Chapter 144 Online Instance, The Struggle for Destiny

With a surplus of Path Points, the variety of dungeons to choose from suddenly became dazzling, and those previously unattainable invitations were now within our consideration.

The dungeons in the comprehensive inventory are diverse in type and level range. Some are only one or two levels apart, but usually the difference is four or five levels, such as 1-5 or 5-10. After discussing with his teammates, Lin Zhuo unanimously decided to choose dungeons with a large level difference, mainly focusing on leveling up and developing.

As for specific goals, it's a bit difficult to decide.

[Knocking on a gong]: I can't afford it, I can't afford it — [Little raccoon begging.gif]

[Mingxiao Drum]: Good heavens, isn't there a cheap and highly customizable level 5-10 dungeon?

[Fuyouyue]: I'll go ask in the guild group and hear the suggestions from the experts. Their preferred targets are open-world dungeons like "Cangcheng Rain Blood Demon Blade Record", but open-world dungeons for levels 5-10 often require 90 merit points, and some even exceed 100 points.

If you settle for the cheaper linear miniature world dungeons, you might feel a bit unsatisfied. After all, the process of a linear dungeon depends on the difficulty, and the rewards are fixed. To level up to the required level, you'll definitely need to repeatedly farm the dungeons, and the resources you can mine are far less than in an open world.

After Lin Zhuo raised his request in the Xianyun Sect chat group, he quickly received a reply from the group members.

[Discipline Elder - Spring Water Tea Drink]: There's no such thing as a perfect solution. If you want the best value, you have to sacrifice long-term benefits.

Yi, go search for keywords on the forum, Lin Zhuo has a vague recollection of the term "online multiplayer dungeon".

Dungeons below level 10 are basically time slices of dimensional history, where players can revive after death, essentially a virtual environment. However, dungeons above level 10 are mostly real-world planes, where players are truly dead once they die and must use their pre-prepared resurrection methods, otherwise there is no chance to start over.

Many of these real-world battlefields allow a large number of players to be online simultaneously, cooperating and competing, making them a diverse and complex mix of players, with higher levels of complexity and intensity in combat.

So, do virtual dungeons below level 10 also have this multiplayer mode?

Of course there is.

These multiplayer online instances are even slightly cheaper than linear miniature world instances, and they offer an open world to explore, yet their popularity among players has remained lukewarm.

Lin Zhuo read several discussion posts about the pros and cons of virtual online dungeons. The advantage, of course, is its high cost-effectiveness. It allows users to enjoy the freedom of expensive dungeons at a lower price, and it allows them to team up with a large number of players to explore the map. Whether it's completing quests or defeating boss monsters, it's much easier and more enjoyable.

In addition, online instances allow players to leave midway, return to the real world for a period of time, and rejoin the campaign after the cooldown period. The instance does not refresh and restart, but continues to run, which is very similar to virtual reality games. The cooldown period is often very short, usually only a day or a few days.

Despite having so many advantages, many players still avoid these dungeons because they all have obvious disadvantages.

First, there are stricter level penalties. Once a player exceeds the maximum level for a dungeon, they will no longer be allowed to join the campaign in any form, thus eliminating the benefits of repeatedly farming dungeons over a long period. It's really painful to spend a lot of achievement points to painstakingly acquire a dungeon only to be able to play it a few times.

Furthermore, multiplayer competition also means player-versus-player combat. Players can join different factions in dungeons, and alliances and strategic maneuvering between factions are common. Once war breaks out, players lacking sufficient strength are easily defeated. It's also common for player teams with pre-existing conflicts to sabotage each other, steal kills, and steal resources.

Not every player on the cross-platform game wants to get into conflicts with other players; most are just ordinary players who want to grow and develop peacefully.

Lin Zhuo returned to the team channel and shared the situation.

[Fuyouyue]: What do you think?

[Knocking on the gong]: Isn't it fun to fight other players? Anyway, we won't really die, and we can earn more achievement points after we run out. As we get stronger, we'll earn even more and faster. [Sounding Drum]: If the intensity of the battles increases, I'm afraid I'll hold my senior brother back. [Mayfly Mountain]: That's fine, I suggest you don't be afraid. [Sounding Drum]: Suggestion received, seriously implemented, now I'm not afraid at all! [Girl salutes.jpg]

The three of them searched for suitable online multiplayer dungeons for career development in the Qigong Master discussion group. There weren't many options for these dungeons, which made them even more indecisive.

At this moment, Zhu Baixuan also popped up in the guild chat group.

[Hero Loves Noodles]: Have you decided to go to the online dungeon?

[Fuyouyue]: Yes, how can I teach you, Senior Brother?

[Hero]: It's nothing, I just remembered a dungeon I ran before called "The Fall of the Immortals," and I still haven't gotten the perfect ending. You guys can try this dungeon; I know some information that might help you with your early game progression. [Guild Leader - Please Call Me Sect Master]: Xiao Zhu, when did you become the senior disciple? I didn't know you had another master. (Stares)

[Hero]: It's just a nickname, Master (wiping sweat)

[Sect Leader]: Newbie going to "The Fallen Immortal Chronicles"? The original body of this plane has been destroyed. A powerful being from the entire network salvaged a fragment of spacetime and condensed it into a dungeon, but the plane's history was disrupted by the destruction. If the new players can truly prevent the apocalypse, this spacetime fragment can continue to evolve into the future, which can be considered a resurrection—a truly remarkable achievement! [Ephemeral Yue]: Thanks for the explanation, Sect Leader. [Sect Leader]: Good luck, young man! I have high hopes for you. If you really achieve something, I'll recommend you to participate in the Qi Master competition.

[Foggy Peak]: I will try my best, but what does "Contending for the Heavenly Mandate" mean? I've only heard of "Legendary Destiny" [Elder Transmission of Skills - Moon Cold Nine Continents]: Contending for the Heavenly Mandate is a way to become a Legendary Destiny, and it's the most orthodox, ancient, and most noble legendary destiny. It's too early for you kids to understand these things. Wait until you become exemplary adventurers before we talk about it. [Sect Master]: Oh, don't be a riddle teller. Anyway, we only have these three kids in the Idle Cloud Sect, and the recommendation slots will definitely be selected from among them. It's okay to say it in advance. [Moon Cold Nine Continents]: — ​​In short, contending for the Heavenly Mandate is about competing with other players of the same class who are close to Legendary, becoming the strongest in that class, bearing the destiny, and embarking on the path to Legend. [Mingxiao Drum]: It sounds so difficult. What are the benefits?

[Sect Leader]: The advantage is that from now on, players of the same class will have to fawn over you and respect you. (Laughs)

[Moonlight Over Nine Provinces]: Don't listen to this person's nonsense. You need to know that any profession is very barren at the beginning, with very few profession characteristics. Leveling up often just gives some attribute points to make up the numbers, and there aren't that many levels of cultivation. The legendary figures chosen by Dao Zheng can develop new characteristics and enhance the foundation of the entire profession. Their contribution is immense. [Elder of General Affairs - Yangyang Tianhailiu]: Most of the profession characteristics you enjoy now are downgraded from legendary characteristics. Dao Zheng has paved the way and left behind treasures because they bear the expectations of all players of the same profession. Such a heavy burden and honor can only be borne by the strongest of an era.

[Sect Leader]: Ah, enough said, it boils down to two sentences: The Daoist Struggle for Destiny is rare but incredibly powerful, very strong but extremely difficult. [Yangyangtianhailiu]: Every update to the Comprehensive Network refreshes class characteristics and simultaneously fills the vacancy in the Daoist Struggle for Destiny. In each version, only one player of each class can ascend to this vacancy. You can strive towards this goal; it won't be in vain to seize this opportunity in the Comprehensive Network. [Knock on the Gong]: Just curious, has our guild ever produced such an extremely powerful Daoist Struggle for Destiny? [Little Tanuki Raises Hand.jpg]

[Sect Leader]: Cough cough cough, I have something to attend to, so I'll be leaving now. [Moonlight Over Nine Provinces]: Don't be curious. [Spring Water Tea Drink]: Don't be curious +1

[Yangyangtianhailiu]: If you can prove your qualifications to challenge the Dao, you will be allowed to become true disciples of the Xianyun Sect. Until then, please don't discuss this topic in the group.

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