The presentation continued until 8 p.m.

The original plan was to close at 6 p.m., but since 4 p.m., parents have been coming and going in front of the booth. As soon as one group left, another group would come up. Some people were still holding the event ticket stubs issued by the venue, as if they had just come out of the venue and headed straight to the outside.

The staff came over several times to persuade them to continue the next day, but the parents who were gathered around showed no sign of leaving.

Considering that some people have come all the way from out of town, they may not have time to make another trip the next day.

Lin Shu remained seated, continuing to answer the questions that followed, only taking a break to drink half a bottle of water.

By the end, his voice had become noticeably hoarse, and the last syllable of each sentence had a rough, abrasive quality. The staff repeatedly stopped him from speaking again, so Lin Shu had no choice but to promise the parents that after the All-Star event, he would answer their questions about e-sports via live stream.

Once the crowd had finally dispersed, all the lights in the square were turned on.

The staff began collecting the display boards, stacking tables and chairs, and counting the remaining booklets.

Lin Shu watched the crowd slowly walk away, feeling a sense of emotion.

It must be said that in China, both the government and parents are willing to provide the greatest possible support for children's education and guidance.

Meanwhile, the first day of All-Star games has also concluded.

Following LPL's victory over LCS.NA, the Korean OGN region also easily defeated the European region with a score of 2-0.

The North American LCS.NA, having lost their first match, will need to face the European region again to compete for a spot in the revival tournament and advance to the semifinals.

Because GPL, as the S2 champion, was exempted from the first round of matches, the opponents for the second day were drawn between OGN and LPL. Those who were not drawn would have to play a rematch against the winner between Europe and America.

Regarding the draw results, viewers in the European and American regions are naturally hoping that GPL will be drawn against LPL.

Although OGN's performance was equally strong, compared to the LPL, which they had no chance of winning against, even the EU teams, who had just lost 2-0 to the Korean representative team, felt that OGN was a better opponent for their next round of promotion matches.

After all, it can be considered revenge!

However, it seemed as if the lucky girl was deliberately trying to play a joke on the Western guys.

The host casually pulled out the OGN team's logo with a quick flick of his wrist.

Therefore, tomorrow's match naturally becomes GPL vs OGN! The LPL region has a bye, waiting for the winner between the two unfortunate brothers, NA and EU.

……

As night fell completely, Lin Shu and his group were taken by a black minivan to a restaurant about two kilometers away from the venue.

The private room was warmly lit, and dishes were already laid out on the table, with steaming soup bowls slowly turning on a glass turntable.

A leader from the Ministry of Culture sat at the head of the table, holding a teacup. He glanced around at everyone present, and his gaze finally lingered on Lin Shu.

"You've had a hard afternoon."

"Considering that everyone here is a competitive athlete, in order to avoid making mistakes, I will thank you with tea instead of wine."

He first glanced at Mingkai and Xiaoxiao sitting opposite him, then at Zhang Hai and Xiaoxiao beside him, and finally his gaze fell back on Lin Shu: "I went to take a look around that booth today. There were a lot of people gathered around, and the parents' reactions were quite good."

"You guys sat there talking to people face-to-face all afternoon; not everyone can do that."

The middle-aged man spoke sincerely.

There's no way around it. Even disregarding everyone else, just look at Lin Shu. Besides being the captain of the All-Star team and currently the most popular person in the domestic e-sports circle, for a young man who has already amassed a fortune of tens of millions at the age of seventeen or eighteen, you ask someone to work hard as a narrator in the 30-degree air, and not only does he agree, but he also guarantees the quality and perfect achievement of the design throughout the entire process. It's only reasonable to express our gratitude.

"Of course!"

"You're too kind!"

Several young people echoed in agreement.

Lin Shu also raised his glass full of juice, but what he said was, "It is our honor to contribute to the promotion of e-sports culture in Shanghai. We also hope that with the continuous development of e-sports, we can gradually alleviate the public's preconceived notions... Of course, this will require the strong support of government departments."

The young man blinked, and then followed up with a flattering remark.

After being exposed to the sun for so many hours, it's impossible for you to just send them away with a few kind words.

"Haha, that's for sure."

The Ministry of Culture leader, seemingly pleased with Lin Shu's implication, chuckled twice, put down his teacup, and tapped his fingers lightly on the edge of the table: "What you did this afternoon is more significant than winning a game. Winning a game is about the score, but that booth addressed some of the questions people have in their minds in this rapidly developing internet age."

He slowly began to speak, as if sorting out some things he had observed during this period and that had been weighing on his mind.

In recent years, with the development of the Internet age, the phenomenon of internet addiction among teenagers has become increasingly common.

The actual objects of internet addiction are not limited to games, but since gaming is often one of the reasons for addiction, it is generally attributed to gaming by parents. As an extension of gaming, e-sports has been heavily influenced by negative public opinion surrounding this phenomenon in recent years.

Every day, young people embark on this path with the idea that "they can make it." Some genuinely love the industry, but many more simply use esports as an escape from reality, always feeling that "playing games can put food on the table" is a fallback option.

Parents can't control them, and schools can't manage them either. As a result, children become trapped in online games day after day, becoming more and more silent and withdrawn.

This afternoon, he stood by the booth and listened for a long time to the questions that the parents had gathered around asking—they were all real-life difficulties, not one of them was fabricated.

The reason why Shanghai was at the center of public opinion recently is precisely because internet addiction has become a major obstacle to family education in countless Chinese families.

In their eyes, the official authorities not only fail to consider the education of the next generation of the motherland, but also only care about their own interests, and frantically promote e-sports related to games. Who else should they criticize but you?

"What you are doing today, or rather, what we are doing by holding the All-Star event to vindicate esports, is ultimately about showing those who have gone astray a way to see themselves clearly."

"We need to make parents understand that esports is not a monster, and we also need to make children understand that a professional career is not an easy path. We need to discourage those who need to quit and guide those who need to be guided, so that truly talented children know where they are headed and those who are just temporarily obsessed know that they should turn back."

After the leader from the Ministry of Culture finished speaking, his deputy glanced at the completely dark sky outside the window and continued, "The domestic e-sports industry is still in its infancy."

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