Li Wei is a high school sophomore. When he was a child, he watched a tokusatsu series called "Ultraman Tiga", but that was the only one he had ever watched.

When Li Wei grew up, after hearing from a friend that the Ultraman storyline was really profound, he became curious and wanted to watch Ultraman. However, when he asked his friend which Ultraman series was good, his friend thought for a while before telling him:

"Let's go see Orb."

Then Li Wei listened to his friend's advice and thought about watching Orb. However, when he searched for Orb, he found that Orb also had a series called "The Primal Beginning".

After reading the introduction, he discovered that this was a prequel to the main story of Orb, so Li Wei hesitated for a moment before deciding to finish reading the prequel first.

Then Li Wei almost thought Ultraman was all shit.

Fortunately, after being persuaded by his friends, Li Wei still managed to catch up on all the Ultraman series that could be considered masterpieces, and he even watched the commentaries for the less popular Ultraman series.

Recently, because of Ake and Omega, he doesn't really want to watch Ultraman anymore, feeling that watching the commentary is enough.

At that moment, he opened a video titled "Analysis of Sirius's Fight Scenes? Does Sirius really have any fight scenes?" This video was made by a content creator named Xiaoyang.

"First of all, let me state my conclusion: Sirius definitely has action scenes, but action scenes are not the focus of Ultraman Sirius and are not depicted, which leads to everyone's impression of Sirius's action scenes being very flat!"

After all, from the perspective of a professional fighting system, Sirius's combat growth is a very standard practical iterative growth path.

There are no sudden insights into techniques that come out of thin air. All technical upgrades and tactical adjustments directly address the shortcomings exposed in the previous battle. This is a typical practical growth logic of "learning from mistakes".

So you can treat this as a casual discussion, because it's less about analyzing Sirius's fight scenes and more about analyzing his growth.

After the uploader reached this conclusion, the video then switched to the content of the first episode of Ultraman Sirius, which is Sirius's battle against Golza.

"First, let's analyze the first fight scene in Ultraman Sirius, which is the battle against Golza."

At this time, Sirius was still very innocent, and would even strike a fighting pose.

"When Sirius first appeared, he still retained the characteristics of a novice. When faced with Golza’s frontal charge, his first reaction was to be confused and then choose to fight head-on. This was an instinctive reaction due to a lack of experience in fighting against targets of similar size."

However, he corrected his mistakes very quickly. After being frustrated by the physical confrontation, he immediately gave up the hard fight and instead used the cross-shaped light darts to accurately strike his joints.

This is a very mature fighting strategy: actively avoiding the monster's high-defense shell and hard armor, and attacking the structural weaknesses in the connection of limbs, which not only disrupts the opponent's charging rhythm, but also creates an opportunity for subsequent counterattacks.

The weaknesses exposed in this match were also obvious: the ground control technique was simplistic, relying solely on weight to overpower the opponent; after being broken free by brute force, there was a lack of follow-up methods, and a complete offensive and defensive loop had not yet been formed.

I still miss the days when I had a one-star Sirius.

[Don't you miss the days when Sirius was invincible?]

【…】

At this point, the video feed changed from the first episode to the second episode.

Having learned from the mistake of being forced into a passive engagement, Sirius completed his first core upgrade in this match, taking the initiative on the battlefield.

Facing Melba, who had the advantage of flight, he chose to engage in close combat throughout the entire engagement, minimizing his opponent's speed and spatial advantages, a tactical approach that was entirely correct.

However, it also exposed the common problems of beginners: they couldn't control their momentum when attacking, and their defensive framework was completely open, which almost led to them being countered and defeated by their opponents.

  

After this battle, he filled in the gaps in his basic understanding of "attack without forgetting defense," and his fighting system began to transition from "one-way output" to "integrated offense and defense."

And if you can do all of these...

The uploader didn't say anything, but simply switched the screen to the scene from the third episode of Ultraman Sirius, where King Orb Mengs appeared.

[I was so scared I cried!!!]

[Lao Liu's favorite.]

【…】

"To be honest, this match was a complete stomp, so there's not much to say about it. Let's jump straight to the duel between Sirius and Reijubas."

Due to his previous battle with King Oubmengs, Sirius's injuries have not fully healed, as can be clearly seen from his starting stance.

This match marked a significant turning point in Sirius's fighting techniques. Despite fighting while injured and facing the dual limitations of an urban battlefield, he first used a cross-shaped light dart to create a stun, then immediately used a takedown to reposition himself, demonstrating a clear understanding of the battlefield environment.

Prioritize avoiding collateral damage, then choose a suitable area to engage in the final battle.

Then we can look at the flying kick that Sirius used.

[Here it comes! Ultraman, whose flying kick was blocked by the monster's hand!]

【…】

Meanwhile, the video showed that Sirius's flying kick was blocked by Reijubas's pincers, and Reijubas followed up with a combo that sent Sirius flying.

"However, in the end, our Sirius still managed to seize an opportunity and used a chop to stun Reijubas."

At this point, we can also see that Sirius's hand chop is a very classic horizontal hand chop.

This is typically used for mid-range interception or counter-attack, such as when the opponent throws a punch, using a horizontal chop to the side of the waist or armpit to disrupt the opponent's center of gravity and defensive structure.

Just as Reijubas threw a punch, our Sirius slashed Reijubas hard in the side with a hand chop, disrupting his center of gravity, and then followed up with a sweeping leg kick to destroy his lower body stability.

The entire sequence of movements is fluid and tightly connected, no longer a collection of scattered moves, but rather a complete counter-attack logic of "breaking the center of gravity → destroying the lower body → continuing to output damage."

[Oh, I see. I thought it was because of Sirius's hand chop to the supermodel.]

[Actually, it's because of Sirius's supermodel-like hand chop, but there's also a bit of fighting element involved.]

【…】

The scene then shifted to Super Gobu.

"The battle against Super Gob after that was a concentrated realization of all the experience from the previous four battles, and Sirius officially formed a relatively mature combat system."

First, we can see that in this flying kick, Sirius used a ranged skill as cover before launching the kick, directly solving the previous problem of distance and timing issues that made the flying kick easy to block.

So this flying kick knocked down Super Gob, and this time the knockdown of Sirius was not the same as when he fought Golza.

After knocking down the opponent, instead of greedily applying ground pressure, immediately follow up with the Specium Ray to amplify damage, thus avoiding the shortcoming of failing to apply pressure in the first battle against Golza.

Finally, a targeted breakthrough was made, concentrating all the damage on the wound inflicted by the previous flying kick, and a final straight punch pierced through Chaogobu.

From this, we can see that the core of Sirius's fighting scenes is never a display of fancy moves, but rather a gradual progression of understanding of combat.

Every setback corresponds to a technical improvement, and every battle completes a cognitive upgrade. This solid logic of "combat-driven growth" is the core reason why its combat experience is so convincing.

That's probably why watching Sirius, who is clearly in prison, gives me a strange sense of satisfaction.

[Yeah, even though Lao Liu is always in jail, he grows with each experience, and that's what makes it so satisfying.]

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