End of December.

With the release of recruitment information by Beehive Games, the company's development team quickly exceeded 500 people.

Rainbow Six Siege and Yang Yi's brand name are still too attractive.

I heard that Beehive was hiring developers, and in just a few days, the company received thousands of resumes.

Many of them are game industry professionals with extensive development experience.

Yang Yi was reluctant to let go of these talented individuals, so he simply accepted them all.

It's obvious that Overwatch's development doesn't require that many people; 350 people would be more than enough.

The veteran employees of the Rainbow Six Siege development team looked at the Overwatch development team and shed tears of envy, wondering why they had never fought such a rich battle.

To understand the design difficulty of Rainbow Six Siege, one must know how many people have spent countless nights scratching their heads while looking at the Rainbow Six Siege map.

Overwatch map design only needs to consider open spaces, a clear main storyline, and team fight rhythm points.

But Rainbow Six Siege maps take many more factors into consideration!

Multi-layered three-dimensional structure + total destruction + information warfare + asymmetric offense and defense + deep coupling of operators.

It's practically the difference between a college student and a doctoral student.

They have more people than us, less work than us, and more free time than us! Ugh! I'm so jealous!!!

Yang Yi had been with the CaiLiu development team all along and understood their feelings very well.

There was nothing we could do; the conditions at the time didn't allow it, right?

Fortunately, Yang Yi has extensive experience in eliminating workplace imbalances.

What can relieve my worries? Only the year-end bonus!

The remaining 150 developers were divided into three groups by Yang Yi to develop small games.

Z1 Studios: Vampire Survivors and Plants vs. Zombies.

Z2 Studios: Evil Engraving.

Z3 Studios: Stardew Valley.

The new employee who received the new game design proposal was amazed. Could this be the designer of Rainbow Six Siege?

Does the boss never experience a creative block? The gameplay is simple, but when combined, it becomes incredibly appealing.

The perspective of the evil inscription is particularly brilliant!

Given the same subject matter, they would never think of a better angle to approach it than their boss.

I have wandered for half my life, only regretting that I have not met a wise ruler. If you do not abandon me, I am willing to become your godfather.

Yang Yi doesn't have time to respond to the admiration of the Z Studio employees right now. He's very busy, as he needs to oversee the game's art style.

He was very dissatisfied with the first batch of female characters designed by the art team. They were beautiful, but there was always a hint of ambiguity in the design, and he couldn't let go of his inhibitions.

"Hey, this is a light and cheerful game, forget about Rainbow Six Siege's art style."

"Bright, energetic, technological, and easily recognizable; most importantly, the characters must be distinctive, and the female characters must be beautiful and have good figures."

"You need that feeling where they're dressed very conservatively, but you can still make them instantly aroused, understand?"

"If you don't understand, find resources and watch Korean comics."

"What do you mean by saying that Korean BL comics are already being used to censor 0000? What on earth have you been reading?!"

This really made Yang Yi lose her composure. Are there really not many normal people working in the art industry?

No wonder I felt her art style was a bit strange during the interview; it turns out she reads BL (Boys' Love) comics.

We really can't let her draw any more figures; Yang Yi is afraid that if she's not watching her closely, she'll create something strange.

"You go draw the map, and get someone else to draw Black Lily!!!"

Sese is the primary driving force.

After the game's release, Yang Yi hoped that the world's largest doujinshi website and erotica website would feature a large number of fan art depicting female Overwatch characters.

A female character who doesn't even have any fanfiction is undoubtedly a failure, indicating that she lacks even the basic ability to break into the mainstream.

For example, Tifa. What does it mean to be a regular in the 3D section? Even if you've never played Final Fantasy, you should at least know a little about who Tifa is.

You can always trust that old pervert!

"Do you even know what high technology is? Aimbots, wallhacks, headshot locks, and bombing can all be character skills."

"Because the map is relatively simple, it needs to have unique features and slight scene interaction."

"For example, during the preparation phase, you can play billiards and basketball, and the wind chimes hanging on the roof will sway due to the impact of the bullets."

"The details need to be vivid to create a sense of immersion."

Under Yang Yi's leadership, the development of Overwatch is on track and theoretically there is no longer any development difficulty.

With a sufficient number of developers, eight months of development time is more than enough, so the company unanimously decided to participate in Gamescom next year.

Of the four excellent games, Evil Inscription is the most difficult to develop, but it can be completed before Cologne no matter what.

Barring any unforeseen circumstances, all games except Plants vs. Zombies will be exhibiting.

Plants vs. Zombies will be released in April, serving as a warm-up for other games from the Hive. Yang Yi wants to tell players that the mini-games developed by the Hive are just as fun.

Yang Yi was a bit too optimistic. He thought everything would be fine once he got Overwatch sorted out, but little did he expect the mini-game team to pull a huge surprise on him!

Yang Yi, who was trying out the first map of "Vampire Survivor", had his face gradually darken after only a few minutes. His temples throbbed and he felt dizzy.

These developers are incredibly audacious, or perhaps they simply didn't realize the most fatal problem from the very beginning.

Yang Yi tried to calm herself down and asked the person in charge of Z1 Studio in a normal tone:

"In our game, the default weapon for the initial protagonist is the God Whip, and the main monsters that spawn in the mid-game of the first map are pure black zombies, right?"

"Yes, Mr. Yang, the numerical values, monster spawn logic, and weapon detection have all been debugged and there are no operational problems." The project leader of Group Z1 stood straight and answered solemnly, completely unaware of the impending storm.

Seeing that the other party was completely unaware, Yang Yi's last bit of hope shattered completely.

Even after all that reminders, this group still couldn't see the problem at all.

Looking at the Z1 manager who was expecting approval, Yang Yi covered her face in anger. This wasn't a corporate spy, he was just plain stupid!

Yang Yi wished he were a corporate spy at that moment!

"Haven't you noticed yet that something's off about the whip hitting the black zombie?"

Yang Yi slammed his hand on the table, his voice rising abruptly as he could no longer contain his anger, his voice almost roaring with fury.

"Didn't you notice something wrong with whipping a black zombie? In this pixelated art style, it's not hitting a zombie, it's whipping a black man."

"Tell me, how did this game pass censorship in the US?!"

The person in charge of Z1 froze instantly, his mind going blank as if he had been hit hard by a sledgehammer. The expression that had been yearning for praise just a second ago vanished completely.

In just one second, cold sweat soaked through my shirt down my back, and my hands and feet were ice cold.

If this version is taken to Gamescom and then launched directly in the US market, and racial sensitivities are seized upon, the game could be removed from app stores and ridiculed online at best, or it could trigger a boycott, affecting the three main titles, Overwatch, Engraved Evil, and Stardew Valley, making it impossible for them to gain any foothold in overseas markets.

He thought it was perfect, but if something went wrong after it went on sale, he wouldn't be able to bear the responsibility even if ten of them did.

Yang Yi has always been seen as a nice guy in the company. For Z1 to get this angry, it's a story that will go down in the history of the beehive.

"Get it done now, immediately, right away. Compile all the cultural taboos, racial red lines, compliance sensitivities, and review restrictions in major global markets into a document, print it out, and stick it right in front of every developer's computer so they can see it as soon as they look up at work."

"If any more such low-level mistakes that cross the line and ruin the whole project occur in the future, the year-end bonus will be canceled immediately, and all members of the project team will be held accountable."

After giving his instructions, Yang Yi leaned back in his chair, feeling a wave of weakness wash over him.

Having witnessed countless industry malpractices in his past life, he never imagined that such a farcical incident, capable of jeopardizing the entire company's overseas future, would occur within the team he had built from scratch.

Yang Yi suddenly understood why so many large companies stumbled on seemingly insignificant matters.

This vast world, in the end, really is just a makeshift, cobbled-together operation.

What made Yang Yi even more amused and exasperated was that the development team behind Evil Inscription wanted her to play the protagonist of the reality storyline.

Fortunately, there wasn't much content, so it could be filmed in about a day.

Only the Z3 development team has been a worry-free experience for Yang Yi, with no major problems arising so far.

Time slips away quietly amidst the hustle and bustle; it's April.

Rainbow Six Siege sold 800 million units worldwide, and after deducting revenue sharing, the Swarm generated a staggering 25 billion.

It's worth noting that the development cost of Rainbow Six Siege was less than 2 million.

In just over three months, Beehive made a staggering 23 billion yuan with just one game, and that was only the result of launching on a limited number of gaming platforms.

This revenue is enough to make major domestic game companies envious and frantically follow suit with FPS game projects.

However, 25 billion in revenue is not enough to support Yang Yi's current business empire.

The acquisition of a power supply company alone cost 7 million yuan. In addition, there was investment in research and development, employee salaries, and equipment replacement. All of these would cost at least 5 million yuan.

And then there's chip design, which is a major component.

Regarding CPUs, Yang Yi had originally decided to recruit his own R&D team, but unexpectedly, there was actually a small chip company in the market that developed its own instruction set, which would save Yang Yi a lot of R&D trouble.

GPU R&D teams are even rarer, and the penalty for poaching them is equivalent to that of most R&D companies. It's more practical to just acquire the company directly.

The acquisition of the two chip companies together would cost approximately $16 billion.

Not counting the investment in chip R&D, the company's game revenue is already almost exhausted. Are they really going to have to use the top donor's tips?

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