The game is only half finished, and the entire internet is begging for an update!
Chapter 90 A desperate battle, the dawn breaks.
The next day, early in the morning.
Inside the Chaoxi Games office.
As soon as Ma Shangfei entered the company, he saw Zhou Guangqi sitting at his workstation, holding his phone in both hands, looking as if he had discovered something extraordinary.
"Ah Guang, what are you doing?"
"Let's see what the players are saying."
Zhou Guangqi didn't even look up.
"Brother Ma, last night, the number of online players, discussion volume, and sales data for 'No War Tomorrow 1' all surged."
"Moreover, many players have already figured out all the main timelines of 'No War Tomorrow 1'."
Upon hearing this, Ma Shangfei immediately leaned over to take a look.
At this time, almost all major game forums, short video platforms, and live streaming sections were dominated by "No War Tomorrow 1".
#NoWarTomorrow1#
#Time Inheritance Butterfly Effect#
#When is the most cost-effective day to evacuate from Dunkirk?#
#No War Tomorrow Full Story#
Amidst various discussions, the game's popularity continues to rise.
"What's the player feedback like?"
After all, it had been developing for so long, and Ma Shangfei was quite nervous.
"The word-of-mouth is excellent!"
"As a war game, as long as it doesn't go overboard with melodramatic plot twists, its reputation has always been pretty good! Players are very forgiving!"
"However, the most discussed topic online right now is karma and retribution."
"Players who evacuated early had an easy time in the early stages, but in the second phase they were completely overwhelmed and mercilessly pounded by German armored divisions in their own base, leaving a trail of utter devastation!"
"Those players who fought to the death, though they died tragically, ended up with strong and well-equipped troops for the homeland defense battle. It seems that this different playstyle has a huge impact on the subsequent storyline!"
Ma Shangfei nodded.
"Isn't that perfect!"
"This is a true war game. An individual's choices not only determine their own life or death, but also the course of the entire war."
"War is a process built upon and constantly changed by countless ordinary people!"
"Isn't that what normal warfare is like? Every action isn't always a raging storm; more often it's just a light drizzle. You fight five today, ten tomorrow, and it adds up!"
"That's right!"
Zhou Guangqi became more and more excited as he spoke.
"It's a pity, if our game were an online game, the scale would be even grander! The players' experience would be even more profound!"
"Imagine thousands of players appearing in Dunkirk at the same time. Some are guarding the bridge, some are guarding the city, and some are queuing up like they're on the beach to board a boat."
"One bomb comes and a whole bunch of areas go offline, isn't that more exciting!"
Ma Shangfei nodded repeatedly as he listened.
"Playing online? Why don't you just fly to the moon, Guang!"
"Then why don't you just say you'll make it into a virtual game?"
"We're short of money! If you make it virtual, even selling the company wouldn't be enough!"
"Releasing it as is, on a single-player, one-time purchase basis, is already perfect! What more could you want?"
Zhou Guangqi chuckled:
"Brother Ma, you're right, the effect is absolutely phenomenal now."
"Besides, if it were really made into a multiplayer game with thousands of players, the first thing players would definitely not be cooperating with each other."
Ma Shangfei asked curiously, "What is that?"
Zhou Guangqi didn't even think about it.
"The boats are stuck in traffic."
"For gamers, the most fun is in creating hilarious moments!"
Ma Shangfei: "..."
You know what, this kid really knows a thing or two about players!
As the two were talking, a new post with rapidly increasing popularity appeared on the forum's homepage.
The title is also very direct:
[A night of in-depth analysis! I've figured out the ultimate script structure of "No War Tomorrow 1"!]
The post had received over 10,000 replies in just three hours.
The poster had clearly stayed up all night, and the words were filled with a kind of excited anticipation of impending death.
Phase :
[The Darkest Hour: The Dunkirk Evacuation]
The poster summarized this phase as despair, survival, and sacrifice.
Players can experience the simplest and most direct form of overwhelming force from German mechanized troops here.
You must learn to fill trenches with your life, and learn to be the most ruthless defender in the quagmire.
Each person's actions may seem small, but these choices accumulate little by little, influencing the final outcome and determining how many people can leave Dunkirk and how much time is left for the next war.
second stage:
A desperate battle: The defense of Britain's homeland.
This phase inherits all the results of Dunkirk.
Because of your decision in France, the UK's home defenses will undergo dynamic changes.
Will Germany's Operation Sea Lion be implemented ahead of schedule, and will the flames of war reach our doorstep?
Players with nowhere to retreat will experience the brutal defense of London and coastal defense battles.
The poster specifically named the streamer Chi Cheng.
Clearly, Chi Cheng's defense of the city failed last night, German armored forces broke through the outskirts of London, and the southern defense line of England collapsed completely.
The poster also included a screenshot of Chi Cheng's failure.
The Battle of Britain Fails
[Southern British defenses collapse]
[Major industrial areas fall]
The government and remaining troops are moving north.
Great Britain was completely overwhelmed.
The third phase of the post completely ignited the discussion among all players.
【Dawn Breaks: The Normandy Strategic Counter-Offensive】
As long as players hold the core area during the defense of Britain, the story will continue to progress.
The defeated soldiers of that year gradually grew into the backbone of the army. The veterans evacuated from Dunkirk, the armored forces preserved in Britain, and the achievements accumulated by the player in the first two stages will all be reorganized at this moment.
This time, players will cross the English Channel once again.
Last time, they turned their backs to Europe and crowded on the beach waiting to go home.
The second time, the war came right to their doorstep, and they fought desperately in southern England.
This time, they boarded landing craft again and launched a strategic counter-offensive against the European continent.
The bow of the ship is facing the opposite direction!
Overall, these three battles were interconnected, with each link influencing the next!
Complete!
……
In addition, the video that went viral fastest on various platforms was a complete walkthrough video of Fang Yan.
The video shows Fang Yan entering the final battle of the third stage.
On the Normandy coast, the hatches of the landing craft slammed shut.
Bullets pierced the ship's cabin head-on, and the soldier at the front fell instantly. The troops behind rushed towards the beach, wading through the seawater, with mud and waves kicked up by the explosions crashing onto the camera.
The Benjamin Theo, controlled by Fang Yan, is no longer the ordinary soldier who just picked up a sniper rifle during Dunkirk.
After years of war, his rank was promoted to major.
Of the veterans who followed him back from the canal bridge, some became company commanders, some became machine gunners, and a few remained forever in the defense of the British homeland.
Now, he is leading a group of young soldiers back to the European continent.
Unlike when he first entered the game, Fang Yan did not immediately start calculating kills once he found a high vantage point.
He first ordered his troops to avoid the frontal fire and move to the side along the craters created by the bombs.
They then used the smoke to approach the bunker and, with the help of follow-up troops, gradually broke through the beachhead defenses.
The battle lasted from dawn until dusk.
Machine gun positions were eliminated one after another, and soldiers continued to sacrifice themselves, finally enabling the landing force blocked on the beach to advance inland.
Then, the game time jumped forward rapidly.
When the last German strongpoint ceased firing, it was nearly dusk in the scene.
A few minutes later, the game entered its final settlement phase.
Germany announces surrender
[End of the European theater]
[Current Character: Benjamin Theo]
Final rank: Major
[Survival]
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