Above the mage
Chapter 46 The Three Major Principles of the Mage
Chapter 46 The Three Principles of a Mage
First, there were the two books that were placed on the top layer of the wooden box and were taken out at the beginning.
Their names are already marked on the book covers.
It is precisely the apprenticeship guidance method and the apprenticeship meditation technique.
Gao De picked up the two books and flipped through them. After confirming that they matched the cultivation methods in his memory, he put them down.
It seems that Master Seda is not so cunning as to secretly hide something when teaching his disciples the Dharma.
Of course, it's more likely that Master Seda never took these beggars seriously at all.
He never imagined that any of them would possess the ability to threaten him.
After reading the title of that thinner book, Gao De felt a surge of excitement.
The Apprentice's Handbook for Sorcerers: An Introduction to Spells
This is an introductory book for aspiring monks.
What may seem insignificant is precisely what Gaode needs most right now.
Master Seda never treated his apprentices as his true students, and therefore never properly taught them the knowledge of dharma.
Despite having mastered five spells, Gao De's understanding of the mage world is no different from that of an ordinary person; he is a typical example of someone who knows nothing when asked.
This is equivalent to learning English by marking pinyin. It may seem plausible, but it doesn't build a knowledge system at all. The further you learn, the more difficult it becomes, and you'll inevitably fall behind.
With that thought in mind, Gao De had already opened the book with great interest.
A striking line of text on the title page caught his eye.
"The Three Principles of a Dharma Master".
This term is not unfamiliar to Gaode Maps.
Amy had told him one of the three principles.
"Never let anyone know about your magic."
Gao De initially seemed to understand, but he knew the principle of "know yourself and know your enemy, and you will win every battle".
However, he did not understand why magic was considered so important, and even listed as one of the three major principles of mages.
After his battle with the sorcerer Seda, Gaode finally gained a profound understanding of this statement.
If he hadn't known that the mage Seda possessed the fire arrow spell, how would he have thought of the dust explosion as a deadly move?
If he hadn't known beforehand that the mage Seda possessed the Flash spell, he would have died on the spot from Seda's spell combo.
Spells are the lifeblood of a mage!
Therefore, Gaode is very curious about the complete three principles.
His gaze moved downwards:
1. Knowledge is power.
2. Never let anyone know your magic.
3. Although magic is omnipotent, it is not omnipotent.
"Um?"
The complete set of three principles left Gaode somewhat puzzled.
He could understand the first point, "Knowledge is power," to some extent.
Although, from his current perspective, it should be called "knowledge is money."
The second rule, "Never let others know about your magic," is something Gao De has already deeply understood.
However, he believes that a more accurate description would be: never let anyone know all your spells.
Since a mage possesses extraordinary power, it's impossible for them not to use spells.
Once a spell is cast, it is inevitable that others will find out.
Therefore, it is impossible to hide all of one's spells, but it is true that one must never expose all of one's spells.
To achieve this, we need to approach it from two aspects:
Either be cautious enough, or have a sufficiently rich reserve of spells in your own spellbook.
However, the third point, "Although magic is omnipotent, it is not omnipotent," is somewhat difficult for Gaode to understand.
It seems to have something in common with his classic quote from his previous life: "Money isn't everything."
But upon closer examination, it seems to have a completely different meaning.
After pondering for a while without figuring it out, Gao De firmly memorized these three principles and then stopped thinking about them, turning to the next page of the book.
"What is magic?"
The title is eye-catching.
"A spell is a separate magical effect."
"It is a process of reshaping the magical power that permeates the world and manifesting it in a specific way in a specific area."
"Spells can serve as a convenient tool, a necessity for survival, a weapon, or a protective barrier."
"They can create or heal damage, generate or eliminate certain states, draw upon or bestow life force, and create or destroy everything."
"Magic is all-powerful!"
This should be considered the general outline of the book. Gao De's mind was somewhat stirred by the rigorous academic yet incredibly boastful introduction.
Can magic truly be omnipotent?
Who knows?
In any case, a mage apprentice is definitely not allowed.
Gaode was very self-aware and continued scrolling down.
"Spell Ring Rank".
"Each spell belongs to one of the ranks from 0 to 9, although a 9th-rank spell has not yet appeared."
"The ring of a spell roughly indicates its strength and complexity, but low-level spells are still incredibly magical, such as the 1st-ring spell [Magic Missiles]."
Even among zero-level spells, which are not usually recognized by high-ranking mages, there are classic spells like [Hand of the Mage]—interestingly, these high-ranking mages who don't recognize zero-level spells as spells rely almost entirely on this spell in their daily lives.
"."
The division of spell ranks is common knowledge that Gaode knows, but there are also details he may not be aware of.
A 9th-ring spell has never appeared before.
Based on the correspondence between mage level and spell ring rank, does that mean there are no 9th-ring mages in this world yet, and the most powerful are 8th-ring mages?
Gao De's mind wandered, and he couldn't help but think of it.
He could think about it, but he couldn't dwell on it. Beings like 8th-ring or 9th-ring mages, the pinnacle of the world, was not something a first-class mage apprentice like him should waste his time thinking about.
"Rules of Spells"
"Whenever anyone casts a spell, they should follow the same set of rules: casting time, casting range, and spell duration."
"Spell casting time is the time required for a mage to activate the spell model."
"Generally speaking, the higher the ring rank of a spell, the more complex and massive its spell model, the longer it takes to activate, and the longer the casting time."
"However, this is not absolute. Some spells, even if they are not of a high ring rank, may take several minutes or even several hours to cast."
"Some mages possess special talents that allow them to cast spells in a very short time, or even instantly."
"Spell range: The target of a spell must be within the spell's casting range. For example, a spell like [Magic Missile] targets a living being, while a spell like [Fireball] targets a point in space."
"There are also some spells that only affect the caster; the casting range of these spells is the caster himself."
"However, once a spell is cast, its effect is no longer limited by casting distance, except for certain specific spells."
"."
"Spell duration refers to the length of time the spell is in effect."
"The duration of different spells varies greatly and can be measured in seconds, minutes, hours, days, months, or even years."
"Some spells even last until they are destroyed!"
"Many spells are fleeting. These spells can instantly harm, heal, create, or alter a creature or object in some way. Because their duration is only a moment, their consequences cannot be undone afterward."
"."
(End of this chapter)
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