What kind of wizard are you if you don't have any entries?

Chapter 10 Sand Ship, Set Sail, Exchange Meeting!

Previously, in the Wizard's Holy Ship territory, Valin often saw those "Alchemy Sand Ships" sailing in the sand sea.

These alchemical sand ships are equipped with powerful alchemical magic engines. Once activated, they can sail freely in the sand sea, just like ships sailing on the sea.

The various sizes of "gold-refining sand ships" were important means of transportation for commercial trade in many oasis territories.

It can be said that the prosperity of the northern desert of Klamo was built on the sand sea shipping of the "gold-refining sand ship".

As an alchemy apprentice, Verin carefully studied alchemy books on "alchemy sandships".

I also roughly understand its magical principle: using the "desert driftwood" attribute of the "driftwood tree" as a base, and activating the attribute with the alchemy engine, and powered by the magic energy engine, the "alchemy sand ship" that sails on the sea of ​​sand is finally formed.

At midday, the sun was blazing.

At the long rocky platform, rolling heat waves mixed with a little fine sand swept past.

A group of more than thirty young wizard apprentices dressed in gray wizard robes and wearing various wizard hats slowly boarded the "Orville" via the ship's ladder.

"Be careful not to fall into the quicksand along the ship's side. In just one second, your small bodies will be swallowed by the desert. Don't expect the ship's magic engine to stop; that would bury you deep into the sand."

A middle-aged wizard wearing a white wide-brimmed wizard's hat and a "cold-boned wizard's robe" stood at the ship's railing, scrutinizing the young wizard apprentices boarding the ship, his voice unusually powerful.

The young wizards' gazes fell on the middle-aged wizard, and many of them showed expressions of envy.

Whether it's the wizard's hat or the wizard's robe, they are both expensive magical items.

This was something that was unattainable for them, low-level wizard apprentices.

Thanks to the middle-aged wizard's reminder, the young wizard apprentices focused some of their attention on the boiling quicksand beneath their feet. If they fell in, they would probably be "sand buried."

"call……"

Among the crowd, Vilin, who had boarded the deck of the gold-refining ship "Orville," felt the scorching sun and the desert heat and let out a light breath.

The environment was relatively stable inside the holy ship, but once he came outside, he truly felt the harshness of the desert.

He looked up and saw the majestic Holy Ship standing tall in the depths of the desert, like a mountain peak.

Although the Orville beneath our feet is a large alchemical sand ship, hundreds of meters long, it pales in comparison to the ancient ruins of the [Holy Ship], the core of a wizarding power in the wizarding city.

"I wonder what a terrifying scene it would be if a war were to take place in the wizarding world that could power this colossal [Holy Ship], which is tens of thousands of meters tall."

As Vilin surveyed his temporary refuge, the Holy Ship, a strange sense of emotion welled up within him.

"Alright, come over here to collect your house number and keys."

Just then, a voice, though not loud, rang out, but loud enough for everyone on deck to hear clearly.

The senior wizard apprentice "Brandy" is in charge of the trip to the "Morph Source Land" for Valin and others.

Brandy was a burly man with long, curly blond hair pulled low by a wizard's hat, beneath which lay a fair face with a high-bridged nose.

On its shoulder, a white owl lay crouched with its eyes closed.

Behind Brandy stood two young witches, one tall and one short, both with graceful figures and striking beauty.

Brandy certainly has a good reputation!

After everyone received their respective door keys, Brandy's voice, imbued with a strange magic, rang out once more.

"The journey to the [Origin of Magic Runes] is not on the regular route, but deep into the dangerous sand sea. Along the way, we will pass through many demon caves, and sometimes we will even encounter sand sea monsters directly. It is also common for strange monsters with stealth abilities to board the ship. If you don't want to die on the way, you'd better be vigilant."

After saying this with an indifferent expression, Brandy left with the two young witches.

The young wizard apprentices looked at each other, their expressions solemn.

A dangerous desert, terrifying monsters!

This is the most profound understanding that has been imprinted in the minds of many wizarding apprentices since they could remember.

From the very beginning of their journey to the land of shared magical runes, danger was already a constant companion.

"Number 2-33, this is the one."

"Squeak!"

Pushing open the cabin door, a fairly clean single cabin came into view.

Weilin took off his leather backpack and opened the window slightly to let in some fresh air. There was a slight sandstorm outside, and if the window was opened too wide, sand would easily get in.

"It will take about three days of sailing to reach the [Magic Rune Origin Land]. Once inside, it will take anywhere from a week to half a month. The meditation supplements I brought are enough to keep me going for a week."

At this moment, Verin noticed that another group of wizard apprentices had boarded the ship.

"This time, not only are there many wizard apprentices in the alchemy workshop trying to obtain the spell entries, but also many wizard apprentices from other workshops, such as the alchemy potion workshop with a large number of witches, the spell entry potion workshop, and the magic plantation, have participated in the journey to the magic rune common source area."

"Many wizard apprentices enter the Land of Magic Runes hoping to improve, but how many can actually acquire the runes and return safely?"

"That place of origin of demonic runes is like a demonic cave, devouring and digesting a large number of wizards."

"In addition... the vast majority of the wizard apprentices participating this time are level three wizard apprentices, and there are very few level two wizard apprentices like me."

"And many wizarding apprentices were well prepared, and some wizards even had alchemical robes."

Recalling the situation of the many third-level wizard apprentices just now, Verin felt a little heavy-hearted.

Fortunately, my strength is not weak now.

Over the past month, Vilin has not slackened in his meditation practice, and his magical abilities have made significant progress.

With the Gold-tier affix as a foundation, Verin estimated that his magic power as a Level 2 Wizard Apprentice was no weaker than that of those Level 3 Wizard Apprentices.

Furthermore, Vilin has become increasingly adept at mastering the two intermediate-level sorcery spells, [Tentacle Missile] and [Soul Lash].

Verin estimated that he could put up a fight against a level three wizard apprentice.

Feeling the icy magic flowing through his body, the pressure he felt facing the many third-level wizard apprentices dissipated considerably.

I don't know how much time passed.

"Buzzing..."

A slight rumble of magical energy emanated from the Orville, signaling the official departure of the Alchemy Sand Ship and the beginning of the journey to the Land of Shared Magic Runes.

Vilin, whose meditation had been interrupted by the magical energy shock, frowned and then stood up.

The sandstorm outside had stopped sometime ago.

Verin was planning to go out and familiarize himself with the Orville's environment.

"Bang bang bang..."

A knock came at the door.

"Squeak!"

Verin opened the door.

A young wizard, around twenty years old, wearing a brown wizard's robe and a narrow-brimmed wizard's hat, stood outside the door.

Beneath the wizard's hat was a wheat-colored, clean-cut face.

This skin color proves that the other person is a frequent visitor to the desert, unlike Weilin who works in places where the sun never shines.

"Greetings, Lord Velin!"

The young wizard wore a warm smile.

"We...don't seem to know each other!"

Verin sized up the other person, his eyes showing a hint of wariness.

"My name is Aglelen."

The young wizard introduced himself.

He then looked around and lowered his voice.

"You're the person in charge of the Darkthorn Witch's Hut's operation in the Land of Magic Runes. Before you came here, Lady Mora spoke highly of you."

"They're from Darkthorn Hut," Verin raised an eyebrow.

"Later, our wizard apprentices will have an exchange meeting. They can get to know each other, and there will also be a lot of intelligence and resources to be exchanged. Would you like to participate?"

"certainly!"

Verin would certainly not miss an opportunity to get information for free.

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