You can clear the game with just one life by relying on a useless person!
Chapter 87 Career Adjustment and Skill Tree
Chapter 87 Career Adjustment and Skill Tree (Note: This chapter contains a lot of information)
Of course, Yu Che was only asking Li's wishes this time; he wasn't planning to kidnap her right now.
So soon, You Che and his companion were led by the steward to another reception room to rest.
When he came out of the training ground, facing the manager's somewhat resentful and puzzled gaze, You Che simply smiled and offered no explanation.
Why did Li accept his invitation so easily? It's all thanks to the game's official team's shady tactics back then.
In "Dark Fantasy", players can try to increase their affinity with most NPCs and recruit them into their party if they are interested. There is a high degree of freedom in this aspect.
However, for most NPCs, the biggest challenge is how players can increase their favorability towards them—after all, they are all quite intelligent.
There are three types of NPCs who cannot join the party: unnamed template characters, key characters with protagonist roles in the story, and profession mentors.
The reason why job mentors cannot join the team is also easy to explain. In the setting and in the online mode, these job mentors are not just for the player, but also responsible for the employment of a large number of professionals in their respective areas.
The player kidnapped them, what will the others eat (crossed out)?
Therefore, even in single-player mode, the official Dark Fantasy developers simply cut off the rule that players cannot recruit professional mentors into their teams.
However, due to the high popularity of several professional mentor characters, including Li, everyone wanted to team up with them and gave feedback, which eventually forced the official team to give in and grant those characters the permission to team up.
The players caused quite a stir that time, so just in case, the official team simply changed the method for increasing the affinity of these characters to...
It was posted in that update announcement.
Therefore, Yu Che knew very well that the fastest way to increase Li's favorability was to defeat her clone during the process of finding her to change jobs.
Official guide, kid.
After sitting down in the meeting room, Yu Che also began to check his new panel.
He has now successfully transitioned into a "street fighter".
As you can tell from the name, like Li, it's an Easter egg profession (without copyright).
The characteristics of this profession are as follows:
[Occupation: Street Fighter]
[Job Rank: Beginner (Advanced possible)]
[Job Description: Passionate street fighters, skilled in various combat techniques, some even possessing hidden secret arts.]
Job Requirements: Strength 10, Agility 8, Constitution 6, Intelligence 6
[Class Bonus: Strength growth +2, Agility growth +2, Constitution growth +1, Intelligence growth +1, Health and Mana growth increased]
[Passive Skill 1: Increases damage dealt by thrown weapons, unarmed combat, and small to medium-sized blunt weapons]
[Class Passive 2: Increases damage and evasion probability when facing multiple enemies]
This profession itself is only a basic profession, but "advanced" means that it has a direct superior profession, and some attribute requirements can be reduced when the direct profession is advanced.
The higher-level professions in Street Fighting are, to be honest, quite strong, especially when you reach the highest rank, you can learn the legendary Hadouken and Shoryuken.
(Card ○: Copyright, my copyright ————)
(Dark Fantasy Production Team: You can't beat me in a lawsuit, do you believe it?)
As for your question about why there's an intelligence requirement for specializing in combat-based classes, the official explanation is that casting projectiles in combat is considered magic.
However, Yu Che's goal was not those top-tier professions; he was purely after the Street Fighter's passive ability and skill tree.
Perhaps because it's considered an Easter egg class, the two passive skills of this class, although simple in effect, provide relatively high stats, basically on par with the passive skills of other mid-level classes.
Secondly, the Street Fighter's skill tree includes the skill "War Throw".
Yuche's fighting style is to deal damage in the early stages by throwing and inflicting abnormal statuses, but as mentioned before, to inflict abnormal statuses by throwing, your attacks must at least be able to break through the opponent's defense.
As the enemy's level increases, the damage from Yu Che's ordinary daggers and axes becomes significantly insufficient, and without breaking through their defenses, even a high luck stat is useless.
Therefore, he should probably aim for higher direct damage, just enough to break through defenses, and War Throw is naturally the best choice.
As for how to unlock the job skill tree, you need to use the skill points that you automatically gain with each level up after acquiring a job.
This thing is much simpler to use than attribute points. It can only be invested in the job skill tree, and everyone consumes it at a 1:1 ratio. It cannot be reverted or reset.
Fortunately, even if you change jobs in the future, you will lose the bonuses from your original job, but the skills you have already learned will be retained.
In short, Yu Che currently has 1 skill point.
Unlocking "War Throwing" requires a total of 5 points. This skill itself requires 2 points, and there are 3 other skills that need to be unlocked first.
Those are two passive skills that increase throwing damage and expand the hitbox of throwable items, and an active skill called "Multi-Throw," which consumes a certain amount of mana to transform the throwing weapon in hand into multiple versions and throw them at the same time. The specific mana cost depends on the weapon used for throwing and the number of transformations.
Fortunately, all three skills were useful, so You Che didn't hesitate to activate one of them—the passive skill that increases the range of throwable items, named Throwing Master.
Because once this passive ability is available, almost any object capable of "picking up and throwing" will benefit from the relevant skill bonus.
To put it bluntly, as long as Youche's own attributes are sufficient, he can lift up an enemy target and throw it, and this action will also benefit him from various throwing-related damage bonuses.
Back in the gaming era, there was a time when streamers would pull off a stunt by lifting a dwarf up and throwing him into a group of dwarves with multiple throws, creating a chaotic scene of demons dancing wildly. The passive effect even resulted in tons of damage, making for a very abstract visual.
Although Youche can't do the same thing yet, mainly because the dwarves are densely packed, he can't carry them very well.
In conclusion, this class is a perfect fit for Youche's combat style and existing equipment.
Putting aside other things, the passive skill "small to medium-sized blunt weapons" happens to be the one that shields are classified as blunt weapons when used as weapons.
As for why this wasn't the goal from the beginning?
Because there are not enough attributes.
A quick calculation shows that without Qingling's two attribute seeds, You Che's attributes would be just slightly below par when he reached level 10.
"I was able to get the job thanks to you."
You Che smiled and looked at Qingling beside him, then habitually patted her head.
Qingling didn't know what You Che was specifically referring to, but she was satisfied with his actions: "Hmm!"
Just then, there was another knock on the door, and the steward poked his head in again: "Guests, the other two things you requested have also been taken care of."
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