Chase Game

Chapter 4: Another Lottery

The buildings in Qi'an Community are arranged in an enclosed pattern, with nine residential buildings surrounding a central courtyard.

也就是说从大门进来,左手依次是1、3、5、7栋,右手依次是2、4、6、8栋。

Li Fang came out of Building 9, which faces the main gate, but is the furthest away.

Ling Yi is currently in Building 3 and is heading to Building 5 next door.

While Ling Yi was frantically acquiring items, Li Fang was also speeding up her search.

However, her method of moving forward was simple and brutal: she would bend down and jump, leaping several meters at a time.

If Ling Yi saw this, he would definitely say: Where did this zombie come from?

However, he had already arrived at building 5, section 2-3 to obtain the second item:

Magician's Hat

The only use of this thing is to conjure up a flock of pigeons.

The pigeon is an ordinary pigeon with no special abilities.

Ling Yi suspected that this was a tool to replenish energy, and that pigeons could be conjured up and roasted when one was hungry.

It doesn't seem to be of much use, but after he got the Wind Speed ​​Shoes, this was the only thing he had the closest access to.

It's still a prop, after all; using it unexpectedly might produce surprising results.

And coincidentally, there was another prop on the rooftop of this building, and he had already taken the elevator up. If possible, he wanted to observe Li Fang's location.

Ling Yi saw that several bed sheets were hanging on the rooftop, and some dried goods were spread out on the ground to dry.

He picked a dried cowpea and put it in his mouth. Mmm, it was chewy and flavorful.

Now, there are only two changes in the entire Qi'an residential community:

First, there are no other players besides Ling Yi and Li Fang.

Secondly, to increase the fun of the game, all the room doors can be opened.

The rest of the layout and furnishings remained unchanged.

This involves another rule in the "Chase Game Instructions":

A game involves at least two roles: the "hunter" and the "fugitive".

Once a game begins, it is independent of the real world, creating a game scene where "only the player exists," and the time limit applies.

After wandering among the sheets for a while, he found the prop he needed: a blanket that was hanging up, its name—

Magic Carpet

The magic carpet's abilities did not disappoint him; although it needed to be used in specific environments, it was an extremely useful tool.

He still remembered the last time he chased Li Fang in the stairwell; he couldn't outrun her at all. But now he had a plan.

Having obtained the magic carpet, he didn't forget his other purpose for this trip: to see if he could find Li Fang's location.

Actually, he didn't have high expectations, because the landscaping in their community was very good, and now that the vegetation was lush, many parts of the central courtyard were not fully visible.

However, he didn't expect that he would find Li Fang at first glance.

There was no way to ignore it; that hopping and skipping way of moving forward was just too conspicuous.

Li Fang is in the central courtyard near Building 6, which is in a straight line with Building 5 where I am. It seems she is going to search Building 6, so I am safe for now.

Knowing Li Fang's location, his next move became clear: go to Building 7 and retrieve the fourth prop.

Basically, each building has one or two props. Since Li Fang went to building 6, we can only hope that she won't find that prop.

Although the pursuers don't have the same map-wide item locations as the fugitives, they will still receive a warning if they get close to a certain area.

Now, Ling Yi's first priority is to ensure that he and Li Fang are not in the same half of the zone, and then he needs to find as many props as possible.

The game starts by revealing the locations of both players, but at the 20-minute mark, Ling Yi will be marked for 1 minute and 30 seconds, at which point Li Fang will inevitably come to hunt him down.

Almost ten minutes have passed, and now having another option, another path, is something he should be happy about.

The prop in Building 7 is a [puppet doll]!

The active skill, "Which one is the real me?", allows you to entrust a portion of your consciousness to a puppet and control its actions for three minutes.

Once the doll is struck, its consciousness returns immediately, or it can choose to return voluntarily.

The moment Ling Yi saw the skill, he knew it was an incredibly useful item, but he couldn't obtain it right now!

Upon arriving at the room where the props were stored, he discovered that the door was locked, and unlocking it required fulfilling a certain condition:

Keep your pursuer in your line of sight for thirty seconds.

There are no distance restrictions, as long as they are within sight.

However, the difficulty lies in the fact that the community is lush with vegetation, and Li Fang is fast and her movements are unpredictable, so it may be impossible to achieve the condition of "always".

Conversely, if Li Fang discovers his location, he might be able to escape once, thanks to the cards he currently holds.

However, after using it, I also entered a double vacuum period of skills and items. What should I do when the 1 minute and 30 second mark of the 20th minute of the game arrives?

But it is precisely because he has so few cards in his hand that he desperately needs to acquire more new cards...

Amidst this contradiction, a new variable emerges.

The prize wheel is ready. Shall we begin?

Ling Yi's eyes lit up; this was his exclusive skill for fugitives: [Lottery Roulette].

The roulette wheel is divided into 10 equal parts, and you will only know what skill you will receive after you have finished drawing the prize.

The "Try Again" area on the roulette wheel is now darkened, meaning you won't draw it again for at least this game.

This skill helped Ling Yi get through the initial period of confusion; it was very useful, and he was also looking forward to what he would draw next.

Let's start the lucky draw!

The roulette wheel spun continuously until it finally came to a slow stop, the pointer pointing to one of the areas—

Congratulations on winning the "Ten Directions Grand View" prize!

The so-called ten directions are up and down, front and back, left and right, past, future, and life and death (yin and yang).

Each use allows you to observe one side, with no limit on the number of uses within the game, but each use requires paying a corresponding price.

Cost of this use: One hair.

According to the "Manual of Injury and Disability" for the game, injuries or disabilities in real life will not be carried over into the game; players will always be in a healthy state within the game.

Similarly, injuries sustained in the game will not carry over into real life.

However, there are two exceptions. First, as a loser in the game, what is taken by the winner cannot be brought into the game, and will also be lost in reality.

Secondly, the consequences of using items in the game will be lost simultaneously in both the game and in reality.

The second condition applies to the use of the Ten Directions Grand View.

This time it's just one hair, what about next time?

One finger?

A heart?

No one knows for sure.

But at that moment, Ling Yi thought of a message the game wanted to convey to its players—

Cherish every opportunity to use a prop.

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