Starting with the awakened Poison God: I choose the Master Thief.
Chapter 3 The Master Thief
Although I had heard about it at school, I still found it hard to believe when I saw it for the first time.
Please, 200 health points, that's four times my health!
Most squishy classes only have about 50 health points at the start.
Without considering talent, a warrior's maximum is 100.
With my current equipment, I have 7 points of strength, which translates to 14 points of physical damage.
The opponent has 10 points of physical resistance, which means that you can deal 4 points of damage to the opponent in one hit.
Dividing by 200 means 50 attacks.
That's 50 times!
Although Chu Ci's agility is twice that of his opponent, that's movement speed; in terms of attack speed, he's only 0.04 points faster.
If things aren't handled well, both sides will have to replace each other.
The slime's physical attack is 15 points, while its physical resistance is 6 points, which translates to 12 points of physical defense. It will lose 3 points of health in one exchange.
If it's 50 times, well... he can only make a maximum of 17 mistakes.
This margin for error is really low.
Fortunately, he didn't need to grind monsters in such a dangerous way like other players.
He gave a mysterious smile and looked at the system panel in front of him, which displayed the two major class skills of the thief.
【Thief's Hand (Level 1): Performs a theft on a single target within the field of vision (result is affected by multiple factors), and forcibly deducts 1 HP. Cooldown: 5s】
【Invisibility (Level 1): The figure becomes transparent and can be detected by anti-invisibility measures of equal or greater level. Attacking or taking damage during invisibility will force the user to exit the invisibility effect. Duration: 600s, Cooldown: 600s.】
Originally, the skill of "Hidden Hands" was indeed a good match for thieves, after all, how can a thief who doesn't steal anything be called a thief?
However, this mechanism of forcibly deducting one point of health is the most complained about by rogue players!
Think about it, no one else had noticed that something was missing from the warehouse, but then you lost some health and it all came out!
Players usually appear in small teams, and each team typically has a character who can break stealth; this could be an archer or a priest.
If someone in the team is suddenly injured, it's almost certain that a thief is nearby. The entire team will quickly try to capture him, and if caught, he will definitely lose his life.
After all, the ability to steal equipment from a player can sometimes result in the thief being disliked by other classes.
However, while this mechanism is bad for other rogue players, it is a huge advantage for Chu Ci!
The main reason is that the forced health reduction from the "Helper's Bone" skill while in stealth mode does not remove the stealth effect!
This is a very obscure point of knowledge because students are unlikely to become thieves in the future, so very few people know about it, not even their tutors.
With that in mind, Chu Ci immediately began conducting experiments.
He first went into stealth mode, and his entire body instantly disappeared from sight.
Then I used a skill on the slime.
Forced HP reduction -1
You didn't steal anything.
[Talent effect triggered: Divine Poison.]
-2
-2
A white -1 appears above the slime's head, followed by a series of green -2s representing poison damage.
The slime's maximum health is 200, and the two points of poison damage are within Chu Ci's expectations.
Although he didn't steal anything, what made him happiest was that he really didn't lose his invisibility!
From his perspective, the slimes on the grass had already entered battle mode.
But because there is no source of hatred, they will just stay in place and stare at their surroundings.
Furthermore, due to the poison, it cannot exit combat mode and its health cannot be restored.
This brings us to the battle and non-battle states in "Divine Realm".
Normally, any monster or player can only recover health when not in combat.
Once in combat, health will only be restored if other factors such as a priest's healing or the activation of one's own skills occur.
Once you're contaminated with the toxins, you're essentially in a constant state of combat, unable to even exit the game.
In this situation, you either have to find a way to reduce the poison, or you can only wait to die.
Unfortunately, after experimenting, Chu Ci discovered that this divine poison could not be stacked, so they could only wait patiently.
-2
-2
[Ding! Slayed a slime, gained 1 experience point.]
Current experience points: 1/100
Before they knew it, 100 seconds had passed in a flash, and the slime disappeared in a flash of white light.
And the experience points for Chu Ci also increased by one point.
It works! This method is feasible!
It was worth it for him to choose this profession that is considered trash by the world.
Infinite invisibility combined with the ability to use the "Miraculous Hand" skill every 5 seconds—this is practically a bug-level existence!
"Look, there are so many slimes!"
A voice came from behind, but Chu Ci didn't even need to turn around.
Because there was no queue for him to change his class to thief, he was much faster than others. Now, almost two minutes have passed, and the first group in the newbie village should have finished changing their classes and left.
boom!
In their line of sight, a blazing fireball the size of a fist hurtled toward the slime.
An explosive red number suddenly appeared.
-45!
People around looked at the monk in surprise, and the monk seemed to enjoy the feeling of being the center of attention.
"Holy crap! I knew mages were strong, but this damage is just too high!"
"Yes, I should have become a mage too."
Some people were envious, some were jealous, but Chu Ci, who was watching this scene from the shadows, knew very well what was going on.
Don't be fooled by the fact that these monsters can be taken care of with just a few fireballs; the problem is that they have absolutely no magic resistance.
Judging from the damage just now, this mage's talent is definitely not the kind that increases intelligence or damage.
Players who change their class to mage are born with 15 points of intelligence, which is equivalent to 30 points of magic attack.
Including the 1.5x multiplier of Fireball, it's exactly 45 points of damage.
The problem is that at the beginning, the mage's mana is only enough for them to cast this spell five times, which is exactly one spell, and they need to stay in place and chant for 3 seconds to complete it.
These easy targets can be torn to shreds by slightly stronger monsters later on, so mages are probably second only to priests in terms of their need for a team.
As for ordinary mages? They're a dime a dozen. What do teams need mages for? Isn't it to deal high damage? If you don't have the talent or the resources to buy high-quality weapons as a backup, who's going to want you?
The mages people truly admire are the kind who can burn the heavens and boil the seas, not just anyone who casually casts a fireball and gets called a mage.
Subsequently, more and more teams emerged from the village, and soon the entire grassland was filled with people.
Some people even fought over a slime, and in the end, one of them turned into a white light and wasted his life.
However, the Chu Ci (Songs of Chu) is not interested in these things.
How could his target be these monsters? From the moment he chose to become a thief, he had no intention of staying here for long.
After leaving the grassland, he walked for a while and a forest appeared in front of him.
"A forest area? Could it be!?"
Chu Ci's voice was filled with surprise, and he quickly went inside while still invisible.
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