At that moment, the live stream chat exploded!

[Holy crap!!! Long-term planning?! Naval warfare?! Air warfare?!]

[The "1" in "No War Tomorrow 1" actually has a real meaning! I knew this "1" couldn't have been just for show!]

【Aaaaaaah! I was so shocked, I sat bolt upright in my sleep!】

You really know how to hide things!

[If you hadn't revealed it, I would have thought I was just guessing. Now that I see it, you really do have something to say!]

[Damn! One second: May there be no war tomorrow. The next second: Give us a good naval and air battle!]

[What the hell?! Long-term planning! Let me translate: It's about creating a new folder, right?! A "lifetime project" series, isn't it?!]

[The order in which people appear in our lives is so important! The girl didn't get to see Arthur, but I'm definitely waiting for *Tomorrow 2* and *Tomorrow 3*! If you dare to release it, I dare to buy it!]

[Battleship! That's a battleship! My battleship DNA is kicking in!]

The conversation in the live stream quickly shifted from the ending of "No War Tomorrow 1" to the two games that followed.

Many players are already discussing how this game should be designed and how it should be formulated.

As the comments on the screen went further and further into the unknown, Fang Yan finally couldn't help but speak up.

"The game is still in the long-term planning stages; aren't you guys talking a bit too far ahead?"

"Could you please give Chaoxi Games some development time?"

The comments section immediately responded with a question.

[The land warfare episode is already finished, what more time do we need?]

Our requirements aren't high: "Raging Seas" will be released at midnight tonight, and "Soaring Eagles" at 8 AM tomorrow.

[Is eight hours enough? Don't overwork yourself, but don't rest either! If it's not enough, allow Boss Jiang to sleep a little less.]

[Get development in progress! Minimize your internet use! During this time, nobody is allowed to disturb Chaoxi Games! Not even Zhaozhao!]

[The land battle episode has been approved; the naval battle episode can now be brought up.]

[Jiang Bo, stop pretending to be dead, I know you're reading the comments!]

How far-reaching is this long-term plan? It can't be farther than the distance from Dunkirk to the UK, can it?

[The "No War Tomorrow" war trilogy—I can't sleep without at least one part.]

A great deal of anticipation is building up.

Players who have already completed the game start asking about the next installment. For them, game developers only need to release the game, but it's different for players; they have far too many concerns!

……

three days later.

Inside the Chaoxi Games office.

Jiang Bo leaned back in his chair, engrossed in reading a fantasy novel.

On the computer screen, the background data for "No War Tomorrow 1" continued to rise.

[Expectation level +12]

[Expectation level +2]

[Expectation level +9]

【…】

Seeing the numbers steadily rising, Jiang Bo was in a very good mood.

It worked! Making grand promises is indeed a stepping stone to human progress!

The storyline of the game "No War Tomorrow 1" is already very complete.

The Dunkirk evacuation, the defense of Britain, and the Normandy offensive—these three phases, from beginning to end, leave players with few unanswered questions.

After completing the game, having seen all the story and fought all the battles, the level of discussion surrounding the game will quickly decline at this point, as is typical for most games.

However, the trilogy post-credits scene directly drew the player's attention to something much further away.

How do you fight a naval battle?

How do you fight an aerial battle?

Will character inheritance, time inheritance, and changes in the battle situation be retained?

As long as these questions remain unanswered, the players' anticipation will not diminish.

This Easter egg was perfectly placed! Thankfully, I encountered a newbie while I was away for training!

Otherwise, the level of anticipation will be disrupted!

Jiang Bo turned a page of the novel, and couldn't help but smile. He really needed to read and learn more about online novels!

"Knock knock knock".

There was a knock on the glass door of the office.

Shen Zhaozhao walked in quickly, carrying a tablet, her excitement barely concealed.

"General Jiang!"

"No War Tomorrow 1 has surpassed 100,000 downloads in just three days!"

"One hundred thousand? That fast? That's a price of 68 yuan!"

Shen Zhaozhao placed the tablet directly in front of him; it was full of player comments.

"As long as the content is good, players are willing to accept a higher price! I've seen games selling for over 500 on the DeepBlue platform! And people still buy them!"

"Hey boss, take a look at this comment section. The most frequent question right now is when parts 2 and 3 will be released."

"Many people are urging us to release 'Love Requires Talking to Someone,' saying that the trailer has been released for so long, but there's still no news about the game."

She continued scrolling down, her expression gradually becoming more complicated.

"In addition, a group of veteran players of 'I Found the Imperial Seal of the State!' have been asking us if we have any plans to develop a sequel."

"That's right, it's still about Xinghe Community!"

Jiang Bo looked at the densely packed questions and suddenly couldn't continue reading the novel in his hand.

The War Trilogy: No War Tomorrow

The online release schedule for "Love Requires Talking to People" is underway.

A sequel to "I Found the Imperial Seal of the State!"

Isn't he owing way too much? Chaoxi Games has only released a handful of games so far, and he's already owing so much?

Jiang Bo let out a long sigh.

Every family has its own problems.

"And I can read three books at once."

Shen Zhaozhao was stunned for a moment.

"President Jiang, you now have more than three books."

"The players have listed at least several items for you."

Jiang Bo: "..."

How come these players have such good memories?

This is truly astonishing! You didn't expect this at all! But this one was amazing!

After finishing a game, shouldn't you be happy for a few days? Can't you just enjoy yourself?

I can't just release a classic version for you guys first!

To be fair, Jiang Bo felt that Chaoxi Games was releasing games at a fast enough pace! If it were other game companies, they wouldn't have so many old tricks up their sleeves!

Shen Zhaozhao looked at him.

"President Jiang, there's one more thing. Should we arrange the producer interview I mentioned before, while it's still fresh in our minds?"

"Many players have been contacting us in the background, wanting you to talk about the time inheritance gameplay of 'No War Tomorrow 1' and the follow-up plans for the war trilogy."

Jiang Bo thought about it and felt that this was a good idea!

"Indeed! It's time for a proper face-to-face discussion!"

"However, ordinary interviews are not very interesting."

"After all the questions, it all boils down to the development philosophy and the original intention behind the creation. After all that talk, we haven't gotten a single answer to what players really want to know. That's pointless!"

Shen Zhaozhao tentatively asked, "So what do you mean?"

"Let's hold a small-scale, face-to-face event for players!"

Jiang Bo sat up straight.

"Let the players ask themselves."

"I'll make the preparations here. You can randomly select some players from the comments section, and also invite that streamer we interviewed last time! Let's have a straightforward, face-to-face meeting!"

Shen Zhaozhao was stunned.

"President Jiang, are you sure?"

"The players are in a really high mood right now."

"Online comment sections are fine because they're separated by a screen, but if you actually put them in front of you...aren't you afraid?"

Jiang Bo was very serious.

"Afraid? What do I have to be afraid of?"

"We're making games without breaking the law, and we're not using any underhanded tactics like forcing players to spend money on gacha pulls. We're genuinely connecting with players through quality and story. What's there to hide?"

"Besides, players' expectations are so high right now, it's not a good idea to keep holding back. As a conscientious game company, we have to find a way to meet the players' expectations, right?"

"They want it, so I have to give them something!"

"Players ask questions, I answer questions; our main focus is on listening to advice!"

"It's perfectly normal for everyone to sit down and have a friendly conversation."

"Go and get ready! Sincerity is always the best weapon!"

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like