Dungeon Designer: Bringing Smiles to the World!
Chapter 17 Strange Gadgets in the Dungeon
Two days later, at night.
The Katachon Wasteland, deep within the Dorne Dungeon.
Rogge looked at the modified map of the disease village in front of him and breathed a sigh of relief.
"Phew... I finally finished designing the map for that lich."
During this time, Rogge had to keep an eye on his own dungeon while also helping Horak, the lich, refine the design of the Blighttown map.
There are significant differences between games and reality. After all, the mobility of an immortal person might be less than that of an ordinary person. They can't jump very far, and a slight fall could kill them instantly.
Adventurers who enter the dungeon.
Melee classes like swordsmen or berserkers can jump four or five meters high with a single leap.
Mages can cast spells like "Feather Fall" on themselves and their teammates, preventing them from taking fall damage within a certain height.
Therefore, Rogge needs to make certain modifications to the diseased village based on reality, making it even more dangerous.
After confirming one last time that there were no major flaws in the design, Roger gently shook his bracelet and sent the Sicks Village map to Horak.
After doing all this, Rogge leaned back on the lord's throne, which he had turned into a soft sofa, and opened the data notification bar for his own dungeon.
Dorne Dungeon
Rating: 1
Negative energy reserves: 1789
Daily energy expenditure: 80
Number of adventurers entering today: 41
Number of adventurers entering this month: 189
Adventurer completion rate: 0%
Dungeon Treasures: Special Item - Summoning Bell (Lost Knight), Learning Spell Scroll - Meteor Shower, Buff Amulet - Spell Orb, Wearable Equipment - Fighting Sword, Mineral Resource - Brightstone Mine (Small), ...
Comment: Unbelievable! You should probably start a dungeon design workshop!
Two days have passed, and the number of adventurers exploring the Dorne Dungeon has approached 200.
But Rogge frowned slightly.
The number of adventurers entering the dungeon today is less than half of what it was yesterday, which is not a good sign.
After a moment's thought, Roger figured out the reason for this situation.
Due to previous buffs and the accumulation of monsters, so far, apart from River, a high-level shadow assassin,
No adventurer team has yet been able to reach the final boss room guarded by the three mythical beast warriors.
Even after numerous explorations and the exchange of information among themselves, these Iron and Bronze level adventurers have become more adept at overcoming the first level of the prison area.
The army of finger insects in the second layer of the tomb area will still give them a big surprise.
Even if some teams manage to wipe out the army of finger worms at great cost, the limb-splitting nobles and royal ghosts will tear them to shreds.
Simply put, the Dorne Dungeon is now too difficult for adventurers of Iron and Bronze rank!
Moreover, the rule set by Rogue that "loot can only be taken away after clearing the dungeon" is quite stingy.
Adventurers are all shrewd and calculating individuals. Once they realize that their gains are not keeping up with their losses, they will immediately cut their losses and go explore other dungeons.
"That won't do."
Rogge shook his head and decided to slightly modify the rules of the Dorne Dungeon.
In order to keep attracting adventurers, most dungeons set the rules so that "adventurers can still obtain certain loot as long as they survive, without having to clear the dungeon."
Although this might lead some adventurers to sneak around and exploit the system, it is ultimately more beneficial than harmful for the dungeon lord.
After all, even if an adventurer doesn't die while exploring a dungeon, they can still contribute some negative energy.
And eventually, more people will be consumed by greed, thinking of exploring further, and finally die in the dungeon.
As long as the dungeon lord knows how to control the quantity or quality of the loot taken out by these adventurers, he can ensure a basic balance of income and expenditure.
The reason why Rogge didn't do this before is quite simple.
I'm poor!
The previous minotaur city lord left him with a complete mess!
Rogue couldn't afford to be exploited by adventurers who were only interested in mining in the Dorne Dungeon; if he went bankrupt, he would be finished.
However, now that he has plenty of energy, and can even get half of the energy from the Blighttown map from the lich Horak, Rogue no longer needs to be stingy.
He immediately changed the rules of the Dorne Dungeon and, with a wave of his hand, created some white bone fragments using negative energy.
[Return to bone fragments]
The white bone fragments, now reduced to ashes, can be used to return to the campfire where you last rested, or to leave the dungeon directly.
The firewood for the campfire is made from the bones of the immortals, and a few bones possess the power of returning to their source.
Even after they turn to bones, they are still drawn to fire.
Now, adventurers don't necessarily have to complete the dungeon or die to leave; they can also choose to use these return bone fragments found in the dungeon to return to the entrance outside the dungeon.
Of course, adventurers in this situation cannot take all the loot they find in the dungeon with them.
Therefore, Rogue now needs to tinker with some inexpensive gadgets that will appeal to adventurers.
After thinking for a moment, he waved his hand again, and dozens of stones radiating a warm light appeared in front of Roger.
Hot Stone
The relic stone from which the prayer of restoration was performed can consume a small amount of the user's energy, radiating warmth to heal the wounds of nearby life.
Legend has it that in the past, the golden tree was like a warm sun, slowly healing everyone.
The Warm Stone, a small item in Elden Ring, is generally used by players as an emergency measure when they run out of health potions while exploring the map, and its presence is not very strong.
But in this world, this is a rare thing, especially for adventurers. If the priest dies during the exploration of the dungeon, the exploration can basically be declared a failure.
After all, the amount of restorative herbs and potions one can carry is limited, and their effects are far less than those of a proper prayer.
The warm stone, a tool that consumes little energy, has strong restorative properties, and is very portable, might just save someone's life in a critical moment.
Rogue plans to place some Warm Stones in various corners of the Dorne Dungeon so that adventurers who leave the dungeon using Return Bone Shards can take them with them.
"However, just warm stone and pyroxene might not be enough..."
As he muttered to himself, the image of a prop suddenly popped into Roger's mind.
Soon, a wisp of powder emitting a faint glow floated in mid-air.
【Repair light powder
Metal powder imbued with a trace of magic can repair weapons and armor, but completely damaged weapons cannot be repaired.
The magicians of Ulasil discovered that light is time.
Repairing light powder in Dark Souls 3, although it's just a small gadget in the game.
But in reality, a tiny bit of this can instantly restore weapons and armor to their original condition. This is a god-level item that could revolutionize the entire industry and force countless blacksmith shops to close down!
"【Heatstone】, pyroxene ore, 【Repairing powder】, these three should be enough for now."
Rogge nodded in satisfaction, looked at the remaining negative energy, and began to modify the dungeon according to the plan.
He wanted to transform the first-floor prison area into Irithyll's dungeon in Dark Souls 3. Although this map wasn't as infamous as Blighttown, it was in no way inferior in terms of its gritty atmosphere.
As for the second level of the burial area, Rogue wanted to refer to the Aleda secondary cemetery in "The Ring of Elden" and use the special mechanism of portals to create a looping maze that was almost impossible to escape.
This is a huge project; one night is definitely not enough, and making realistic modifications will also require a lot of effort.
"Let's close the dungeon for two days," Rogge decided. "And while we're at it, let's put these three items into Blighttown to test the waters."
Anyway, with the map of the disease village from the [Plague Apostle] lich Horak, Rogue won't run out of food for the next couple of days.
Two days later, the Dorne Dungeon will be completely transformed once again!
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