The morning sunlight filtered through the curtains. Li Haoyu looked at the empty hotel bed and suddenly felt a sense of loss.

He washed up and changed into his coat.

With a black suit, leather shoes, and perfectly styled hair, Li Haoyu has switched into his handsome mode again.

"Wow, how can I be so handsome?"

Li Haoyu looked at himself in the mirror and seemed very narcissistic.

However, he seemed to completely ignore the hickey on his neck.

Chung Hsiao-chin had just come out of the bathroom, her hair still wet, wearing only a white bathrobe.

This reminded Li Haoyu of the feeling when they first met.

Zhong Xiaoqin picked up the hairdryer next to her and said to Li Haoyu, "Why are you dressed up so carefully now? Are you going to the company or something?"

Li Haoyu straightened his clothes and said, "I have to go to the company soon. I came here specifically for you yesterday."

Chung Hsiao-chin paused for a moment, her hand holding the hairdryer still. "You never tell the truth. I don't know if I can trust you anymore."

Despite saying that, Zhong Xiaoqin's lips were already slightly upturned.

This question is similar in meaning to "Am I pretty?"

Without a doubt, regardless of whether Chung Hsiao-chin admits it or not.

These are all expressions of a girl's emotions...

Li Haoyu didn't indulge her all the time. "You should be a little more aware of the situation. There are countless girls trying to get close to me. You've already gotten the upper hand."

Zhong Xiaoqin chuckled, "That's true. Anyway, I'm already completely trapped by you. You don't need to hide yourself anymore, do whatever you want!"

Li Haoyu shook his head and said, "Alright, stop being jealous. Your man really has to go to the company."

Zhong Xiaoqin nodded subconsciously.

She had just nodded when she suddenly realized something was wrong and stopped.

Zhong Xiaoqin frowned and said, "You're taking advantage of me again."

Li Haoyu suddenly acted strangely and hugged Zhong Xiaoqin.

"Am I wrong? Are you still trying to run away?"

"We're already so close, and things have escalated to the point where it's a done deal. You should just become a member of the Li family. I'm the only son in my lineage, and I'm hoping to have children through you."

Zhong Xiaoqin didn't know why Li Haoyu would suddenly say this.

His face was filled with surprise and astonishment.

She was drinking water when she choked and started coughing.

Li Haoyu teased Zhong Xiaoqin without batting an eye.

On the contrary, Zhong Xiaoqin's fair face flushed red at an alarming speed, but she still stubbornly insisted on saying it.

"You bad man, I can't care less about you!"

She turned her head away as soon as she finished speaking, still looking shy.

Zhong Xiaoqin, however, insisted on pretending to be nonchalant. 💜♢ 6➈𝕊ᕼǗא.𝔠Øм 🍭✌

Li Haoyu took Zhong Xiaoqin's hand and began to test her limits.

"I don't care, I'm going to have a whole football team of kids. If you don't meet my quota, I'll have other options!"

"What nonsense are you spouting now?"

Zhong Xiaoqin then said, "Aren't you overthinking it? A whole football team? I'm already being kind by giving you one child."

"Women shouldn't have too many children, otherwise their figures will go out of shape. Are you trying to trick me into having children so you can dump me and find someone else?"

"You men are all such fickle radishes, not one of you can be trusted."

Li Haoyu poked Zhong Xiaoqin's head helplessly.

"Can you watch less of those melodramatic Korean dramas? What kind of person is your brother Lee?"

Li Haoyu had just finished speaking.

Zhong Xiaoqin nodded without hesitation.

She even circled around Li Haoyu, looking him over, and said with certainty, "If you became a male escort and used your sweet talk, you would definitely become a top-notch male escort. You were born for it."

Li Haoyu could only fiddle with his hair.

"Thank you so much!"

Although Li Haoyu was joking, he could actually sense that Zhong Xiaoqin still seemed very insecure.

Although the two had already been intimate, even achieving close physical contact, Chung Hsiao-chin began to feel insecure and clearly lacked confidence.

Chung Hsiao-Chin's case is a typical example of anxious attachment.

In a close relationship, she often needs reassurance of her partner's love, so she constantly seeks emotional support from them.

Actually, Chung Hsiao-chin shouldn't have been this kind of girl.

It seems that the pressure from her previous relationship was too great, causing Chung Hsiao-chin, who is usually very secure in her relationships, to become insecure and anxious in her subsequent ones.

A lack of love can indeed lead to anxiety.

Li Haoyu also saw the source of Zhong Xiaoqin's illness.

However, he doesn't have a good solution right now; it will take time for Zhong Xiaoqin's wounds to heal slowly.

After all, Chung Hsiao-chin had indeed suffered a crushing defeat in her previous relationship.

Chung Hsiao-chin's life in the first half of her life can be described as smooth sailing, and divorce was indeed a difficult hurdle for her.

Li Haoyu plans to use his sincerity to warm her heart and slowly heal her wounded soul.

Talking is useless; let's prove it with actions.

Li Haoyu is loving but not promiscuous; he doesn't have the bad habit of picking corn and then discarding it.

His habit is that I want it all.

……

Li Haoyu returned to Snail Games.

Ma Dong has already begun preliminary planning for "Black Myth: Wukong". 💚♝ 69SIX.¢YM 🐙💝

However, this news is still top secret at Snail Games.

Apart from Li Haoyu, Ma Dong, and Gu Jia, no one else in the company knew about this news.

Li Haoyu started with $5000 million as funding for "Black Myth: Wukong".

It's not that you can be called a AAA just by spending a lot of money.

The concept of 3A is by no means simply a large investment.

3a originated from Triplea and is similar to a+ or sss, meaning the highest priority, or top-level.

Because there is no unified standard for 3A, 3A is more like an internal plan of the company itself.

Therefore, it generally refers to the company's highest priority game, a flagship project that receives priority in all resources. Examples include Riot Games' League of Legends, Tenda Group's Honor of Kings, and NetEase's Westward Journey.

However, a game that doesn't require significant investment of money will never become a top-tier (AAA) game.

Since the game is still in its early stages, a lot of thinking and research are needed.

This ensures that the game remains engaging for players.

Although Li Haoyu had previously made Ma Dong sound completely bewildered.

But this time, he couldn't help Ma Dong continue to "cheat" his way to success.

Because Li Haoyu's understanding of "Black Myth: Wukong" was limited to a few exciting promotional videos and basic concepts.

However, Snail Games is no longer the same company it once was; it now boasts a wealth of talent. Not to mention, Li Haoyu recently spent a fortune poaching some of the top game development talent in China.

Li Haoyu had no doubt that even without his current Snail Games, he could still create a high-quality game.

Ma Dong acted quickly, creating a survey questionnaire.

This survey questionnaire covers a wide range of topics.

This includes, but is not limited to, evaluations, opinions, and suggestions regarding game graphics, classes, tutorials, maps, shooting experience, skills, dungeons, monsters, PvP, weapons, equipment, and social features.

Of course, Ma Dong did not explicitly state that this survey was for the purpose of creating a new game.

He only said that the questionnaire was to provide a reference for improving the later versions of Clash of Clans, so as to facilitate further revisions and optimizations to the game.

This questionnaire was only released within Snail Games and a few professional gaming forums. Thanks to the generous prizes, the users who participated in the survey took it quite seriously.

After all, quite a few big-budget games have failed due to cultural incompatibility.

Li Haoyu had also learned about the "insider information" beforehand.

In fact, many imported games have not achieved great success.

These games include many well-known overseas IPs, and many of them have even achieved great success in other markets or platforms.

They don't even need to put in much effort to promote themselves; they have a certain appeal simply because of the fame of their predecessors or the IP they represent.

However, the performance of these games after their introduction was not optimistic.

Many games completely fell off the best-selling charts in less than a month, and many more have never even entered the best-selling game charts.

In reality, not many games have truly benefited from the IP (intellectual property) advantage.

Even for globally renowned game sequels, achieving a breakthrough effect in the domestic market is quite difficult.

Therefore, preliminary research is also very important, as it can help players to accept certain settings and backgrounds.

Only then did Li Haoyu dare to continue pouring money into it.

Once the true purpose is revealed, it becomes very difficult to obtain the most authentic feedback data.

But Li Haoyu wasn't too worried, because in his view, the popularity of "Black Myth: Wukong" was almost inevitable.

AAA game production costs are too high, and China hasn't produced any decent single-player games for a long time.

The current game market is dominated by mobile games, web games, and online games because the production costs are low and the returns are high, so few teams dare to take the risk.

Therefore, players have been eagerly anticipating this single-player masterpiece.

China has long been a blank slate in the field of so-called "AAA games".

Unlike Legend of Sword and Fairy, which is a turn-based, lyrical game, or Taiwu Scroll and Ghost Valley Eight Desolations, which are low-budget indie games that have gone through hardships to achieve success, Black Myth: Wukong is not a money-grabbing web game where you can just come and fight me.

Players have been waiting for a AAA role-playing game set in their own cultural context for far too long.

On the other hand, the original production team of "Black Myth: Wukong" has also proven their strength.

They had already delivered a decent performance, stating that "Dou Zhan Shen is the game that Tengda has the best chance of becoming a legend."

The original "Dou Zhan Shen" had exquisite graphics, detailed modeling, and smooth animations, with elements of Journey to the West everywhere.

It is no exaggeration to say that the first three chapters of "Dou Zhan Shen" can be considered a shining example of domestically produced games.

Li Haoyu was also deeply engrossed in it at the time, but unfortunately, after the three golden chapters, "Dou Zhan Shen" completely turned into a pile of crap.

Why does the Bodhisattva sit backwards? He laments that sentient beings refuse to turn back.

Even now, Li Haoyu still gets goosebumps when he thinks of the lines.

There are also many classic lines that Li Haoyu still remembers vividly.

"What use is my birth if I cannot laugh? What use is my destruction if it does not diminish my arrogance!"

"Walking and singing along the eight directions, forgetting both self and things, soaring to the nine heavens."

"Wearing straw sandals and bamboo hats, I've walked for a thousand years; I've roamed the vast sky for eternity in a single day."

"Hey! Hey! Hey! I'm carefree and happy... I don't care what the gods do to me!"

It remains unforgettable!

……

Li Haoyu believes that the defeat of the God of War was partly due to factors other than the war itself.

The game itself wasn't the problem; it died more from capital and flawed strategies by the operations team.

Actually, you can't entirely blame Tengda Games for this.

Li Haoyu himself had friends who had worked at Tengda Games, and he had heard a rumor about it.

Initially, the KPIs that Tengda set for the developers of "Dou Zhan Shen" were not too outrageous.

At the time, Tengda's requirements were very simple: to build a good reputation for the game and create an IP that could sustain them for more than a decade. They didn't even have any profit requirements; they only required the game to break even or even accept a small loss.

Therefore, on the one hand, there is the support of large companies in terms of manpower and resources, and on the other hand, the production staff are indeed very dedicated.

"Dou Zhan Shen" was launched soon and received very good reviews.

However, not everyone is a warrior full of idealism.

As the game gained popularity, the developers became greedy.

Although "Dou Zhan Shen" has a good reputation, its revenue is not high.

Although they met their KPIs, there were no bonuses without profits. So they started adding some strong numerical metrics.

Then "Dou Zhan Shen" was ruined by misuse.

At this point, Tengda felt that since the game's reputation was already ruined, there was no need to feel ashamed or embarrassed. He might as well completely change direction and make money.

From this perspective, the Dou Zhan Shen project has changed the ecosystem and direction of Tengda's game operations to some extent.

Anyway, all that money spent on self-developed games didn't yield good results; the game's reputation was ruined, and there was no revenue from in-game purchases.

That means making games is not as good as buying games, buying games is not as good as renting games, and renting games is not as good as borrowing games.

From then on, Tengda Games completely let itself go, embarking on a path of no return of capital operation, IP reskinning and monetization.

So, in order to make money, Tengda further damaged the game's reputation, and in the end, "Dou Zhan Shen" was completely ruined.

The root cause is actually quite simple: it's greed that caused this trouble.

Wanting to be a prostitute while also maintaining a virtuous image, wanting to have both a good reputation and high revenue for the game—where can you find such a good deal?

This phenomenon is actually quite common; many game designers have this problem.

After all, in any game, once a problem arises, the first person to be blamed is the game designer.

But game design is also a job, and any job has performance targets and is subject to restrictions from superiors.

Many players are wondering why the game developers haven't fixed the bugs for so long, and why they're ignoring the players' voices.

This is actually quite simple, because these game designers have performance targets to meet.

However, the quality of game designers varies greatly.

The key is to find the right balance between monetization and encouraging spending without forcing it. This balance is difficult to achieve, especially with a large player base.

People like Li Haoyu, who can directly cheat and find the most suitable way to spend money, are extremely rare.

Therefore, many game designers simply gave up and chose a simpler and more convenient way: to kill the goose that lays the golden eggs.

In any case, the worst outcome is simply taking the bonus and leaving.

……

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