This adventurer is overly righteous.
Chapter 20, the Beginner Period, End
"It seems you've run into quite a bit of trouble."
Millie met Carter. She knew that he was quick and decisive when he carried out missions in the past. This mission to deal with the ogres obviously wouldn't take him long, so he must have encountered some other trouble.
Millie wasn't surprised. For adventurers, accidents are the norm. As the receptionist of the Adventurers' Guild, she had seen many adventurers and knew many unfortunate stories.
"Your intelligence is flawed."
Carter sighed.
"There are three trolls there."
Then, Carter took out the small bag that he always kept hanging on his waist and poured out many ogre teeth. Millie could recognize at a glance that these teeth came from different ogres, and Carter was right.
"That was our mistake." Millie's expression turned serious. Three ogres were a deadly danger to most elite adventurers. "We are very sorry, and we will compensate you."
"There are too many people around, let's go inside and talk."
In the hall of the Adventurers' Guild in White Rock Town, adventurers come and go, making it unsuitable for discussing private matters. Therefore, the Adventurers' Guild has a special room for handling such private matters, and Millie brought Carter into it.
"I need five times the reward for the task."
As a seasoned elite adventurer, Carter was very experienced in these kinds of situations. The Adventurers' Guild was quite generous in dealing with such unexpected events, since only money could appease the hearts of adventurers.
"Of course, we are very sorry that this situation has occurred."
Millie sincerely said that the price Carter offered was quite reasonable, requiring only a simple declaration. She then began to discuss some details of the mission with Carter, such as the location of the troll cave.
As an official organization belonging to the kingdom, the Adventurers' Guild has its own intelligence network. How exactly it operates is unknown, but collecting intelligence from adventurers is one of its methods.
"That's incredible, Carter."
Millie breathed a sigh of relief. After completing her duties as a receptionist at the Adventurers' Guild, she changed her attitude and spoke to Carter in a relaxed tone, like a familiar friend.
Veteran adventurers like Carter, who had been an adventurer for over twenty years, had long since developed a friendship with the staff.
"But you actually managed to take down three trolls. Could it be that you've already stepped into the realm of heroes?"
Millie asked, not without curiosity.
The Adventurers' Guild has its own set of strength assessment standards to classify adventurers into different levels, and then use these standards to confirm whether the adventurer has the ability to accept the corresponding mission.
The average person's attributes are around g- to g, which is the level of most farmers in villages.
New adventurers, on the other hand, possess multiple attributes that reach G+, indicating that they have received systematic training and have had sufficient nutritional supplements.
Most veteran adventurers have attributes of F or higher, with the best even possessing several attributes at the E level. This is honed through countless adventures. Of course, there are also noble children who have practiced martial arts since childhood and have such strength right from the start.
In Millie's eyes, Kroya was a similar person.
Elite adventurers like Carter are even more formidable, with most of their attributes reaching level e- or higher.
E+ level attributes basically represent the limits of human potential, and those elite adventurers are top warriors whose strength is close to the limits of human potential.
However, besides these, there are adventurers whose physical attributes surpass the limits of the human body. They are either born with extraordinary bloodlines or have encountered extraordinary events. Their own attributes have reached the level of D- or above. Such adventurers can be awarded the title of "hero" and are living legends in various adventurer guilds.
Carter's ability to kill three trolls single-handedly suggests that his strength may be approaching hero-level; even elite adventurers would struggle to escape in such a situation.
"No, I didn't kill him alone." Carter's serious tone made Millie become serious. "Do you remember Kroya?"
"Of course, a newcomer with unlimited potential, and, well, the cutest boy I've ever seen." Adventurers aren't generally considered good-looking, but Chroya's appearance alone was enough to make Millie remember him. "I remember now, you also took on a task to take care of a newcomer, was that Chroya?"
"That's right, it's Kroya." Carter nodded slightly. "That kid is..."
"Very different."
"Very few newcomers receive such praise from you."
Carter is quite famous in the Adventurers' Guild, partly because he is of decent character and has never done anything to harm his companions, and partly because he often takes on tasks that take care of newcomers. Now, many adventurers in the White Rock Town Adventurers' Guild have been taken care of by him.
"He is kind and pure."
"Oh?"
This doesn't sound like an evaluation of an adventurer.
"He saved me. If it weren't for Kroya, I probably would have died there."
Carter recounted in detail the process of accompanying Croya on the mission, while Millie sometimes frowned, sometimes sighed, and sometimes covered her mouth.
"Really..." Millie tried to find a word in her mind to describe him, but she failed. "A weirdo."
She agreed with Carter that Croya was really strange.
"When I first met him, I felt that he should be a good pastor."
With such a kind and pure heart, the other person is sure to go quite far on the path of a priest, which is much brighter than being an adventurer.
"Let's adjust his adventurer level. Kroya is fully capable of the same strength as those veterans," Carter suggested.
Generally speaking, new adventurers have a certain novice period during which they cannot accept missions that are too dangerous. The novice period usually lasts for two or three months, which is the protection provided by the Adventurers' Guild for these newcomers.
However, during these three months, because they can only accept some low-level tasks, the income of new adventurers is generally low, and many new adventurers are eager to end their novice period as soon as possible.
"It seems you really care about Kroya," Millie smiled. "If Kroya is really as mature as you say, then of course we can let him end his novice period early."
As the receptionist of the Adventurers' Guild, Millie was quite willing to offer some help to those adventurers who were talented and of good character, and Kroya possessed both qualities, so why would she refuse?
And isn't Kroya very cute?
Millie met Carter. She knew that he was quick and decisive when he carried out missions in the past. This mission to deal with the ogres obviously wouldn't take him long, so he must have encountered some other trouble.
Millie wasn't surprised. For adventurers, accidents are the norm. As the receptionist of the Adventurers' Guild, she had seen many adventurers and knew many unfortunate stories.
"Your intelligence is flawed."
Carter sighed.
"There are three trolls there."
Then, Carter took out the small bag that he always kept hanging on his waist and poured out many ogre teeth. Millie could recognize at a glance that these teeth came from different ogres, and Carter was right.
"That was our mistake." Millie's expression turned serious. Three ogres were a deadly danger to most elite adventurers. "We are very sorry, and we will compensate you."
"There are too many people around, let's go inside and talk."
In the hall of the Adventurers' Guild in White Rock Town, adventurers come and go, making it unsuitable for discussing private matters. Therefore, the Adventurers' Guild has a special room for handling such private matters, and Millie brought Carter into it.
"I need five times the reward for the task."
As a seasoned elite adventurer, Carter was very experienced in these kinds of situations. The Adventurers' Guild was quite generous in dealing with such unexpected events, since only money could appease the hearts of adventurers.
"Of course, we are very sorry that this situation has occurred."
Millie sincerely said that the price Carter offered was quite reasonable, requiring only a simple declaration. She then began to discuss some details of the mission with Carter, such as the location of the troll cave.
As an official organization belonging to the kingdom, the Adventurers' Guild has its own intelligence network. How exactly it operates is unknown, but collecting intelligence from adventurers is one of its methods.
"That's incredible, Carter."
Millie breathed a sigh of relief. After completing her duties as a receptionist at the Adventurers' Guild, she changed her attitude and spoke to Carter in a relaxed tone, like a familiar friend.
Veteran adventurers like Carter, who had been an adventurer for over twenty years, had long since developed a friendship with the staff.
"But you actually managed to take down three trolls. Could it be that you've already stepped into the realm of heroes?"
Millie asked, not without curiosity.
The Adventurers' Guild has its own set of strength assessment standards to classify adventurers into different levels, and then use these standards to confirm whether the adventurer has the ability to accept the corresponding mission.
The average person's attributes are around g- to g, which is the level of most farmers in villages.
New adventurers, on the other hand, possess multiple attributes that reach G+, indicating that they have received systematic training and have had sufficient nutritional supplements.
Most veteran adventurers have attributes of F or higher, with the best even possessing several attributes at the E level. This is honed through countless adventures. Of course, there are also noble children who have practiced martial arts since childhood and have such strength right from the start.
In Millie's eyes, Kroya was a similar person.
Elite adventurers like Carter are even more formidable, with most of their attributes reaching level e- or higher.
E+ level attributes basically represent the limits of human potential, and those elite adventurers are top warriors whose strength is close to the limits of human potential.
However, besides these, there are adventurers whose physical attributes surpass the limits of the human body. They are either born with extraordinary bloodlines or have encountered extraordinary events. Their own attributes have reached the level of D- or above. Such adventurers can be awarded the title of "hero" and are living legends in various adventurer guilds.
Carter's ability to kill three trolls single-handedly suggests that his strength may be approaching hero-level; even elite adventurers would struggle to escape in such a situation.
"No, I didn't kill him alone." Carter's serious tone made Millie become serious. "Do you remember Kroya?"
"Of course, a newcomer with unlimited potential, and, well, the cutest boy I've ever seen." Adventurers aren't generally considered good-looking, but Chroya's appearance alone was enough to make Millie remember him. "I remember now, you also took on a task to take care of a newcomer, was that Chroya?"
"That's right, it's Kroya." Carter nodded slightly. "That kid is..."
"Very different."
"Very few newcomers receive such praise from you."
Carter is quite famous in the Adventurers' Guild, partly because he is of decent character and has never done anything to harm his companions, and partly because he often takes on tasks that take care of newcomers. Now, many adventurers in the White Rock Town Adventurers' Guild have been taken care of by him.
"He is kind and pure."
"Oh?"
This doesn't sound like an evaluation of an adventurer.
"He saved me. If it weren't for Kroya, I probably would have died there."
Carter recounted in detail the process of accompanying Croya on the mission, while Millie sometimes frowned, sometimes sighed, and sometimes covered her mouth.
"Really..." Millie tried to find a word in her mind to describe him, but she failed. "A weirdo."
She agreed with Carter that Croya was really strange.
"When I first met him, I felt that he should be a good pastor."
With such a kind and pure heart, the other person is sure to go quite far on the path of a priest, which is much brighter than being an adventurer.
"Let's adjust his adventurer level. Kroya is fully capable of the same strength as those veterans," Carter suggested.
Generally speaking, new adventurers have a certain novice period during which they cannot accept missions that are too dangerous. The novice period usually lasts for two or three months, which is the protection provided by the Adventurers' Guild for these newcomers.
However, during these three months, because they can only accept some low-level tasks, the income of new adventurers is generally low, and many new adventurers are eager to end their novice period as soon as possible.
"It seems you really care about Kroya," Millie smiled. "If Kroya is really as mature as you say, then of course we can let him end his novice period early."
As the receptionist of the Adventurers' Guild, Millie was quite willing to offer some help to those adventurers who were talented and of good character, and Kroya possessed both qualities, so why would she refuse?
And isn't Kroya very cute?
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