank, transforming into a beam of light that flew into Kitahara Akira's brow.

......

the next day.

Kitahara Akira woke up in bed.

He sat up, leaned quietly against the headboard, a tennis ball in his hand. His eyes no longer held the blankness or irritability he had when he first woke up; instead, he stared intently at the air in front of the window.

There is a beam of light there.

The morning sunlight filtered through the branches and leaves of the old tree outside the window, splitting into straight beams that slanted into Kitahara Akira's room.

Inside the beam of light.

Countless tiny particles tumble and roll, either colliding and spreading out, or slowly swaying around.

Brownian motion...

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