It was already late at night, but the Adventurers' Guild was brightly lit.

Warm yellow light poured out from the window, illuminating the street.

Even before you get close, you can hear the noise coming from inside.

Rough laughter, the clinking of glasses, and scattered singing mingled together, creating a lively atmosphere like a grand celebration.

The guild's main hall was packed with drunken adventurers.

The air was thick with the smell of alcohol, mixed with the odor of sweat and the aroma of barbecue.

Lucy pushed a glass of mead toward Zieg and said gently, "The hostages are all safe. Although they may need a long time for psychological treatment, at least... they are all alive."

Zieg took the glass: "That's good."

Ravenna, resting her chin on her hand, looked at him with hazy, drunken eyes: "Zig, why don't you skip going back to the hotel tonight? My house is big enough; if you really need to rest, there's plenty of room."

"Ravenna." Lucy touched her boots lightly with her toes.

Ravenna snapped back to reality: "What? What did I just say?"

Zieg paused for a moment, then slowly said, "I'm about to embark on a long journey."

"A long journey?" the four girls asked almost in unison.

"Yes," Zieg nodded. "I'm going to a very, very far place, and I might not be back for a very long time."

The atmosphere suddenly became quiet.

The surrounding noise seemed to fade away, with only the faint crackling of the candlelight.

Valeria picked up her glass and looked intently at Sieg.

"You are our comrade. If you ever encounter any problems in the future, just let us know. We will always welcome you back, no matter what."

Zig sincerely said, "Thank you."

The night gradually became lively again.

Some people talked about the tough battle outside the farm, while others, emboldened by alcohol, brought up requests they had made in the past.

Ravenna got quite drunk and almost climbed onto the table again while talking animatedly. Lucy pulled her down, which made everyone around them laugh.

Hill sat beside him, holding a wine glass, listening attentively and occasionally smiling along.

Valeria didn't join Ravenna in her madness. But whenever she spoke, the atmosphere, which was about to explode, would naturally calm down.

Even the few drunken adventurers nearby would instinctively stop their drunken antics and lower their voices upon hearing her voice.

The wine in the glass was changed again and again, and the sky outside the window gradually turned white.

The hall was a complete mess.

Everywhere were drunk adventurers lying down, some snoring loudly on the table, many lying on the ground, and some even piled up in the corner.

The girls had already reached their breaking point.

Lucy and Ravenna were fast asleep, slumped over the table.

Hill leaned back in his chair, tilting his head slightly.

Only Valeria managed to maintain her sitting posture, but she had already closed her eyes.

Zieg didn't drink much that night and remained sober throughout.

I felt a little sleepy at the moment, but not drunk at all.

He stood up quietly, without disturbing anyone.

Stepping out of the Adventurers' Guild, the cool morning breeze swept over me, carrying away a hint of the smell of alcohol.

The sky was beginning to lighten, and the sound of a rooster crowing could be heard in the distance.

Zig walked out of town.

After completing the third main quest, he received a notification that he was about to leave the instance world.

He planned to find a quiet place to spend the last moments of his life in this world.

Just then, a familiar voice came from behind.

"Mr. Zieg, please wait a moment."

Zig turned around.

In the morning light, Roland ran after him.

He took out a small earthenware jar that was tightly sealed with a cork and had been carefully covered with a layer of soft leather to prevent bumps. Through the jar, you could vaguely feel the warmth of the freshly squeezed milk.

He handed it to Zieg with both hands.

"What is this?"

"This is a gift for you. If you hadn't stepped forward and explained the commission and reward clearly, not so many people would have been willing to go with me last night."

Zig put it in his pocket and nodded.

"Okay, then I'll accept it."

Roland stood there, watching the figure disappear into the distance until it vanished completely at the end of the street.

……

As the countdown reached zero, a blinding white light suddenly engulfed Zieg.

It was as if the entire space was forcibly tightened, and then suddenly pulled open in the next moment.

The boundaries of up, down, left, and right were all in disarray, and the body was enveloped by an invisible force, passing through layer after layer of invisible barriers. Even time itself was distorted and deformed in that white light.

When Zig opened his eyes again, he was back in Kaer Mohen, back in his familiar room.

In a daze, the months I spent in the dungeon world felt like a long, almost unreal dream.

He turned to look out the window.

The night remained as it was before he left.

The outline of the distant mountains was shrouded in darkness, and a few stars still hung in their original positions. Even the candle on the table, no matter where it burned, remained exactly the same as before.

The hints given in the Book of Adventure were accurate.

He had spent months in the dungeon world, experiencing countless battles and journeys, but in the main world, not even a night had passed.

Zig closed his eyes, his consciousness sinking into the depths of his mind.

The thick, ancient book of adventure then appeared, its pages turning on their own and stopping on the page of the myriad realms.

The illustration that originally depicted the village tragedy has been changed.

Before he entered the instance, this page was filled with flames, blood, and villages ravaged by goblins. Now, however, lies a peaceful and tranquil pastoral scene.

The sky was a clear, deep blue.

The ripe wheat fields undulated in the wind, like golden waves slowly rolling in from afar.

Several tall oak trees by the field spread their dense canopies, casting dappled shadows on the ground.

Between the ridges of the fields, villagers are busy harvesting and carrying loads. Some are bending down to pick up bundles of wheat, while others are carrying loads of plump grains back home. Their shoulders are heavy, but their faces are full of smiles.

Several children were running around on the ridges of the fields, chasing and playing, their laughter seemingly about to overflow from the pages of a book.

Further away, the village stood there peacefully.

The stone houses are arranged in a staggered pattern, their red tiles gleaming warmly in the sunlight.

Thin wisps of white smoke rose from the chimneys of every household, and the sound of hammering echoed from the blacksmith's shop. By the well, girls carrying wooden buckets were chatting and laughing together.

The whole scene is quiet, warm, and so realistic that you can almost smell the aroma of wheat and cooking smoke.

Immediately afterwards, several new lines of text appeared on the right side of the page:

The dungeon world "Goblin Slayer" has been sealed away.

"After the Scroll Holder returns to the Overworld, time in the instance stops flowing."

"Upon re-entry, it will continue from the current node."

"Hint: Absorbing the mysterious creations of the main world will unlock new dungeon worlds."

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