Genting: You're supposed to teach us skills, but you're going to perform magical arts?
Chapter 40 Walking the Path of Truth.
If you could only read one video game novel in your life, it would probably be "Teamfight Tactics: You're Asked to Teach Techniques, But You're Performing Magical Arts?"
The host quickly completed a brief post-match review, and the second game officially began.
The city-state effect in this game is Swift Crab Carnival.
This effect is largely similar to the Swift Crab Pond, both of which replace all PVE monsters with Swift Crabs in the Rift.
The biggest difference between the two is that, starting from stage five, the monsters in Swift Crab Carnival will transform into giant dancing crabs with terrifying damage, where countless players have suffered a devastating defeat.
In contrast, the resources dropped by wild monsters are also more valuable.
The system gives you a Jhin piece at the start of the game, and Ye Fan immediately places it on the board to deal with the neutral monsters.
This city-state has an excellent operational advantage; the first three waves of monsters can be cleared safely with just one piece, and there is absolutely no risk of defeat.
In addition, the drop rate of wild monsters has been greatly increased in this game. Under the best conditions and with proper management, you can save up 30 gold coins after clearing the wild monster rounds.
After the first round of monsters ended, the loot consisted of a recurve bow, three gold coins, and a Loris card.
Ye Fan sold the chess piece without hesitation, bringing his gold coins to 12.
During a break in the second round of jungle clearing, Ye Fan scanned the other players' chessboards and noticed that everyone had chosen to deploy two pieces.
Clearly, this niche operational technique is currently unknown to anyone.
After clearing the jungle monsters, the game enters the rune enhancement selection phase.
The first round of refreshes yielded a Gold-grade enhancement, with three options: Destroyer of Ruin, Chaos Magic, and Walking the Path of Truth I.
The Ruin Bringer is well-suited to the Noxus system, and the Etahan summoned through the synergy can receive a huge attribute bonus, making him quite powerful.
Chaos magic is an exclusive enhancement for mage lineups.
After careful consideration, Ye Fan decided to choose to walk the Path of Truth I.
Walking the Path of Truth I: Obtain a Lesser Hero Replicator, the champions Shen and Jhin, plus 6 gold.
At the same time, unlock the hint that (10) the Ionia bond can evolve the enhancement to the Prism level.
It's a bit of a shame that the Ionia synergy in this game is Blade Road, which favors swordsmen and doesn't allow for rapid economic development through synergies.
The moment Ye Fan selected the enhancement, the shop happened to refresh with Shen and Xin Zhao, which he immediately purchased, successfully completing the three Ionia synergy.
Then, using the secondary hero cloner, a two-star Shen was directly synthesized.
While it may seem like a huge disadvantage to use the copyator to synthesize a one-cost piece, the core strategy for this game is to rush to level 10, and maintaining a stable health in the early game is of paramount importance.
With the added tankiness of a two-star Shen, the amplification from Blade's Path, and the damage output from the backline Jhin and Tristana as a dual-gunner.
The winning streak from the previous period is basically secure.
After selecting Hextech, the player-versus-player battles officially begin.
In this game, everyone's lineup was fairly standard, and no particularly strong opponents appeared in the early game.
Some people don't even have a single two-star character.
In contrast, Ye Fan's lineup consisted of three Ionia units paired with a two-star Shen, benefiting from the secondary attack of Blade's Path, and further boosted by the attack power of the Gunslingers.
Their current combat strength is quite considerable.
The opponent in the first round of matchmaking was a standard low-cost mixed front-line team, and I deliberately piled up my combat power in order to win the first victory.
But once the actual battle begins, the situation becomes clear at a glance.
Shen stood firmly in the front row, absorbing the firepower, and his active effect provided a thick white shield.
All the enemy's attacks felt like a mere scratch on my skin.
Xin Zhao provides additional damage and crowd control for the support tank, while Jhin and Tristana in the backline can output damage safely, creating an excellent output environment.
The match ended cleanly and decisively, with Ye Fan securing his first victory without any pressure, thus beginning his winning streak.
Seeing Ye Fan's actions, the audience members in the stands whispered among themselves.
"He actually used the clone on Feishen, what a waste!"
"But this two-star Shen is untouchable in the early game!"
"Perhaps this is the unique way of thinking of the big shots."
The audience in the arena buzzed with discussion, and as the gold coins from the battles were deposited into his account, Ye Fan's savings steadily increased once again.
Throughout the process, he restrained the urge to shop and did not blindly increase the population. His operational strategy remained crystal clear: maintain the winning streak, maximize the interest from each round, and smoothly transition to level 6 by relying on the natural combat advantage of the Swift Crab Frenzy City-State.
This is completely different from his previous strategy of playing the 10 Yordle lineup. With the 10 Yordle lineup, as long as you maintain your health in the early game, you can play passively without drawing cards throughout the game. However, with the 10 Ionia lineup, you must draw cards at level 6.
After all, the core of this lineup is to unlock Yone, and the prerequisite for unlocking Yone is to have a three-star Yasuo.
As a two-cost card, Yasuo has the highest refresh rate at level 6. Only by getting a three-star Yasuo at this level can you safely increase your population later.
While this approach will slow down the pace of leveling up your population, it's not without its advantages. Reaching level 10 directly is extremely difficult, and once other teams' lineups are fully formed in the mid-game, if your own strength is insufficient, you can easily be crushed and won't even make it to level 10. However, having a three-star Yasuo provides absolute assurance of surviving the mid-game.
After securing three consecutive wins, the match entered the draft phase.
Ye Fan was at full health throughout the match, and according to the rules, he could only be chosen last, leaving only Bereya, who was wearing chainmail, on the field.
He was not disappointed at all. Although this equipment was not the optimal solution, it was extremely practical: the chainmail could be combined into Titan's Resolve, which could then be equipped by Yasuo. Furthermore, Berea herself could form a 2-Judgment Warrior synergy with Yasuo, which was perfect for the transition.
After the draft ended and he returned to the chessboard, the system automatically increased his population to level 5. Zhao Xin happened to appear in the shop, and Ye Fan bought him immediately, upgrading Zhao Xin to two stars as well.
At this point, his five-unit lineup was complete: two-star Shen, two-star Jhin, two-star Xin Zhao, two-star Eloé, one-star Tristana, and one-star Berea, perfectly forming the three Ionia, two Brawler, and two Gunslinger synergies. He also had 45 gold in hand, making his early game development perfect.
Three two-star Ionia units further enhance the team's strength. Combined with the two tank items Shen is equipped with, almost no opponent can shake his lineup at this stage.
In the following rounds, Ye Fan won all the way. By the time he faced the wild monsters again, he had won five consecutive battles, and his savings soared to 65 gold coins.
This wave of monster drops was incredibly lucky; not only did it drop an Ahri, but it also dropped two core items: the Storm Sword and the Recurve Bow.
Ye Fan looked at the Tear of the Goddess lying idle in the preparation area and immediately planned the equipment: Tear of the Goddess and Greatsword to combine into the Blue Dragon Blade, which would be given to Ahri to greatly improve the mana regeneration efficiency of her skills; Recurve Bow and Chain Vest on Shen would be combined into Titan's Resolve, which would be given to Shen as a temporary measure to further increase the tankiness of the front line. Later, when he got Yasuo, he would dismantle the equipment and give it to the core main carry.
At round 3-1, Ye Fan quickly assessed the economy and, after confirming that his savings were sufficient, decisively raised the population to level 6.
After the upgrade was complete, he still had more than 50 gold coins left, so he immediately decided to do a small draw in the shop.
The target is Yasuo, solely to complete the five Ionia synergy and further strengthen the lineup.
After four consecutive card draws, Yasuo finally appeared on the field. Ye Fan immediately bought him and put him on the field to replace Berea.
Considering that a one-star Yasuo is far weaker than a fully-developed two-star Shen, he did not dismantle Shen's equipment for the time being. At this point, he had 40 gold coins left, and his economic situation was very good.
With his current lineup strong enough to maintain the winning streak, Ye Fan immediately stopped drawing cards.
My plan is to first raise 5 gold coins to reach the maximum interest, then slowly pursue a 3-star Yasuo, steadily advancing my 10 Ionia build-up plan.
The situation seemed to be going very well, but only Ye Fan knew the truth.
The biggest hurdle in this game was getting a level 6 character to three stars and a two-cost unit.
Whether it can be successfully formed directly determines whether he can live to reach the tenth level of ultimate transformation.
Ye Fan then went to check other people's chessboards to see if any were playing against him...
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